User Testing Flashcards

1
Q

From UI to UX

A

Evolution of computer systems:

  • OF ‘Can this goal be achieved with a comp’
  • UI ‘How easily can I achieve this goal with a comp’
  • UX ‘How __ can I achieve this goal with a comp’
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Controlled Experiment: Formative Evaluation and Controlled Experiment

A
  • Putting an interface in front of real users
  • Formative evaluation:
  • Find problems for next iteration of design
  • Qualitative observations
  • Controlled Experiment:
  • Test hypothesis e.g. X is faster than Y
  • Quantitative observations (time, error rate)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Controlled Experiment: Measuring Usability of Alternative UIDs

A
  • The experiment will measure time taken to make a choice from the menu on 2 designs:
    Design X - menu with invisible triangular zone
    Design Y - Menu without invisible triangular zone
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Controlled Experiment: Ethics of User Testing

A
  • Users are human beings:
  • Human subjects have been seriously abused in the past e.g. Yale electric shock study
  • What’s dangerous about a computer interface
  • Hopefully nothing, minimal physical and psychological risk
  • Psychological pressure on a user:
  • performance anxiety
  • comparing self to other subjects
  • feeling stupid in front of observers
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Controlled Experiment: Q1 What should you do when preparing a user test and what should be said to users when briefing them for the test, for ethical reasons?

A
  • Treat the user with respect:
  • Time: Dont waste time (pilot the test with a few dress rehearsal and practive experimenter role)
  • Comfortable: Make the user comfortable (‘we’re testing the system not testing you’)
  • Information: Inform the user as fully as possible (Tell them how they’re going to be recorded and answer any questions before hand)
  • Privacy: Preserve their privacy (‘your results are completely confidential’)
  • Control: Let them stop at any time (‘You can stop at anytime’)

Experiment the Design:

  • start with a testable hypothesis
  • dependant and independent variables
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Controlled Experiment: Q2 What’s the hypothesis and what are the independent and dependent variables?

A
  • Hypothesis: DesignX is faster than DesignY
  • Independent variables: DesignX and DesignY
  • Dependent variables: Time taken to make choice
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Controlled Experiment: Q3 Can observed results be generalised to the world outside the lab? (External Validity)

A
  • Overcoming External Validity:
  • Try to recruit truly representative participants
  • Self reported expertise in some domain e.g. novice, expert
  • Frequency of use e.g. no. of web visits per day
  • Amount of experience with something relevant
  • Demographics e.g. age
    Activities e.g. use of particular features
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Controlled Experiment: Q4 Are observed results actually caused by the independent variables? (Internal validity)

A
  • Overcoming Internal Validity:
  • Hold variables constant
  • Conduct all user tests:
  • in the same room
  • with the same lighting
  • with the same computer
  • the same mouse and keyboard
  • same training
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Controlled Experiment: Q5 Will consistent results be obtained by repeating the experiment? (Reliability)

A

Which is better:

  • Between subject design:
  • Results compared between diff groups
  • Suffers from reliability - differences may be due to differences between users
  • Within subject design:
  • Results compared for each user
  • Suffers from reliability problem due to ordering effects
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Controlled Experiment: Q5 Will consistent results be obtained by repeating the experiment? (Reliability) 2

A

Ordering effects:

  • the order in which different levels independent variables are applied: people will learn and people get tired or bored
  • overcome ordering effects by randomizing the order of the task and counterbalancing the ordering
How well did you know this?
1
Not at all
2
3
4
5
Perfectly