Learnability 2 Flashcards

1
Q

Interaction Style 1: Command Language

A
  • User types commands in an artificial language
  • Earliest
  • Knowledge in head
  • Not easy to learn
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2
Q

Interaction Style 2: Menus and Forms

A
  • UI presents user with menus and forms
  • GUI including menu bars and dialogue boxes
  • Knowledge in world
  • Easy to learn
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3
Q

Interaction Style 3: Direct Manipulation P1

A
  • User interacts with visual representation of data objects
  • Continuous representation of graphical objects, icons and text
  • Continuously displayed, not displayed on demand
  • Contrast to command language style text editor
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4
Q

Interaction Style 3: Direct Manipulation P2

A
  • Physical actions
  • Clicking
  • Dragging
  • Not every function is easily mapped e.g. making text bold command is trigged by pressing a button and thats analogous to pressing a physical button
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5
Q

Interaction Style 3: Direct Manipulation P3

A
  • Effects: RIRI, rapid, incremental, reversible, immediately visible
  • Actions can be undone
  • Scroll bar can be dragged a little or a lot and incremental change will be seen
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6
Q

Why Direct Manipulation is so powerful?

A
  • Exploits perceptual and motor skills of human machine
  • Depends less on linguistic skills in IS 1 and 2
  • More natural because we learnt how to manipulate the physical world before we could talk, walk and read
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7
Q

Interaction Style 3: Speech Dialogue

A
  • User speaks in natural language and system responds the same way
  • Once province of researc
  • Now in a lot of applications
  • Leans on knowledge in the head
  • Users need to learn what can be said
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8
Q

Using multiple Interaction Styles

A
  • Real user interfaces often combine multiple interaction styles to make up for deficiency in one style
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9
Q

Models

A
  • Learning a new system requires the user to build a mental model of how the system works
  • Learning can be effected by difficulties in building that model
  • Model of a system: how it works
  • Facebook model is at a high level
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10
Q

3 Models in UI design

A
  • System Model: how the system actually works
  • User Model: how the user thinks the system works
  • Interface model: the system presented to the user through the UI
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11
Q

Interface Model should be:

A
  • Simple
  • Appropriate
  • Well Communicated
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12
Q

Consistency

A
  • A general principal of learnability
  • User shouldn’t be surprised with the way a command works: similar things should look and act the same, different things should look different
  • Consistency allows user to transfer their knowledge to different UIs
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13
Q

Internal And External Consistency

A
  • Internal: Within application

- External: WIth other applications

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