Usability Flashcards
Understand design principles
1
Q
What is visibility?
A
- Recognition is easier than recall
- If it’s not visible -> make it observable
- Make use of sound and touch
2
Q
What is consistency?
A
- Be consistent with design features
- Inconsistent can be good for drawing attention
- Conceptual vs physical consistency
3
Q
What is familiarity?
A
- Use language and symbols that the audience familiar with
- Metaphor might help
4
Q
What is affordance?
A
- Design things so it is clear what they are for
- Culturally determined
5
Q
What is navigation?
A
Designed to help people move around the parts of the system
6
Q
What is control?
A
a clear, logical mapping between that the system does and the effects
7
Q
What is feedback?
A
- Help people know what effect their actions have had
- Enhance the feeling of control
8
Q
What is recovery?
A
- It should recover from mistakes and errors quickly/effectively
- Avoid destructive defaults
9
Q
What is constraints?
A
Put on constraints to stop people from doing inappropriate things
10
Q
What is flexibility?
A
- Allow doing things in multiple ways to accommodate with people in different level of experience and interest
- Provide the opportunity to personalize the system
11
Q
What is style?
A
It should look stylish and attractive
12
Q
What is conviviality?
A
The system should be polite and friendly, generally pleasant