Updated Flashcards

1
Q

Identify 2 ways of developing physical fitness

A

Fartlek
Hill sprints

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2
Q

Describe fartlek training

A

Fartlek is an approach to develop CRE

Involves performer sprinting walking and jogging for a min of 20 mins, then gradually increasing the time limit to 35-40mins as they develop.
Performer determines period of time for walking jogging and sprinting, but period usually lasts for 30secs each. Pattern is then repeated for the duration of the 20mins.
Approach is very specific as relates to a team sport as a team sport involves a variation of running.

Who- assistant to call times, partner to run with to increase motivation(optional)
What - stop watch, heart rate monitor
Where- flat open surface
When - dry and when the performer feels motivated

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3
Q

Describe hill sprints

A

Hill sprints

Performer measures out 30m on a hill with gradient of around 6-8%. Allows measures out additional 5 mins to allow themselves to build up speed
Performer places cone at end of 30m
Performer begins at bottom of hill and jogs for the 5m till they hit first cone and stop watch starts and they accelerates for full 30m up the hill and stop when they hit the second cone and stopwatch also stops.
Performer slowly walks back down hill allowing for a 60 second recovery time
Performer completes 8-10 reps with aim of achieving same time each rep
First rep should only be carried out at around 85% of max effort to prevent an injury occurring early in the session.

What- measuring tape, cones, stopwatch
Where - on a hill
When - dry and bright

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4
Q

Evaluate fartlek

A

Fartlek training

Positives -
-can be set at a suitable level taking into account the performers fitness levels
-easy to carry out on your own
-running periods can be varied in order to motivate performer

Negatives-
-session can be very boring
- requires heart rate monitor

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5
Q

Evaluate hill sprints

A

Advantages -
Hill forces performer to run with current form reinforcing better technique
Running up steep gradients builds power safer than running fast on flat surfaces

Disadvantages-
Performer could become injured easily if the approach is not carried out properly in early repitions
Can be difficult to find hill with correct gradient and space

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6
Q

Identify 2 ways of developing social

A

Human knot
Blind folded scavenger hunt

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7
Q

Describe blindfolded scavenger hunt

A

Blind folded scavenger hunt

Team decide who leader is
Team discuss commands and instructions to navigate and find the items( ie one Tap means left, 2 means right ect.)
Team line up one behind each other in a line with their hands on shoulders of person in front(like a conga)
Every member excepted designated navigator should be blindfolded
NO COMMUNICATION
Team leader at back of line
Team leader uses the predetermined commands to navigate his line around collecting the required items
There will be 2 lines racing against each ither to add competition
Most team members should get a shot at leader/ navigator

Where- flat open dry surface (like a hall)
Who - whole squad, assistant to place items around the space
What- blindfolds, scavenger hunt items

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8
Q

Evaluate blindfolded scavenger hunt

A

Blindfolded scavenger hunt
Benefits-
- develops a variety of features through one approach

Limitations-
-Can be time consuming to set up
-Can cause conflict between teammates of who is designated as team leader
-requires speacilist equipment (eg blindfolds, cones ect.)

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9
Q

Describe human knot

A

Team form a circle
Everyone puts right hand in air and grabs hand of someone across from them in circle
Repeat with left grabbing someone else hand
Everyone should be holding hands with 2 different people
Group try and untangle themselves without breaking chain of hands
Teacher gives time limit of 15 mins
Of chain of hands break must start again
Who- group of part of team
Where- flay open space
When during training
No equipment needed

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10
Q

Evaluate human knot

A

No equipment
Easy to set up

Boring and frustrating
Some teammates may not take it seriously and purposely break chain

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11
Q

Identify 2 methods of developing physical skills

A

Condition games
Shadow practice

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12
Q

Describe shadow oractice

A

Body position and movement patterns to perform a skill are repeated over and over again
Usually practiced with out ball
Carried out when learning basic movements in cognitive stage
Often first approach uses in PDP
Examples -
No movement perform on spot
With movement return to centre court after shot
Using mirror

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13
Q

Evaluate shadow practice

A

Allows performer to work in self paced closed environment and can fully focus on form
Minimal pressure
Develops muscle memory

Boring Repetitive
Performer doesn’t take it serious and doesn’t perform it for long enough to develop muscle memory

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14
Q

Describe conditioned games skills

A

Method of playing a match but with conditions that encourage the focus on a weak stroke
Involves certain adaptations to rules of game
Designed to emphasises certain skill through the game
Examples -
-double points for scoring with stroke
-weak strokes only
-weak stroke returns

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15
Q

Evaluate conditioned games skills

A

Reflects demanding context of performance
Conditions encourage focus on weak stroke
Different conditions can be app,ied dependant on skill level

Needs opponent of similar skill level
Competitiveness can loose focus of game

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16
Q

Identify 2 methods to develop mental AND emotional

A

Visualisation
Deep breathing

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17
Q

Describe visualisation

A

Performer visualises themselves performing specific aspect/skill during performance, all senses can be used to enhance method
They think about - how would I do it? How would it feel? How would it sound? How would it smell?
Performer imagines aspect going positively over and over again
If they imagine it going negatively they must stop themselves and restart
Performer can you the time of them visualisation as they complete more sessions
Who themskeves
Where anywhere they can focus
When can be performed anytime even during performance
What no equipment needed but game specific items can be used to enhance method

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18
Q

Evaluate visualisation

A

No equipment
Reduces anxiety
Improves decision making

Boring loose focus
Not easy to find places with 0 distractions

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19
Q

Describe positive self talk

A

Physcoloigal proves to develop levels of arousal to optimum levels
It’s mentally motivating yourself and encouraging yourself instead of letting your head think negative thoughts about your performance
Performer ignores negative thoughts and instead tells themselves how successful they can and should be
Performer literally talks to themselves to endorse their own ability
Provides conference for performer to perform to best of ability
Examples - I can do this, be calm
Who yourself
What no equipment at all
When anytime
Where anywhere

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20
Q

Evaluate positive self talk

A

Raises confidence levels
Can help overcome setbacks in performance
Makes performer more relaxed and focused

Requires a confident personality to do it
Can be hard to be positive in a terrible performance

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21
Q

Identify 2 methods of developing physical tactics

A

Conditioned games to develop principle of play
Pressure drills

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22
Q

Describe conditioned games to develop principle of play

A

Conditioned games with principles in place that encourages team to focus and use specific principle of play
Usually involves specific adaptations to certain principles of play
Designed to emphasises, through the game, particular principle of play to develop
Example left channel netball, noncentre etc.
Who team of similar skill level
Where training
What equipment for game

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23
Q

Evaluate conditioned games to develop principle of play

A

Encourages performer to play to a specific focus
Allows skills to be tested under game pressure
Encourages specific focus of game
Can be set on team tactical weaknesses

Focus of game can be lost due to poor skills
Competitiveness can loose focus

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24
Q

Describe pressure drills tactics

A

Appropriate method as teams players can practice mainly in their role and face situations similar to what they would in a game
Defence is active which allows players to develop decision making skills according to their tactics in the situation
Done with 3 attackers and 2 defenders to develop a one man overload
Attacking team work together to take advantage of overload and play to tactics
If attack complete drill successfully increases confidence and develops team dynamics
Can be used to develop defence or attacking tactics

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25
Evaluate pressure drills
Level of pressure can be adjusted dependant on skill level Can simulate hame like intensity situation Too much pressure means too difficult to execute the tactics Can impact confidence if too many mistake
26
Identify 2 methods of gathering data for social factor
Team dynamics questionnaire Discipline record
27
Describe discipline record
Who opponents of similar skill level, assistant to record performance What disiplinerecord and pen Where recording taken of performance then performer uses recording quiet space When after a recent performance How - Play against Similar level skilled opponents while assistant records With discipline sheet at hand performer rewatches performance Performer notes on sheet when negative play has been displayed and at what stage and Tim of performance thus was displayed Performer places tick into correlating box of the negative incident Collected info transferred to stats for each time period of performance to identify specific issues Qualitive n quantitive method Example of tick box -“foul”
28
Describe team dynamics questionnaire
Qualitive and quantitive Quiet space pen and questionaire All team members complete questionnaire alone Measures task and team cohesion Has 18 statements candidate replies using scale of 1-9 showing how much they agree Once all statements answered it gives score to show how good team dynamics is of excellent very good average below avergaeand poor Candidate should then make judgments on their questionnaire and bring them back to a team analysis to be discussed “I frequently worry about mistakes”
29
Identify 2 methods of feathering information on mental factors
Scat test Mental toughness questionnaire
30
Describe scat test
Measures anxiety Equipment needed is a quiet place pen and SCAT sheet Qualitive and quantituve Performer competes test as close as possible to before game 15 statements candidate replies by ticking sometomes often rarely Once all 15 statements answered they using scoring system to show what bracket of anxiety it places them in Less than 17 low 17-24 mid Over 24 high “Before i compete I am nervous”
31
Describe mental toughness questionnaire
Quiet space pen questionnaire Qualitive and quantutive Performer answers true or false to 30 statements Split into 5 sections with 6 different questions, easy to identify weaknesses of mental toughness if scire low in one section Scoring system then determines how strong up your mental toughness is 26-30 High, 23-25 average below 22 low “I do my best when there’s pressure on me”
32
Identify 2 methods of gathering data on emotional
POMS Emotions in sport questionnaire
33
Describe the POMS test
Sub factor : tension, anger, vigour, fatigue, confusion Who yourself Where quite space What pen questionnaire How- Performer reads statements and decides how they feel in relation to them Responses - “not at all”, “a little”, “moderately”, “quite a lot”, “extremely” 65 statements to respond to There’s no time limit on the test Analysis completed afterwards indicates a score for each of the 6 aspects Scores can be compared to a norms table to identify strengths and weaknesses Qualitive and quantitive method
34
Describe emotions in sport questionnaire
Sub factor : anger , anxiety , dejection, excitement, happiness Aim: measures level of emotion in a performance Where quite space Who no one else When as logistically close to start of performance as possible What questionnaire pen quite space How - - consists of 22 emotive words that require a response on the 4 point scale from 0-4 - 0 being not at all, to 4 being extremely - performer reads each statement and responds one to 4 correlating with how much they relate to said statement - after all statements answered an analysis is taken out to indicate a score for all 5 aspects measured - score can be compared to norms table to identify strengths and weaknesses - both q and q method
35
Identify 2 methods of gathering data on physical fitness
Bleep test 20m sprint test
36
Describe the bleep test
MSFT measures CRE Equipment needed is cones measuring tape stopwatch speaker video and assistant Partner can determine when ur eliminated and motivate you Flat dry open space of about 30 m to account for over running Measure out 20m and mark with cones Performer starts with feet behind line at one side Video started by assistant Performer runs to opposite end before bleep is sounded They wait at end till next bleep goes to run to opposite side again Repeated till the performer can’t go any more or they don’t make it to line 2 consecutive times before the bleep Bleeps gradually get quicker Norms table can be used to measure score Quantituve data given
37
Describe the 20m sprint test
Measuring tape space of at least 30m Assistant to use timer Measure out space of 20m placing cones at each sude Warmup Start from stationary position no rocking movements aloud Tester should encourage them to run hard past final line 2 tests aloud best time recorded Timing starts after first movemnt and finishes after they cross line
38
Identify 2 method of gathering data for physical skills
General observation schedule Scattergam
39
Describe the general observation schedule
Performer of similar skill level, assistant to record, GOS sheet, pencil and iPad Quantituve method Play against opponent of similar skill level while assistant records Rewatch performance with GOS sheet at hand Performer makes judgment for every shot listed on sheet and ticks whether it’s very effectuve fairly effective or ineffective Collected ticks then transferred to a per range for each shot Strengths n weakness identified
40
Describe scattergram
Sub factor ; shot accuracy Aim : ,ensures accuracy and placement of identified stroke Who : assistant to record performance, Opponent of similar skill level What iPad, scattergram test, pencil Where ; quite space How - play against similarly levelled skilled opponent while assistant records on iPad With scattergram infringe of them performer rewatches performance Performer makes judgment on every shot taken Shot landing location is marked on scattergram with an x Markings should be counted and converted to percentages for outcome
41
Identify 1 method of gathering data for physical tactics
Match analysis
42
Describe match analysis
Sub factor : specific tactical approach Aim: to identify where your teams tactical approach is effective or not Who- oppenents to play against, assistant to record performance What - pen analysis sheet iPad Where - quite space How - Play against similarly levelled skilled opponents while assistant records Performer rewatches performance with match analysis sheet Sheet should have each phrase of tactical approach clearly identified Performer notes on sheet every time the tactical approach was displayed/attempted Collected info transferred to percentages for each tactical approach to identify specific issues Q and q method
43
Descrube the PPW
Aim : to self reflect and self score on selected sub factors Who- yourself, coach/teacher Where - quite space What - PPW, pen How - Performer lists specific sub factors that they have identified in a model performer Performer labels these sub factors around the wheel Performer should reflect on each sub factor in their performance They should then colour in each segment scoring themselves from 1(furthest in) to 10 furthest out Creates a clear visual image of performers strengths and weaknesses within the chosen factor Performers coach/teacher should score the performer on the same sub factirs in the same way. This provides accuracy in identifying strengths and areas of development
44
Evaluate observation schedkpules
Easy to identify strengths and weaknesses Permanent record Motivational Snapshot rather than iverall evaluation Prone to human error Time consuming
45
Evaluate video analysis
Can be rewatched Easy to compare to model performer Can be analysed by numerous people Perm record Time consuming Costs
46
Evaluate Standardised fitness tests
Identifies strengths and weaknesses Perm record Tried and tested therefore reliable Easy set up Future comparisons available Boring Gathers data out with activity External conditions can limit completion
47
Evaluate Questionnaires
Personalised Focused on specific aspects Perm record Easy to interpret results Questions misunderstood Emotions on day affect results Prior knowledge when retesting Time consuming to collect responses SCAT TEST MENTAL TOUGHNESS QUESTIONAIR TEAM DYNAMICS QUESTIONNAIRE SPORTS IN EMOTION QUESTIONNAIRE
48
Evaluate physcometric testing 4 pro 2 con
Focuses on specific aspects Easy to complete Perm record Can compare to future tests Emotions on day may affect results Prior knowledge when retesting may affect results
49
Evaluate feedback 3 pros and 3 cons
Second opinion Experience of a coach is valuable Positive feedback motivational Time consuming Subjective opinion Often verbal feedback which is often misunderstood or forgotten
50
2 emotional affecting PDP examples
Anger could stimulate performer to work harder AND or less Resilience resilient when making mistakes and keeps going to acheive goals
51
Social factors impacting PDP examples
Communication providing teammates with good feedback to achieve team goals Cooperation ability to help teammates to improve
52
Physical factors
Accuracy impritant so quality of passes good therefire u and team can improve CRE anility to keep up with training and not limit your or teammates progression
53
6 mental factors
Concentration Level of arousal (alertness) Motivation Decision making Focus Mental toughness Anxiety
54
6 emotional factors
Happiness effect on confidence Sadness effect on confidence Anger Fear trust Surprise
55
5 social factors
Co operation Working in isolation Roles and responsibilities Team dynamics Relationship
56
6 physical fitness factors
CRE speed Flexibility Power Agility Strength
57
7 physical skills factors
Timing Rhythm Consistency Accuracy Flair Creativity Control
58
8 Physical tactics factors
Personal strength and weaknesses Type of surface Team strengths and weaknesses Width Tempo Depth Opposition Support
59
What’s a model performer
Performer that consistently displays a high level of factors in their performance
60
Why use a model performer 5
Easy to identify strengths and weaknesses Provides visual or high level performance Motivational to reach these levels Provide high levels of feedback Provide accurate feeds consistently
61
2 pros and cons of model performer
Identify strengths and weaknesses Provides visual image Could set unrealistic goals Loose confidence when comparing to elite level model performer
62
What is Intrustic feedback
Comes from within performer
63
What is extrinsic feedback
Comes from external source
64
Describe The 2 intristuc forms of feedback and give a pro for each
Kinastetic- how did skill feel Immediate feedback Thoughts and feelings - what emotions oerfimerfelt Only performer truely knows how they feel/felt
65
Describe and give a positive of the 2 extrinsic types of feedback
Verbal Beneficial when received from a knowledgeable person Written Permanent record that can be looked back on to identify changes and improvements
66
What is STOVI
Source - who provides feedback Timing - how soon after a performance feedback is provided Order - is performer given positives before negatives Volume how much feedback provided (sharp short peives better) Information does feedback include strategies on how to improve weaknesses
67
Describe the cycle of analysis
Investigate - testing Analyse - interpret strengths and weaknesses Develop training to develop weakness and maintain strengths Evaluate retesting to ensure PDP was effective
68
What are the 2 types of goal
Short term Long term
69
Describe short term goals
Set for end of session Stepping stone to achieve long term goals
70
Descrube long term goals
Set for end of PDP BASED ON BASELINE TESTING SCORE FROM START
71
What is the method used for feedback
STOVI
72
What is the method for goal setting
Smart
73
Describe smart goal setting
Specific - goals relate to performance needs identified Measureable - goals contain stats / figures to monitor progress Adjustable - goals that can be adpated due to injury or illness Realistic - goals that aren’t too easy or too hard Time - goals with a deadline of when they should be achieved by
74
What is the method that should be used for principles of training
Sport
75
Describe sport
Specificity- PDP excersises should be specific to weakness and role in activity Progression- PDP should gradually become more difficult to avoid hitting a platau Overload - sessions should be made increasingly more difficult by increasing intensity or time Reversibility - adjusting PDP after a break due to injury or illness Tedium - boredom could ensue if training isn’t varied or fun
76
Name 3 diffenrtnstages of learning
Cognitive Associative Autonomous
77
Describe cognitive stage of learning
At start of learning new skill, very little experience, knowledge or technique. Lots of mistakes Learning sub routines of a skill External feedback important
78
Describe assosiative stage of learning
Fewer mistakes, progress being made External feedback still same
79
Describe the autonomous stage of learning
Skill now performed automatically and consistently to high standard
80
Describe quantitive data
Facts and figures Very specific info Factual unbiased Little chance of inacuries
81
Describe qualitive info
Thoughts and feelings Subjective info Based on opinions
82
What is monitoring PDP
Reviewing progress in your PDP
83
What is evaluating PDP
Looking back at PDP to judge how effectige it was in developing performance
84
What are 4 reasons why you should monitor and evaluate PDP
Ensure meeting short and long term goals Monitor to make comparisons between baseline score and halfway retest, if improvement motivational Monitor each session to determine if approach used is acctually working therfeore can adapt for next session Evaluate at end of PDP to identify new areas of development Monitor to ensure training is at correct intensity
85
Evaluate training diary 3 pros one con
Easy to complete, therefore unlikely to make mistakes Thoughts and feelings included therefore adpations easier to make Permanent record can make comparisons between sessions Validity can be questioned if not completed immediately after session
86
Descrube training diary
Performer notes down thoughts and feelings of session just completed Completed immediately after session Competed after every session Should include- what they dine in session Wether short term goal achieved or not Weather conditions Wether session was too easy or hard Comparisons between sessions can be made to ensure principles of training included and PDP is working
87
Evaluate formula
I.J.V IDENTIFY JUDGMMENT VALUE One benefit/limitation is ………… This is beneficial/ a limition as ………. This means that ……..
88
Descrube formula
Who What where when How Qualitive or quantitive Question example
89
Analyse formula
I.I.I IDENTIFY IMPLICATION IMPACT (Identify)…… The implication of this is that……. This means that …….
90
Explain the impact formula
FCI FACTOR CONTEXT IMPACT poor ….. negative impact on my performance in rugby For example when ……. This meant ………
91
Explain formula
P.E.E POINT EVIDNECE EXPAMPLE I HAVE STRONG …… THIS MEANS THAT ……. Which means I can ……..
92
3 methods of evaluating and monitoring
Retesting Training diary Feedback
93
Evaluate PPW
Easy to identify strengths and weaknesses Quick and easy Permanent record Doesn’t give reasons for poor scores
94
How to evaluate
Re test method of gathering data for factor under exact same conditions Results from tests 1 and 2 compared Observations allows conclusion to be based on changes to overall performance, becomes the focus of future PDPS.
95
Reasons to monitor
Motivates Checks intensity of training is at the right level Allows targets to be set Identifies new s/w or future development needs Provides comparison between current and initial data
96
Results from gathering data impact on oefofmamce r
Result then fci
97
Considerations when setting goals
Smart
98
Analytical tool
PPW
99
Evaluate in terms of performance
IJv x fci My anger was very poor as in rugby…. Thus was very poor as….. this was then very poor as this meant that…..
100
Evaluate your strengths and development needs in comparison to a model performer
For example, unlike a model performer, who remains calm, I display anger towards the referee when I think he makes a poor decision. (1 mark) This in turn leads to me receiving a caution and puts me under pressure…(1 mark for development of the point) However like a model performer I am able to cope with the fear that performers usually feel when about to dive at the start of a race. (1 mark) This means that I am able to deal with my anxiety and make good decisions….(1 mark for development of the point)