Unit Two Flashcards
Discriminative Stimulus
An antecedent stimulus that is likely to occasion a particular response because it signals the probability that reinforcement will follow the response.
A-B-C Analysis
Antecedent - Behavior - Consequence
Problem-Behavior Pathway
A description of events and stimuli that typically occur before and following an instance of problem behavior, including setting events, antecedent stimuli, the behavior itself, and consequences.
Stimulus Control
The relationship between behavior and its antecedent in which the antecedent occasions the behavior; repeated occurrences of the behavior are dependent upon its being reinforced; an antecedent that occasions a response and therefore results in reinforcement is known as a discriminative stimulus (SD); an antecedent that does not occasion a response and therefore does not result in reinforcement is known as S-delta.
Shaping
Behavior change process in which a new or unfamiliar behavior is taught through reinforcing successive approximations of the behavior progressing step-by-step toward a terminal objective.
Positive Reinforcement
The presentation of a stimulus contingent on the occurrence of a behavior that results in an increase in the rate or future probability of that behavior over time.
Negative Reinforcement
The increase in rate or future probability of a behavior that occurs when the behavior successfully avoids or terminates contact with an aversive stimulus.
Extinction
Systematic withholding of reinforcement for a previously reinforced behavior to reduce or eliminate the occurrence of the behavior.
Punishment
Presentation of an aversive stimulus, or the removal of a positive reinforcer (response cost) as a consequence for behavior which reduces the future rate of the behavior.
Self-Regulation
A range of procedures (e.g., self-monitoring, self-evaluation, and self-reinforcement) in which the student acts as his or her own behavior change agent; self-regulation is relatively nonintrusive, nonrestrictive, and allows classroom activities to proceed with a minimum of interruptions.
Social Reinforcement
Teacher or peer attention (feedback, attention, and approval) given contingent on behavior which maintains or increases the behavior.
Modeling
An instructional behavior by which demonstrations of a desired behavior are presented in order to prompt an imitative response.
Activity Reinforcement
Providing opportunities to engage in preferred or high-probability behaviors contingent upon completion of less preferred or low-probability behaviors.
Token Reinforcement
A system of behavior management in which tangible or token reinforcers such as points, plastic chips, metal washers, poker chips, or play money are given as rewards and later exchanged for back-up reinforcers that have value in themselves (e.g., food, trinkets, playtime, books); a miniature economic system used to foster desirable behavior.
Tangible Reinforcement
A non-edible item given contingent upon an occurrence of desired behavior to promote the reoccurrence of that behavior.
Edible Reinforcement
An edible item that is reinforcing for the student, given contingent upon the performance of desired behavior.
Tactile and Sensory Reinforcement
The application of tactile or sensory consequences to reinforce behavior; used primarily with students with severe and profound disabilities.
Differential Reinforcement
Four strategies that involve reinforcement applied differentially to reduce undesired behaviors while increasing desired behaviors. The four strategies are: Differential Reinforcement of Alternative Behaviors (DRA), Differential Reinforcement of Incompatible Behaviors (DRI), Differential Reinforcement of Low Rates of Behavior (DRL), and Differential Reinforcement of Other/The Omission of Behavior (DRO).
Precorrection
Adjustment in academic or social instruction based on the teacher’s anticipation of student error and intended to prevent errors by providing supportive prompts. It involves teaching students classroom rules and routines so they will know what is expected of them.
Verbal Aversives
Unpleasant verbal behavior (e.g., delivering a reprimand, scolding) that serves as an aversive stimulus (reduces the likelihood of behavior it follows, or increases the likelihood of behavior that successfully escapes or terminates it).
Response Cost
A procedure for the reduction of inappropriate behavior through withdrawal of specific amounts of reinforcers contingent upon the behavior’s occurrence; fine or penalty.
Six Principles of Applied Behavior Analysis
Principle I: Behavior is controlled by its consequences.
Principle II: Behavior is strengthened or maintained by reinforcement.
Principle III: Behavior is weakened by withholding the consequence (usually social) that have maintained it.
Principle IV: Behavior is also weakened by punishment.
Principle V: To effectively influence behavior, consequences must consistently and immediately follow the behaviors they are meant to control.
Principle VI: Behavior is also strengthened, weakened, or maintained by modeling.
Principle I: Behavior is controlled by its consequences.
The consequence is the response that immediately happens after an undesirable behavior occurs. Most people think of the antecedent (what is being asked of the student) when they think of behavior, rather than the consequence that follows it. When I think of this first principle in terms of real life, I think of literally making sure I behaved because I did not want to face the consequences that would come if I didn’t. For example, it was about my freshman year in high school when most of my friends started drinking and partying. I knew if I were to do these things it would take less than a day for my parents to find out because my town was so small. If my parents found out I would be in a lot of trouble (grounded, extra chores, no phone/computer/TV, and so on). Because of these consequences I knew would happen if I started partying in high school, I never did.