Unit 5: Information Technology and Emerging Trends Flashcards

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1
Q

The rise of _________ and the large impact that these new technologies are having on the way that society functions, have prompted many to claim that we have entered a new era.

A

information and communication technologies (ICT)

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2
Q

A period of development in the latter half of the 18th century, where there is change from
one economy to another.

  • refers to eras when rapid and significant technological changes fundamentally alter the way that production is carried out in society, affecting not only how people work but also how they live their lives.
  • involves technological, socioeconomic, and cultural aspects
  • The term________ refers to the discovery of new products or processes, while _______refers
    to the commercialization (bringing to the market) of new products or processes.
A

industrial revolutions

invention
innovation

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3
Q

1st industrial revolution

A

mechanization
water power
steam power

1765

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4
Q

2nd industrial revolution

A

mass production
assembly line
electricity

1870

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5
Q

3rd industrial revolution

A

computer
automation

1969

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6
Q

4th industrial revolution

A

cyber physical systems

2000 onwards

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7
Q

INVENTION TECHNOLOGIES

A

machines
telephones
automobiles
television
computers

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8
Q

INNOVATION TECHNOLOGIES

A

assembly lines
CD’s
flat screen TV’s
smartphones

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9
Q
  • started in England during the late 18th century, concentrated in Britain and initially focused on textile manufacturing.
  • Cort’s puddling
  • rolling process for making iron
  • Crompton’s mule for spinning cotton
  • Watt steam engine
A

1st industrial revolution - 1765

● Products / Services – Vegetables, Coal, Iron, Discovery of chemicals
● Transportation – Railroads, Basic farming
● Production System – Manual Labor to mechanical
● Communication - Printed materials

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10
Q
  • Development of electricity
  • Internal-combustion engine
  • Railway
  • Chemical industry
A

2nd industrial revolution - 1870

● Products / Services – electricity, chemicals, petroleum, steel
● Transportation – automobiles, aircrafts
● Production System – machine-aided equipment
● Communication – telephone, telegraph

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11
Q
  • Started with the development of transistors and the rise of electronics and digital technology
A

2nd industrial revolution - 1870

● Products / Services – Internet, rise of electronics, source of energy: nuclear power
● Production System - Automation

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12
Q

Economists interested in the pervasive effects of technological change in different industrial revolutions have devised the concept of a ___________________

A

General Purpose Technology (GPT)

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13
Q

Main Characteristics of a GPT

A

● have a wide scope for improvement and elaboration - this means that the technology does not appear as a complete and final solution, but as a technology that can be improved through the different opportunities for technological change that surround it.

● applicable across a broad range of uses - this means that its use is not restricted, for example, to only one industry but open to many different types of industries and
consumers.

● have a potential use in a wide variety of products and processes - this means that the new technology should not result in the creation of only one set of products (such as a computer), but a wide set of products (such as complex new air-traffic control systems or new inventory controls).

● have strong complementarities with existing or potential new technologies - this means that the technology does not only replace existing methods but also works with them, ensuring an even broader impact on the systems of production and distribution.

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14
Q
  • the quality of producing something
  • measure of the efficiency of a person, machine, factory, system, etc., in converting inputs into useful outputs. It is an indication of the efficiency of production or distribution.
A

productivity

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15
Q

can be measured as output produced per hour of labor

A

labor productivity

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16
Q
  • Total monetary or market value of all the finished goods and services produced within a country’s borders in a specific time period
  • Total output divided by total labour hours in the year gives us a measure of labour productivity.
A

Gross Domestic Product (GDP)

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17
Q

degree to which the various tasks involved in the production of a good or service are divided among different workers.

A

division of labor

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18
Q

increases when the division of labor increases

Increases in productivity can be transmitted throughout the economy for several reasons:

  • Productivity – Income
  • Productivity – Cost of Production
  • Prices and Industrial Change
A

productivity

18
Q

Increases in productivity tend to _____ the cost of production, precisely because more output can be produced with the same amount of inputs

Since cost reductions tend to be translated into price reductions, increases in productivity eventually tend to ______ prices

A

lower

reduce

19
Q

measure of the average level of prices for some specified set of goods and services, relative to the prices of a specified base period

  • The most widely used method of
    constructing an index is based on the _______________
A

price index

notion of the percentage

20
Q

refers mainly to the way in which power is distributed among firms.

  • can be described by factors such as the number of firms in the industry and the distribution of
    market shares.
  • refers to the characteristics of an industry, such as the number of firms operating in it, the distribution of power between them (whether some are very large and others very small, or whether they are all very large), and the degree to which new firms find it easy to enter the industry).
A

Industry structure

21
Q

All economies fluctuate in a __________

For a few years, growth is quite rapid, output and incomes rise, and unemployment falls. This is the ‘_______

A

business cycle

boom

22
Q

The industry life cycle is characterized by the following phases:

A
  1. A pre-market or hobbyist phase, in which the product is produced more as a hobby or luxury than for commercial purposes. (e.g. self-driving electric cars)
  2. An introductory phase, in which the product begins to be produced more for commercial purposes than for hobby reasons. (e.g. self-driving cars)
  3. A growth phase, in which the industry grows rapidly due to the emergence of a standardized product. (e.g. electric cars - Tesla Model S)
  4. A mature phase, in which demand slackens and fewer technological opportunities are available. (e.g. ford focus car)
23
Q

Game Changing Technologies

A

Advanced Industrial Robotics
Additive Manufacturing
Industrial Internet of Things
Electric Vehicles
Industrial Biotech

24
Q
  • Involves machines which are designed to perform industrial
    tasks automatically, with high programmability and the capacity to interact with their environment thanks to the use of digital sensors, usually seen in manufacturing or production lines.
A

Advanced Industrial Robotics

25
Q

Involving digitally controlled devices to add layer on layer of material(s) to create objects from 3D digital models.

  • usually done in the industrial sector such as architectural, medical, dental, aerospace, automotive, furniture and jewelry.
A

additive manufacturing

26
Q

the use of connected sensors attached to different objects throughout the production process to feed live data to central computers, usually seen on the factory floor.

A

industrial internet of things

27
Q

vehicles whose main system of propulsion depends on (externally generated) electricity rather than fuel. (e.g. Tesla)

A

electric vehicles

28
Q

the use of biological processes of living organisms for industrial purposes, drawing on recent scientific insights such as systems genomics and metabolomics.

  • Uses enzymes and microorganisms to make bio-based products in sectors such as chemicals, food ingredients, detergents, paper, textiles and biofuels.
A

industrial biotech

29
Q

_________, __________, & ________ involve innovations in the manufacturing production process, and have a very wide applicability across most manufacturing sectors.

A

Advanced industrial robotics
additive manufacturing
Industrial Internet of Things

30
Q

_________ & _________ concern innovations of specific products (and related processes), and have a more narrow applicability to particular sectors

A

Electric vehicles
industrial biotech

31
Q

Effects of Game Changing Technologies

A
  1. Increasing centrality of (digital) information
  2. Mass Customization
  3. Servitization
  4. Increased Labor/Resource Efficiency
32
Q

information as a key source value

A

Increasing centrality of (digital) information

33
Q

flexible production process with interconnecting objects

A

Mass Customization

34
Q

technologies involve the gradual replacement of manufacturing as traditionally understood by a type of economic activity that is closer to the traditional concept of services

A

Servitization

35
Q

more efficient use of materials and energy in production

A

Increased Labor/Resource Efficiency

36
Q

Effects of Game Changing Technologies on Work and Employment

A
  1. Upgrading of occupations
  2. Higher level of ICT competence
  3. Decline of repetitive and routine industrial work brought about by digital factories
37
Q
  • business that connects people through technology, making an ecosystem that allows value to be created and exchanged.

This works by matching users to each other in order to make financial or social transactions that create value.

  • don’t own the resources that create value, they can grow much faster than pipeline businesses. These businesses make up a _______________
A

platform

platform-based economy

38
Q

Some key features of a platform will include:

A

● Using sophisticated logistics software for matching and payment
● Providers on the platforms are independent contractors
● Very low barriers to entry for providers on most platforms
● Trust is achieved via crowdsourcing of ratings and reputational data.

39
Q

The platform model shows three (03) components:

A

platform
consumers/customers
producers/providers

40
Q

controller of the channel or platform and arbiter of the participants in the platform

A

platform

41
Q

buyers or users of the outputs offered through the platform

A

consumers/customers

42
Q

supplier of the outputs sold through the platform

A

producers/providers