unit 3.1 Flashcards

1
Q

4 steps in the Investigating and Defining Stage

A
  1. identify end-user, need and problem
  2. Design brief (outline of context and constraints & considerations)
  3. Evaluation Criteria (development of criteria to test the product and determine success)
  4. Research (researching factors related to the design brief: materials and processes)
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2
Q

3 steps in the Design and Development Stage

A
  1. Visualisations (concept sketches of potential ideas that meet design brief
  2. Design Options (series of potential solutions evaluated to determine best requirements)
  3. Working drawings (technical drawings and specifications)
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3
Q

2 steps in the Planning and Production Stage

A
  1. Scheduled production plan (sequenced plan and timeline - including tools and equipment list)
  2. Production (product and production record, refinements and modifications)
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4
Q

1 step in the Evaluation Stage

A
  1. Product Evaluation (Evaluation of product quality using the evaluation criteria and end-user feedback)
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5
Q

What are the Product Design Factors

A
  1. Purpose, context and function
  2. User-centered design
  3. Innovation and creativity
  4. Visual, tactile and aesthetics
  5. Sustainability
  6. Economics
  7. Legal responsibilities
  8. Materials
  9. Technologies
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6
Q

Define Purpose, Context and Function

A

The reason or need for a product, in the context of its environment of its use.

This includes the operation, performance, reliability and quality.

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7
Q

Define User-Centered Design

A

End-users problems and needs are identified to improve the wellbeing and/or quality of life.

This also includes culture and religion, economic status, safety, ergonomics and trends etc.

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8
Q

Define Innovation and Creativity

A

Innovation requires a creative approach to develop new or improved solutions to unsolved problems and opportunities.

This also includes invention, improvement, modifications and experimentation.

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9
Q

Define Visual, Tactile and Aesthetics

A

Relates to the products form, feel and appearance.

This also includes the design elements (point, line, shape, form, texture, tone, colour, transparency and opacity. Geometry and natural forms of patterns and structures can also be employed to create an appeal) and design principles (balance, contrast, repetition, pattern, proportion, and symmetry)

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10
Q

Define Sustainability

A

Involves social, economic and environmental systems.

The Factors include:

  • life cycle analysis
  • carbon footprints
  • fair trade
  • water use
  • renewable energy and resources
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11
Q

Define Economics

A

The costing of a product which includes the materials, labour, and use of equipment and machinery.

This also includes time management, critical issues and availability of material.

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12
Q

Define Legal Responsibilities

A
The legal aspects to a product which is:
- intellectual property (IP)
- ISO standards 
- regulations and legislations (OH&S)
Products must be made safely and be safe for end-user.
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13
Q

Define Materials

A

Materials are selected for their properties and characteristics.

This includes their strength, durability, thermal resistance, hardness, flexibility and compatibility with other materials.

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14
Q

Define Technologies

A

Conversion techniques and production processes are reliant on and affected by available tools and equipment.

This also includes suitable methods to perform the following:

  • marking/setting out
  • cutting/shaping/forming
  • constructing
  • decorating
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15
Q

Explain why changing the design brief throughout production would be a big problem…

A

Changing the design brief throughout the production would cause the product to not fit the design brief anymore, as it requires important ideas and constraints needed in the product.

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16
Q

List 3 market research methods and explain how the gathered information might help a designer.

A

Surveys - a broad and provides answers from a range of target markets.
Questionnaires - can provide answers to specific questions regarding the design brief and target audience.
Interviews - provides a more in depth one-on-one discussion between the end-user and designer.

17
Q

What is the role of the designer?

A

The role of the designer is to solve problems for the end-user. They provide necessary and helpful information from end-users, research and development of new products.

18
Q

What is the role of the end-user?

A

The role of the end-user is to provide information to the designer, provide feedback and use the product

19
Q

How does the design process help in the development of new products?

A

The design process helps the development in new products as it saves the problems for the end-user, explores and identifies and provides solutions.

20
Q

What are some methods of communication that designers could use with the end-user?

A

Social media, email and phone calls.