unit 3 outcome 1 Flashcards

1
Q

what is a skill

A

A skill is a voluntary goal-directed activity which requires the movement of limbs or the entire body to achieve a specific objective.

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2
Q

what is a motor skill

A

Motor skills are activities or tastes that require voluntary head, body and/or limb movement to achieve a goal.

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3
Q

classifying skills 3

A
  • movement precision
  • type of movement
  • predicatibility of environment
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4
Q

movement precision - 2 types with examples

A

gross skill
Actions that recruit large muscle groups to exert a great amount of force in a smooth and coordinated motion.

fine skill
Actions that recruit small muscle groups to exert small amounts of force in a precise and delicate manner.

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5
Q

3 types of movement with examples

A
  • Discrete motor skills have an obvious beginning and end such as kicking a ball or a pass in netball.
  • Serial motor skills Discrete motor skills are performed in a sequence such as gymnastics
  • Continuous motor skills have no definite beginning/end like walking or running. Repetitive
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6
Q

predictability of the environment - 2

A
  • Closed skills have lots of control over the environment
    Closed environments: basketball stadium or classrooms
    Internally/self paced.
  • Open skills are where the environment is unpredictable and external factor cannot be controlled
    Open environments: football oval or cricket pitch
    Variable and unpredictable environment. Externally paced. Movement is adapted to the environment.
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7
Q

What is a Fundamental Motor Skill (FMS) 3 examples

A

Basic skills children learn to form a foundation for sport specific skills later in development.
Throwing
Catching
Kicking

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8
Q

3 stages of learning

A
  • Cognitive Stage (Beginner/Thinking)
    Learning stages, characteristics include, making errors and inability to isolate problems themselves.
    Inability to throw a ball
  • Associative Stage (Intermediate/Practice)
    Refining techniques or practising. Characteristics include minor eros, making minor adjustments and modifying movement patterns.
    Point and throw for better direction
  • Autonomous Stage (Advanced/Elite)
    Focus is on strategy and tactics. Characteristics include, being skillful, predicting good and bad or minimising energy expenditure
    Developed motor control and ability to throw the ball one handed, with correct distance.
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9
Q

methods of practice - 6

A
  • Whole practice
  • Part practice
  • Distributed practice
  • Massed practice
  • Blocked practice
  • Random practice
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10
Q

whole practice and part practice

A

Motor skills broken into segments which can be effective for teaching beginners in the cognitive stage. You can either choose to practise the skill (tennis serve) as a whole, or practise a particular part (ball toss)
Good for a complex skill.
When deciding with practice ot school, the complexity of the task and organisation of the task should be considered.

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11
Q

distributed practice

A

Distributed means how many training sessions you can have and usually is related to having rest in between sessions or blocks.

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12
Q

massed practice

A

Masses are generally longer training sessions which have less rest periods and are used for semi-professional teams who can not complete as many sessions. These sessions usually gain higher amounts of physiological and psychological fatigue.

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13
Q

blocked practice

A

Working on the same skill continuously before moving onto the next skill.
Great for beginners as they can keep a stable environment.

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14
Q

random practice

A

Completing different skills in random environments and usually in changing environments which is great for advanced learners. Overtime, it leads to improved learning.

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15
Q

what is diminshing return?

A

The principle of diminishing return suggests that the rate of fitness improvement diminishes over time as fitness approaches its ultimate genetic potential

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16
Q

2 types of feedback

A
  • intrinsic
  • augmented
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17
Q

4 intrinsic feedback

A

Visual
Eyes seeing what is happening.
Auditory
Ears hearing what is happening.
Proprioception
Feedback via tendons about joint position/movement.
Touch
Feedback from sensory neurons from the skin.

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18
Q

4 augmented feedback

A

Augmented (External)
Concurrent
Getting feedback as the performance is happening.
Terminal
Getting feedback at the end of performance.
Knowledge of results
Performer knows what the outcome is.
Knowledge of performance
Performer understand characteristics of performance rather than the outcome.

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19
Q

equiptment for feedback

A
  • stop watches
  • gps
  • smart phone
  • drone
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20
Q

frequency of feedback for each learning stage

A

Cognitive: are not able to correct errors and require augmented feedback regularly however cannot process one piece of information at a time.
Associative and Autonomous: Learners should be able to detect errors and correct them and will require less frequent feedback however coaching feedback still remains important for minor corrections.

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21
Q

what is a sport specific skill

A

Sport specific skills refer to patterns of movement that duplicate the actions of particular skills used in sport .

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22
Q

link between motor sill development and particpation

A

Link between motor skill development and participation
People who have not completely developed FMS are less likely to play sports that require those skills.
Locomotor (running and jumping)
Object control (catching and throwing)
Stability skills (balance and twisting)

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23
Q

4 stages of qualitative movement analysis

A
  • preparation
  • observation
  • evaluation
  • error correction
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24
Q

preparation

A

What is the purpose of the analysis?
Coaches come up with an observation strategy based on their knowledge of what the game and performances look like.
Multimedia technology for further analysis can be used and specific software can be used to track single players AFL players.

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25
Q

observation

A

Can be done live or recorded.
Factors affecting a person’s ability to observe:
Experience
Game knowledge

26
Q

evaluation
2 types

A

The judgement of the quality or value of something.

Inter rater reliability:
Observers come to an agreement about how they are scoring or rating the event.

Intra Rater Reliability
The consistency of ratings given by one assessor. To test this, you can get a judge to watch the same performance multiple times to see if they get the same results.

27
Q

error correction

A

Based on the data observed trying to correct the problem.
Once weakness is identified the coach will apply either direct or constraints based on coaching or instructional based coaching

28
Q

types of coaching
2

A
  • direct
  • constraints
29
Q

what is direct coaching

A

Coach provides direct feedback after each performance attempt.
This takes away the performers ability to problem solve and think independently. Decisions are never made for themselves.

30
Q

what is constraints coaching

A

Boundaries that shape a learners self organising movement patterns, cognitions and decision making process.
Influences the way that people process information, make decisions and move.
Independent learning

31
Q

3 types of constraints

A

Individual
Physical, psychological and behavioural characteristics of the individual that influence movement.
Modifying something based on the person (fitness level, height, weight)
Environmental
Characteristics of the physical and social environment that influence movement.
Noise level, weather, type of area, lighting.
Task
Characteristics of the task that influence movement.
Size of area, amount of participants, equipment.

32
Q

skill improvement in the 3 stages of learning
2 for each

A

Autonomous
- Practise using game-like situations to focus on tactics, shot selection
- Psychological skills training to help the player cope under pressure

Associative
- Regular feedback to refine skills and reduce chance of poor habits developing
- Opportunities to practise with increased variability

Cognitive
- No more than two simple instructions at a time to focus on.
- Focus on FMS

33
Q

socio cultural influence
define
2 types with 3 examples

A

Coaching needs to take into account all of those social and cultural
- social
family
time
access to coaching
- cultural
education
politics
climate

34
Q

what are biomechanics

A

The use of biomechanical principles in coaching context to improve movement skills in sport and physical activity.

35
Q

force
how is it measures
what is the formula

A
  • a push or a pull which
  • alters a state of motion, moves object or changes shape

Force is measured newton (N), which is the amount of force required to accelerate 1kg of mass at 1 m/s2

Calculation force - Force (N) = Mass x Acceleration

36
Q

what are 4 internal forces

A

Isometric (force without motion)
Muscle length does not change. (Wall sit)
Isotonic (force with motion)
Enough force to change state of motion. (Bench Press)
Sub-Maximal
Force applied at below maximum to archive measures and calculated performance.
Maximal
Recruit all muscle fibres to produce biggest force possible (drop shot)

37
Q

3 types of external force

A
  • Gravity
    Constant force that brings objects back to earth at 9.8m per second squares.
  • Friction
    Occurs when two surfaces come in contact with each other.
    To move objects across a surface, friction must be overcome by applying an increasingly great force.
  • Air and Water Resistance
    When an object of the body moves through air or water, it will experience drag force. Drag forces oppose the direction of motion of the object slowing it down. Drag force is affected by air density, cross sectional area of the body and speed of the object travelling. (increased speed = increased drag.
38
Q

what is inertia?

A

An object will remain at rest or in constant velocity unless acted upon by an external force.
In the human body muscles provide the force to stop or start the motion, accelerated or negatively accelerate, or change direction.

39
Q

what is momentum

A

Momentum is equal to the mass of the object multiplied by its velocity.

An object with 0 velocity will have 0 momentum.
If objects have the same mass then the object with greater velocity with greater momentum.
Great momentum is harder to stop

40
Q

moment = ?
velocity = ?

A

Momentum = Mass x Velocity
Velocity = Distance/Time

41
Q

conservation of momentum

A

Passing of momentum onto another object
A heavier object (golf club) transferring momentum onto a lighter object (golf ball) velocity will be generated.

42
Q

summation of momentum
3 points

A

Using multiple muscle groups (all forces) to generate the greatest possible force. To achieve maximal force requires the combination of:
- Perfect timing
- Maximum muscle contraction
- Excellent technique

43
Q

impulse

A

to change the momentum of an object, a force must be applied over a period of time.

44
Q

impulse =
force =

A

impulse = force x time
force = mass x acceleration

45
Q

the law of force and acceleration

A

The law of force and acceleration
A force applied to an object will produce a change in motion in the direction of the applied force that is directly proportional to the size of the force.

46
Q

the law of action reaction

A

For every action, there is an equal and opposite reaction.

47
Q

first law of angular motion

A

Angular momentum of a body remains constant unless acted upon by an external torque.

48
Q

second law of angular motion

A

A torque applied to an object will produce a change in angular motion in the direction of the applied torque that is directly proportional to the size of the torque and inversely proportional to the moment of inertia of the object.

49
Q

third law of angular momentum.

A

For every torque there is an equal and opposite torque.

50
Q

torque definition

A

Torque: a rotational force that makes an object rotate

51
Q

linear, angular and general motion

A

Linear Motion: Motion of a body in a straight line eg. flight path of shot put.

Angular motion: When the body turns about an axis of rotation

General motion: combination of linear and angular motion

52
Q

conservation of angular momentum

A

Angular momentum is conserved when the body is in flight (remains the same). It is the product of moment of inertia dn the angular velocity of an object rotating around an axis.
As the mass of the body cannot be changed, momentum is conserved.

The amount of rotation will depend on the magnitude of the force and the distance between the point of force and axis of rotation.

53
Q

moment of inertia =
angular momentum =

A

Moment of inertia = mass x radius^
Angular momentum = moment of inertia x angular velocity

54
Q

rectilinear and curve linear motion with example

A

Rectilinear: perfectly linear (ski example)
Curve linear: projectile motion. (flight path of golf ball.

55
Q

linear distance, displacement, speed and velocity

A

Distance: the actual course that an object travels.
Displacement (change of position): displacement equals the difference between a starting and stopping position.
Speed: the ratio of the distance covered to the time taken. (distance/time)
Velocity: measures the rate of the positional change of an object. The ratio of displacement to the time taken. (displacement/time)

56
Q

torque definition and 2 factors affecting it

A

when the force does not go through the centre of gravity causing an object to rotate
Two factors affecting torque -
Length of lever arm
Size of applied force

57
Q

angular distance displacment speed and velocity

A

Angular distance and displacement
Angular distance is the sum of all the angular change in degrees.
Angular displacement is the initial displacement is the initial position compared to the final position in degrees.

Angular speed and velocity
Angular speed = angular distance/time
Angular velocity = rate of change of angular displacement/time

58
Q

linear velocity
equation and example

A

Radius of rotation x angular velocity
Radius of rotation increases with longer levers.

Longer golf driver created more momentum and therefore greater force applied to golf ball.

59
Q

angular acceleration

A

Change in speed measured in degrees per second squared. It can be positive, negative or zero number

60
Q

Eccentric force + example

A

Controlled lowering to gravity

Downwards motion of bicep curl