UNIT 3 AOS2 - SAC 2 Flashcards

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1
Q

Define learning.

A

Learning = is commonly defined as a relatively permanent change in behaviour that occurs as a result of experience.

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2
Q

Explain Behaviourist Approaches to Learning.

A
  • It can occur INTENTIONALLY (eg. taking piano lessons) or UNINTENTIONALLY (while watching someone play the piano.
  • It can also be ACTIVE (eg. practicing your times tables) or PASSIVE (eg. Hearing about the footy results on the radio).
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3
Q

Define Behaviourist Approaches.

A

Behaviourist Approaches = emphasise the study of OBSERVABLE behaviour alone to understand and explain learning (without regard to mental processes or states such as thoughts, feelings, motives and consciousness).

Classical and Operant conditioning are the two predominant behaviourist approaches to explain learning.

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4
Q

Explain classical conditioning.

A

Classical Conditioning = a type of learning that occurs through the repeated association of two (or more) different stimuli. An automatic/involuntary response.

  • Learning is only said to have occurred when a particular stimulus consistently produces a response that it did not previously produce.

ie. Opening the food cupboard at home consistently produces salivation in your dog expecting dinner.

  • CONDITIONING = The process of learning associations between a stimulus and a response. Means LEARNING.
  • PAVLOV, 1920s, Russian physiologist, was conducting research on the digestive system in dogs.
  • As a result of his research, clear evidence was provided for a very SIMPLE type of learning which was based on the repetitive association of different stimuli.

(Wizzfizz experiment)

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5
Q

Explain Pavlov’s experiment in the three-phase model.

A

Pavlov paired a bell sound with the meat powder and found that even when the meat powder was not presented, the dog would eventually begin to salivate after hearing the bell.

BEFORE LEARNING:
- The BELL has no learned response so it is called the Neutral Stimulus.
- Since the MEAT POWDER naturally results in SALIVATION, these two variables are called the Unconditioned Stimulus (UCS) and the Unconditioned Response (UCR), respectively.

DURING LEARNING:
The BELL and the Meat powder are repeatedly presented together.
- The bell and salivation are not naturally occurring; the dog was conditioned to respond to the bell.

AFTER LEARNING:
- Therefore, the BELL becomes the Conditioned Stimulus (CS), and the salivation to the bell becomes the Conditioned Response (CR).

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6
Q

Pavlov’s three-phase model (image).

A
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7
Q

Outline the three-phase model of
Operant Conditioning (image).

A
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8
Q

List the differences between CC and OC.

A
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9
Q

Identify operant conditioning + and - (image).

A
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10
Q

List simply Pavlov’s experiment in the three-phase model.

A

NS - Bell
UCS - Meat
UCR - Salivation
CS - Bell
CR - Salivation

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11
Q

List the Elements of Classical Conditioning.

A
  • Association/Acquisition
  • Neutral Stimulus (NS)
  • Unconditioned Stimulus (UCS)
  • Unconditioned Response (UCR)
  • Conditioned Stimulus (CS)
  • Conditioned Response (CR)
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12
Q

Define Association/Acquisition.

A

Association/Acquisition = the process through which an organism learns to associate two events (NS and UCS – Bell and Meat).

  • The most important part of Classical Conditioning.
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13
Q

Define Neutral Stimulus (NS).

A

Neutral Stimulus (NS) = The name given to the conditioned stimulus before it becomes conditioned. Referred to as ‘neutral’ stimulus while it fails to produce a response.

  • (Alarm before learning).
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14
Q

Define Unconditioned Stimulus (UCS).

A

Unconditioned Stimulus (UCS) = Any stimulus which consistently produces a particular naturally occurring automatic response.

  • (Wizz fizz before learning)
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15
Q

Define Unconditioned Response (UCR).

A

Unconditioned Response (UCR) = The response which occurs automatically as a result of the unconditioned stimulus. A reflexive or involuntary response to the UCS. (Salivation from eating wizz fizz).

It is UNCONSCIOUS and REFLEXIVE

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16
Q

Define Conditioned Stimulus (CS).

A

Conditioned Stimulus (CS) = The stimulus that would not normally produce the unconditioned response (UCR), but does so eventually because of its association with the unconditioned stimulus (UCS). This is initially the NS.

  • (Alarm AFTER learning)
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17
Q

Define Conditioned Response (CR).

A

Conditioned Response (CR) = The learned or acquired response to the conditioned stimulus.

  • (Salivation to sound of alarm AFTER learning).
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18
Q

Explain Operant Conditioning.

A

Operant Conditioning = A learning process where the consequences of a behaviour determine the likelihood that it will be performed again in the future.

A response that has a desirable consequence will tend to be repeated and a response that has an undesirable consequence will tend not to be repeated.

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19
Q

Outline the three-phase model of Operant Conditioning.

A
  1. The Antecedent (A) (a stimulus) that precedes (comes before) the behaviour. (Also sometimes called ‘Discriminative Stimulus’).
    - ‘What happened before’
  2. The Behaviour (B) that occurs because of the Antecedent.
    - ‘What happens’
  3. The Consequence (C) to the behaviour (which then determines future behaviours).
    - ‘What happens after’

Antecedent ➡ Behaviour ➡ Consequence

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20
Q

Explain the experiment study that operant conditioning is based on.

A
  • Skinner placed a pigeon (or a rat) into a SKINNER BOX. The box contained a lever and a food tray.
  • The animal would move around the cage and at some stage it would accidentally press the lever – releasing a food pellet.
  • Skinner took note of how many trials it took for the rat to learn to press the lever straight away.
  • Skinner concluded that BEHAVIOUR IS SHAPED AND MAINTAINED BY ITS CONSEQUENCES.
  • Meaning, that what happens directly after a behaviour will determine if that behaviour will be repeated (strengthened) or will stop (weakened).
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21
Q

Identify Skinner’s experiment in the operant conditioning three-phase model.

A

Antecedent = Hungry animal in cage
Behaviour = Taps lever
Consequence =
- Gets a food pellet = More likely to repeat
(Reinforcement).
- Gets electric shock = Less likely to repeat
(Punishment).

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22
Q

Outline the key to understanding positive and negative in relation to reinforcement and punishment.

A

Positive = adds
Negative = takes away

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23
Q

List the Elements of Operant Conditioning.

A
  • Reinforcement
  • Reinforcer
  • Positive Reinforcement
  • Negative Reinforcement
  • Punishment
  • Positive Punishment
  • Negative Punishment
  • Acquisition
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24
Q

Define Reinforcement.

A

Reinforcement = = Any stimulus that strengthens or increases the likelihood of a response that it follows.

Can either involve receiving a pleasant stimulus or ‘escaping’ an unpleasant one.

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25
Q

Define Reinforcer.

A

Reinforcer = Any stimulus that provides reinforcement, often referred to as a reward.

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26
Q

Define Positive Reinforcement.

A

Positive Reinforcement = ADDING a PLEASANT stimulus (consequence) following a desired response, thereby strengthening the response or making it more likely to occur again.

E.g. The food pellet. This BIRD is amazing
Or:
We wash the dishes at home, receive praise (+ positive reinforcement) and then are more likely to do it again.

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27
Q

Define Negative Reinforcement.

A

Negative Reinforcement = The removal or avoidance of an unpleasant stimulus; because the outcome is a pleasant one, the removal of the unpleasant stimulus is strengthened or more likely to occur again.

Eg. We take a panadol to get rid of a headache
(We add something to the situation to remove an unpleasant stimulus. Then more likely to take panadol again).
OR
On a rainy day we use an umbrella to remove the unpleasant experience of having wet clothes.

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28
Q

Define Punishment.

A

Punishment = Any stimulus that weakens or reduces the likelihood of a response that it follows.

Can either involve receiving an unpleasant stimulus or losing a pleasant one.

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29
Q

Define Positive Punishment.

A

Positive Punishment = A negative consequence (an unpleasant event or the addition of something that is unpleasant) following a response which decreases the likelihood of that response occurring again.

EG: Receiving a speeding fine and demerit points for speeding. These are unpleasant consequences intending to reduce the behaviour.
(+ Positive Punishment)

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30
Q

Define Negative Punishment.

A

Negative Punishment = The removal or loss of a stimulus, therefore decreasing the likelihood of a response occurring again.

If you continue to speed, you will accumulate points and lose your license. This is the removal of something pleasant as a form of punishment.
(- Negative Punishment)

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31
Q

Define Acquisition.

A

Acquisition = The establishment of a response through reinforcement. The speed of acquisition depends on the schedule of reinforcement applied.

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32
Q

Compare Acquisition in operant conditioning to classical conditioning.

A

Similar to CLASSICAL CONDITIONING in that it refers to the overall learning process during which a response is established, but differs with regard to HOW the behaviour is learned.

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33
Q

Distinguish between Classical Conditioning and Operant Conditioning.

A

CC = UCS must occur first, then response.
OC = Response (behaviour) first then consequence.

CC = The response’s nature is Involuntary/Reflexive.
OC = The response’s nature is Voluntary.

CC = The role of the learner is PASSIVE.
OC = The role of the learner is ACTIVE.

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34
Q

Simplify positive and negative punishment and reinforcement.

A

+ Positive reinforcement = Adding something valuable or desirable.
- Negative reinforcement = Avoiding something unpleasant.

+ Positive Punishment = Adding something unpleasant.
- Negative Punishment = Removing something valued or desired.

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35
Q

Define Social Cognitive Approaches to Learning.

A

Social Cognitive Approaches to Learning = emphasises the social context in which learning occurs and the cognitive processes which influence the individual in the learning process.

  • Albert Bandura is the most prominent researcher in this area.
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36
Q

Define Observational Learning.

A

Observational Learning = involves the acquisition of information, skill or behaviour through watching the performance of others, either directly or indirectly (through media or other means).

  • (the pen trick experiment)
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37
Q

Identify the role of the learner in Observational Learning.

A

The learner plays an active role in the learning process.

There are five criteria that must be met for observational learning to occur.

38
Q

List what must be met for observational learning to occur.

A
  1. Attention
  2. Retention
  3. Reproduction
  4. Motivation
  5. Reinforcement
39
Q

Explain Attention.

A
  1. Attention: Pay attention in order to observe the modelled behaviour.
    - Focused concentration

We pay closer attention to models who:
- Are liked/high status
- We perceive to be similar to us (age/gender)
- Are familiar to us
- Observer perceives themselves as being able to imitate.

40
Q

Define Retention.

A

Retention = Mentally represent and remember what has been observed for later use.

41
Q

Define Reproduction.

A

Reproduction = You need to physically be able to convert these mental representations into actions and reproduce them.

42
Q

Define Motivation.

A

Motivation = The individual must be MOTIVATED to perform the behaviour they observed. There needs to be a desire to do so. Perhaps it’s useful, or there’s an incentive involved.

43
Q

Define Reinforcement.

A

Reinforcement = The reinforcement of the behaviour influences the motivation of whether to reproduce that observed behaviour. Reinforcement (which always strengthens the behaviour) can be external, vicarious or from within oneself.

44
Q

List and explain the 3 types of reinforcement.

A

EXTERNAL REINFORCEMENT:
the observer receives something that reinforces their action (praise, money, award)

VICARIOUS REINFORCEMENT:
the observer sees the model receive reinforcement for completing the action. Eg. Seeing older sibling do well in VCE after working hard.

SELF REINFORCEMENT:
we are reinforced by meeting certain standards we have set for ourselves. Eg. proud of yourself for getting a good mark.

45
Q

Explain the context of ASTI Ways of Knowing.

A

ATSI knowledge systems represent the oldest and longest continuing forms of learning and knowledge production in Australia.

46
Q

Explain ASTI Ways of Knowing Connection to Country.

A
  • Holistic and relational to Country – the land, waterways and seas to which they are connected through ancestral ties and family origins.
  • Where one is from - what Country and cultural group they belong to - is critical to any Aboriginal and Torres Strait Islander person in their self-identity and when introducing oneself to other First Nations people.
  • Country (in relation to Aboriginal and Torres Strait Islander cultures) = Traditional lands of a particular language or cultural group.
47
Q

Explain ASTI Ways of Knowing Sharing of Knowledge.

A
  • Knowledge systems have lasted many thousands of years is ‘due to the intimate and respectful relationships held with all things between the people and Country.
  • The knowledge is often in multimodal form and is shared and learnt in multimodal ways, such as narratives (stories), song, dance and ceremony.
  • The learning can be expressed as the ‘8 ways of knowing’ - 8 different processes of teaching and learning, to pass on information.
  • These ways of knowing are diverse and differ across language and cultural groups - but we will consider them holistically in this course.
  • The ways of knowing are unique, complex and sophisticated systems that differ from western concepts of learning.
48
Q

List the ways of knowing.

A
49
Q

Outline Atkinson Shiffrin’s Multi-store model of Memory (diagram).

A
50
Q

Outline the structure of the memory model (diagram).

A
51
Q

Outline the long-term memory (diagram).

A
52
Q

Outline the summary of parts of the brain (image).

A
53
Q

Define memory.

A

Memory = the processing, storage and retrieval of information acquired through learning.

54
Q

Define encoding.

A

Encoding = the conversion of sensory information into a useable form so that it can be neurologically represented, stored in memory.

55
Q

Define storage.

A

Storage = Retention of encoded information over time.

56
Q

Define retrieval.

A

Retrieval = The process of locating and recovering the stored information from memory so that we are consciously aware of it. Often using CUES.

57
Q

Define cues.

A

Cues = A hint or a prompt to assist in memory recall.

58
Q

Outline the memory process.

A

ENCODING: Transforming Information into a form that can be stored in memory.

STORING: Maintaining the encoded information in memory.

RETRIEVING: Re-accessing information from the past which has been encoded and stored.

59
Q

Explain Atkinson-Shiffrin’s Multi-store model of Memory.

A

= represents memory as consisting of three separate components called the sensory memory, the short-term memory and the long-term memory, Each store differs in terms of function, capacity and duration.

This model played an important role in shifting the idea of memory to a view that it involves multiple systems.

60
Q

Define structure and control in psychology.

A

Structure simply means what it LOOKS like, Control is what WE CONTROL.

So with this model of memory in mind,
Structure refers to the three levels of the model (Sensory, STM and LTM) as well as capacity and duration. The Tetris wall.

Control refers to actions such as attention or retrieval, or rehearsal. The Controller.

61
Q

Explain Sensory Memory.

A

A) SENSORY MEMORY = the entry point for all new information into memory from the external environment.

  • Unlimited in Capacity, and can store VAST quantities of information in its RAW FORM (unencoded) for between 0.2 and 4 seconds.
  • When we attend to this info it is then transferred to Short-term Store.
  • If we do NOT attend to it, the sensory information decays and is lost.
  • There are two components of SENSORY memory – ICONIC Memory and ECHOIC Memory.
62
Q

Explain Iconic Memory.

A

A1) Iconic Memory = Visual sensory memory that stores infinite visual images in their original sensory form for between 0.2 and 0.4 seconds.

  • In order to see the world as continuous it is necessary for our iconic memory to store the info from one frame until the next is presented.

Eg. When you wave a sparkler in the dark in a figure 8, you ‘see’ the number 8 because each frame is held until the next appears.

63
Q

Explain Echoic Memory.

A

A2) Echoic Memory: = Auditory sensory memory that stores an infinite amount of sounds in their original sensory form for up to 3-4 seconds (longer than iconic).

  • Called echoic memory because sounds linger in it like an echo (clap your hands and listen).
  • The longer retention time is important when it comes to speech. Sounds need to be stored long enough so that whole words can be understood.

Eg. ‘Compare’ and ‘Compute’ mean totally different things. The word ‘com’ means nothing by itself.

64
Q

Explain short-term memory.

A

B) SHORT-TERM MEMORY = a memory system with a limited storage capacity in which information is stored for a relatively short period of time unless renewed in some way.

  • Info is stored in a number of different forms – verbal and non-verbal.
  • When you pay attention to information in your sensory memory OR your Long-term memory, it moves into the STM.
65
Q

Define duration.

A

DURATION: (how long)
Info is generally stored for about 18-30 seconds.

66
Q

Define capacity.

A

CAPACITY: (how many)
7+2 pieces of information (That is 5-9).

When STM is full, acquisition of new info requires something to be pushed out. Info in STM is lost due to decay (not being used) and displacement (being pushed out).

67
Q

Explain long-term memory.

A

C) LONG TERM MEMORY = stores a potentially unlimited amount of information for a very long time after original learning, possibly permanently. There are several different types of LTM.

There are a couple of different types of LTM, each with distinctly different properties. There are two types of memory called IMPLICIT and EXPLICIT. Explicit is then split into EPISODIC and SEMANTIC, and Implicit is split further into PROCEDURAL and CLASSICALLY CONDITIONED.

  • LTM is inactive, primarily interacting with Social Memory (STM).
  • Information is retrieved using retrieval cues, either intentional or unintentional.
  • Information moves to STM during attention and then back to LTM for storage.
  • Inability to recall due to poor organization or failure to use appropriate retrieval cues.
68
Q

Explain implicit memory.

A

C2: Implicit memory = memory that is unconscious or unintentional retrieval.

  • You are not aware you are recalling.
  • Divides into procedural and classically conditioned memory.

Can be Procedural:
Eg. Brushing your teeth, tying shoelaces etc.

Can also be Classically Conditioned aversions and fears. (Snakes, broccoli etc.)

69
Q

Explain procedural memory.

A

C2a. Procedural Memory = the memory of actions and skills that have been previously learned. It involved knowing ‘how to do something.’

IMPLICIT

Information can be retrieved through performance rather than intentional recall/recognition.

70
Q

Explain classically conditioned memory.

A

C2b. Classically Conditioned Memory = Conditioned responses to conditioned stimuli acquired through classical conditioning are also considered to be a type of implicit memory, particularly those involving fear or anxiety. Taste aversion also falls in this category.

IMPLICIT

71
Q

Explain explicit memory.

A

C1: Explicit memory = is the conscious, intentional recollection of factual information, previous experiences and concepts.

Eg. When doing a Psych SAC, or when someone asks you what you did on the weekend.

Explicit memories:
Semantic or Episodic.

72
Q

Explain semantic memory.

A

C1a. Semantic Memory = Factual knowledge about the outside world. You may not recall learning it.

This includes:
* Specialized knowledge in areas of expertise.
* Academic knowledge - learned info.
* Rules (e.g., spelling rule, mathematical formula).
* Everyday general knowledge (e.g., October is in Spring, Victoria is Melbourne).
* Meaning of words (e.g., “Assist means help”).

73
Q

Explain episodic memory.

A

C1b. Episodic Memory = the declarative memory of EVENTS or PERSONAL EXPERIENCES. Often include details of time, place, and psychological/physiological state of the person at the time (what/when/where).

74
Q

List the parts of the brain involved in memory that we are studying.

A
  • Hippocampus
  • Amygdala
  • NeoCortex
  • Cerebellum
  • Basal Ganglia
75
Q

Explain the Hippocampus.

A
  • Located in the Medial Temporal Lobe - one in each hemisphere.
  • Plays a vital role in formation and ENCODING of explicit (semantic and episodic) memories.
  • Plays a vital role in CONSOLIDATION of these memories so that they are long lasting.
  • Supports the RETRIEVAL of Long term Explicit memories.
  • NOT a permanent storage site for any LTM.
76
Q

Explain the Amygdala.

A
  • Located above (and connected to) the hippocampus - one in each hemisphere.
  • Plays a crucial role in ENCODING emotional responses (particularly fear) - and therefore emotional components of all types of memory.
  • During high emotional arousal, noradrenaline is released at the amygdala. This is believed to stimulate the amygdala to signal to the hippocampus that stronger encoding is needed.
  • Amygdala is NOT a permanent storage site.
77
Q

Explain the NeoCortex.

A

NeoCortex = (Previously the Cerebral Cortex) = the thin, wrinkly outer layer of the neural tissue which covers our brain. The largest and most recently evolved part of it is called the NEOCORTEX - it is found in the brains of all mammals, covering the two hemispheres.

  • STORAGE of long-term explicit semantic and episodic memories, widely distributed throughout the cortex.
  • STORAGE of more complex classically conditioned responses (e.g. fear not conditioned reflexes like salivation)
  • Their permanent storage tends to be in the areas where the information was FIRST processed.
78
Q

Explain the Cerebellum.

A
  • ENCODING of implicit procedural memories
  • TEMPORARY STORAGE of implicit procedural memories. Eg. throwing a ball, brushing teeth, habitual actions etc.
  • Timing and execution of learned skilled motor movements or sequences - touch typing, dancing, playing an instrument.
  • Vital for the learning and execution of motor skills.
  • STORAGE simple reflex reactions (classically conditioned ones for eg).
79
Q

Explain the Basal Ganglia.

A
  • Plays a role in formation/encoding of Long Term Procedural Memories involving motor skills and in particular the fluidity of movements.
  • Stores Classically Conditioned Memories
  • Involved in Habituation and associated memories.
  • Habituation = process of growing accustomed to a situation or stimulus. eg. Ticking clock, loud freeway traffic near your house, not jumping in fright every time a plane flies overhead.
80
Q

Explain Alzheimer’s Disease.

A

A neurodegenerative disease characterised by the gradual widespread degeneration of brain neurons, progressively causing memory decline, a deterioration in cognitive and social skills and personality changes.

  • Symptoms are progressive, usually beginning with day-to-day forgetfulness (eg. Where the keys are, or a word for something).
  • There is no cure, however some medications can slow the development of symptoms.
  • It is age related, but not a normal part of the ageing process.

Memory loss typically involves:
- Events
- Words or names
- Everyday skills

81
Q

Explain the biological indicators of Alzheimer’s.

A

Post-mortems of people who died with Alzheimer’s disease show:

  • Plaques and tangles.
  • Shrunken cortical areas – shriveled from the widespread death of neurons. The area most affected is the medial temporal lobe – particularly the hippocampus.
    High levels of Plaques and Tangles evident in the brain.
  • A reduction in the production of Acetylcholine - a neurotransmitter which plays a role in memory.
82
Q

Define Plaques.

A

PLAQUES = fragments of a protein called beta amyloid that build up and harden around neurons, stopping them from communicating. This occurs in all brains but more so in someone with Alzheimer’s.

83
Q

Define Tangles.

A

TANGLES = (Neurofibrillary tangles) are also caused by the build up of a protein which is called Tau. Tau forms inside the neurons and also inhibits communication.

84
Q

Explain episodic and semantic memories in relation to Alzheimer’s Disease.

A
  • Studies showed that people with Alzheimer’s based deficits in memory of the past, were also unable to construct new imagined experiences.
  • Researchers concluded that the role of the hippocampus extends beyond reliving past experiences that are stored in episodic memory and that it also is involved in imagined futures.
  • This was further supported by fMRI imaging which showed both episodic and semantic memories play key roles in imagining the future.
85
Q

Define Aphantasia.

A

Aphantasia = the absence of visual imagery.

A small proportion of people who are otherwise healthy and typical report that they cannot form mental images. When asked to think of a dog or an apple or a friends face, they see nothing.

86
Q

Explain Aphantasia.

A
  • Research shows that visual imagery involves a network of brain activity from the visual cortex areas of the brain to the cortex involved in attention and decision making. In people with Aphantasia the connection between these two areas appears weaker. Also, activity in visual cortex areas is reduced.
  • Many have had it from birth whereas others acquired it following injury or even psychosis.
  • The lack of capacity to produce mental imagery reduces the richness and detail of autobiographical events and possible imagined futures.
87
Q

List the types of mnemonics we are learning about.

A
  • Acronyms
  • Acrostics
  • Method of Loci
  • Songlines
88
Q

Explain Mnemonics.

A

Mnemonics = any technique used to assist memory.

Mnemonics use information that is already stored in LTM by forging a link or association between the new information to be remembered and information previously encoded.

89
Q

Define Acronyms.

A

Acronyms = pronounceable words formed from the first letters of a group of words. The letters of the acronym act as retrieval cues to prompt the recall of the associated information.

PIN is an acronym because it is pronounceable. ATM is not an acronym because it isn’t pronounceable.

90
Q

Define Acrostics.

A

Acrostics = involve making verbal associations for items to be remembered by constructing sentences (or phrases) using the first letters of the information to be remembered. The first letter of each word in the sentence then acts as a retrieval cue, which assists recall of the relevant information.

Eg.
- Every Good Boy Deserves Fruit
- My Very Excellent Mother Just Served Us Nachos
- As Time Goes, Cowboys Love Viewing Little Stars So Cool and Pretty

91
Q

Explain the Method of Loci.

A

Method of Loci = a mnemonic device for which the items to be remembered are converted into mental images and associated with specific positions or locations.

For example, to remember a shopping list, each product could be imagined at a different location along a familiar street.

  • The first step involves learning, in their naturally occurring sequential order, some locations that are easily distinguishable and well known to you.
  • The second step is to associate a visual image of each item to be remembered with a location in the sequence.
92
Q

Explain Songlines.

A

A songline is sung narrative or story, connected to the land (Country) that then tracks a navigational route comprising a sequence of locations used by Aboriginal peoples which may also serve as a mnemonic.

  • Each landmark, associated with a part of the story or song, acts enhances encoding and then in turn acts as a retrieval cue.
  • Cultural practices and spiritual beliefs have survived for many thousands of years.
  • First Australians have primarily used oral memory systems (mnemonics) to memorise massive amounts of essential information and preserve it by passing it down through numerous generations.