Unit 10 - Computational Thinking Flashcards

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1
Q

What is abstraction? (Thinking abstractly)
Give a few examples.

A

Removing unnecessary details and only including the relevant ones. (Based off of what does and doesn’t matter to solving the problem)

e.g: Variables, Objects, data structures, symbols on a map, etc.

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2
Q

What is thinking ahead?
What is caching?

A
  1. Planning inputs, outputs and reusable components which you’ll be using.
  2. Data which has been used is stores temporarily in case it’s needed again. (Using RAM instead of secondary storage)
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3
Q

What is top-down design?

A
  • Looking at a problem as a whole to identify main components to break down into smaller modules
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4
Q

What is divide and conquer?

A
  • Recursively splitting a problem (divided) into small manageable subproblems
  • which are each solved (conquered) separately
  • and combined at the end to form a solution to the main problem
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5
Q

What is backtracking?

A
  • An algorithmic approach to a large problem
  • where partial solutions are slowly built up
  • then abandoned if they fail, returning to the last successful point
  • until a solution is found
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6
Q

What is data mining?

A
  • Analysing large amounts of data to provide new information
  • useful to search for subtle relationships and information
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