Unit 1 - Room Acoustics Flashcards
primary objective in Building Acoustics
A primary objective in Building Acoustics is providing an environment that enhances the
the listening experience of any person in the room.
- In a concert hall the listener needs to hear the performance with sufficient volume and quality without external distraction.
- a bedroom needs to be quiet, free from distracting sounds from within the remainder of the building and from outside.
The Requirements of the listener/user dictate the important factors in our acoustic designs
two groups of sound types
- Steady sounds, these can be periodic (test tone), quasi-periodic (a musical chord), or
random (white noise), and
- Impulsive sounds, these can be single events such as gunshot or the transition that occurs when a steady source is turned on or off
The three main approaches to room acoustics
- Geometrical; the distribution of sound is modelled as rays issuing from the source and
being reflected specularly from each surface in the room (angle of incidence equals
the angle of reflection).
- works best at the higher audible frequencies
2. Wave-based; the sound is assumed to be distributed in the form of three-dimensional
standing waves (room modes) within the room boundaries. This approach is important at low frequencies when the room modes are clearly separated.
- Statistical; the sound field is modelled as the superposition of many randomly distributed travelling waves
Listening in the open airListening in the open air
Imagine a listener in an open space with very little ambient noise.
- When a sound is made nearby, the listener receives the sound first in one ear and then the other.
- These sound signals are processed by the brain so that the listener can quickly identify the direction and the nature of the source
once the sound waves pass the listener and carry on and the sound pressure level ever-decreasing at 6 dB per distance doubling.
-With no reflections, the travelling sound waves pass the listener in an instant and are quickly lost.
point source in the room makes a single brief sound
If a point source in the room makes a single brief sound the listener first receives the direct sound travelling straight from source to listener.
-The strength of the direct sound will be independent of the room environment.
The time lag between the direct sound arriving first at one ear and then the next locates the source within the room
Precedence Effect
Within any room the first sound that reaches the ear establishes the location of the source. This is a psycho acoustical phenomenon known as the Precedence Effect.
- helps us to determine the direction of a sound source even in the presence of sounds reflected by walls.
- The listening experience changes, as the ears receive reflections from the many reflecting surfaces within the room
Reflections of the original sound arriving between 2 ms and 80 ms
Reflections of the original sound arriving between 2 ms and 80 ms are localised solely in the direction of the first sound arriving at our ears.
- For speech the precedence effect is effective for delays between 2 ms to 50 ms after the first sound,
- for music the effective time period increases up to 80 ms.
- Reflections arriving after the precedence effect window may be heard as distinct echoes if they are strong enough
- for music the effective time period increases up to 80 ms.
Reflections of the original sound arriving before 2 ms
For time delays shorter than about 2 ms then summation of the first and second signals occurs and both sound signals contribute to the perceived direction.
This summation effect (summing localisation) is commonly found in sound reproduction when loudspeakers emit the same
what do multiple reflections as time goes represent
As time goes on, the number of reflections increases as the result of multiple reflections within the room.
-These multiple reflections constitute the reverberant sound and the distribution of the
reflections make up the reverberant field
reverberation time is a function of frequency
The reverberation time is a function of the frequency of the excitation sound as the result of sound absorption varying with frequency.
-Cathedrals have very large air volumes and hard stone surfaces which can result in long reverberation times (>30 s) at low frequencies
Noise Intrusion
Noise can emanate from outside the hall
Internal noise can result from air conditioning systems, stage machinery and lighting system.
Noise Criterion Contours (or one of their equivalents) are used to define the
acceptable octave band levels for noise within the unoccupied hall.
- For the highest specification performance venues, NC 10 is required with NC 15 being the limit of acceptability
- For cinemas NC 25 would be a suitable criterion.
Loudness
This can be quantified as the Strength Factor, G.
The resulting SPL at the listener’s location from an omnidirectional source on the stage, is compared with the free field SPL of the same source operating at the same power, but at a distance of 10 m.
Uniformity
An ideal auditorium would deliver the same listening experience at all locations. This is a
worthy but unattainable aim but careful design can ensure good sound distribution and avoid
significant variation throughout the hall.
uniformity
Shadowing of seating
Shadowing of seating areas by balconies is problem that requires attention.
- if the area beneath the balcony is too deep then seats at the back will receive poor sound.
- depth of the overhang should be no more than the height of the balcony above the seats
Uniformity
Smooth concave curved surfaces
Smooth concave curved surfaces can lead to focussing of sound at ‘hot spots’.
- Treating the surface with absorbent material would reduce the reflections
- surface could be covered with an acoustical rough layer to create diffuse reflections