Unit 1: Foundations of Social Media Marketing Flashcards
social media
the online means of communication, conveyance, collaboration, and cultivation among interconnected and interdependent networks of people, communities, and organizations enhanced by technological capabilities and mobility (the way digital natives live a social life)
social media value chain
Core activities of social media users and the components that make those activities possible
4 zones of social media
- social community - share content and socialize (Twitter, Facebook, LinkedIn, Instagram)
- social publishing - host and aid in distro of content (Blogger, Medium, YouTube, Slideshare)
- social commerce - facilitate buying and selling (Facebook, Groupon, Etsy)
- social entertainment - share content for entertainment purposes (games, art, music)
social media marketing
the utilization of social media technologies, channels, and software to create, communicate, deliver, and exchange offerings that have value for an organization’s stakeholders
the LARA framework
- Listen to customer conversations
- Analyze conversations
- Relate information within enterprise systems
- Act on customer conversations
Marketing objectives and social media
- increase awareness
- influence desire
- encourage trial
- facilitate purchase
- cement brand loyalty
- recover from service failures
types of media
- paid media (ads, sponsored content, paid influencers)
- earned media (reviews, shares, likes, followers)
- owned media (brand social media accounts, blogs)
- shared media
social utility
offers synchronous interactions, content sharing of images, video, music, games, applications, groups, and more (i.e. Facebook, Twitter)
network effect
networks of networked communities have members who participate as consumers, creators, and co-creators
crowdsourcing
process that harnesses the collective knowledge of a large group of people to solve problems and complete tasks
Semantic web
Web 3.0, the expected next stage, collaboration of people and machines (collective intelligence)
social software
computer programs that enable users to interact, create, and share data online (ex. apps, widgets, chatbots)
algorithms
complex mathematical formulas
business model
strategy and format it follows to earn money and provide value to its stakeholders
interruption-disruption model
create programming interesting enough to attract watchers/listeners an then interrupt to share a commercial message
psychic income
perceived value that is not expresses in monetary form
social currency
reputation for providing high value whether from information, relevance, or entertainment
boundary spanners
employees who interact directly with customers
micromarket
group of consumers once considered too small and inaccessible for marketers to target
tradigitial
using the digital domain but applying the familiar model of the four P’s to it
marketing guru Peter Drucker famous line
“The purpose of a business is to create a customer”
digital native
someone born in an era where digital technology always existed
social customer relationship management
to build and maintain relationships with consumers and customers in order to better meet their needs