unit 1 AOS2 Flashcards
what are codes of conduct
a set of rules for the way we must act in the outdoors, promoting safe and enjoyable participation
minimal impact
having as little environmental impact as possible and leaving no trace
sustainable development
what is risk
the potential to lose something that you value
types of risk
absolute, real, perceived
draw a adventure experience paradigm
what are the 5 factors that effect outdoor experiences
socio-economic status, gender, age, physical ability, cultural background
gender factor
there can be more focus on masculine outdoor activities
age factor
some activities aren’t intended for adults and some activities aren’t intended fro minors. age can also restrict access to activities e.g driving
socio-economic status factor
relates to an individuals social and economic position, and is a sociological and economic total measure of a persons work experience
physical ability factor
the ability to perform a physical act
cultural background factor
one’s life experience is shaped by their membership in groups based on ethnicity, race, gender, language
some examples of codes of conduct
staying on the trail while bushwalking, disposing of waste properly
why do we have codes of conduct (2 reasons)
to keep yourself and others safe, to allow other people to enjoy outdoor experiences after you
how does technology affect access?
can increase access as technology can give directions to certain activities, can provide more safety which encourages participation
relate technology to an activity you’ve participated in?
how does media influence us?
the media can influence us by creating fear of the outdoor environment, e.g horror movies, and causes a decrease in participation in outdoor activities.
how has technology advanced over time
in the past, people have had to use physical maps and compasses, but now people have access to technology such as phones and GPS’s
absolute risk
uppermost limit of risk
real risk
the actual level of risk during a certain activity
perceived risk
what an individual thinks the risk of an activity is
what are the five stages of the adventure experience paradigm
exploration and experimentation, adventure, peak adventure, misadventure, devastation and disaster
what is exploration and experimentation
the task is easy and the individual may have time to pause or experiment.
what is adventure
the individual is placing themselves at risk and the outcome is uncertain, and the individual becomes more focussed on the activity
what is peak adventure
the difficulty is equal to the competence of the individual creating optimal arousal, resulting in maximum performance, and may result in flow
what is misadventure
immediate reactions are negative and the challenge becomes too difficult
what is devastation and disaster
the degree of difficulty is greater than individuals competence, may result in harm or death
what is perceived difficulty
what a person understands the difficulty of a task or experience to be, but they could over or underestimate, making them unaware of the real dangers
what is perceived competence
what a person understands their competence or ability to be. an inexperienced person may overestimate their competence putting themselves in a dangerous situation