Unit 01 - Information Representation Flashcards

CAMBRIDGE INTERNATIONAL A-LEVEL COMPUTER SCIENCE 9618

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1
Q

Hexadecimal

A

A number system that uses 16 distinct symbols (the numbers 0-9 and the letters A-F) to represent a number. Also called hex or base-16.

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2
Q

Denary

A

Decimal numbers written with the symbols 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.

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3
Q

Bit

A

A digit in the binary number system written using either of the symbols 0 and 1. Bit is short for binary digit.

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4
Q

Byte

A

A group of eight bits treated as a single unit. 0000 0000

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5
Q

Nibble

A

A group of four bits 0000

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6
Q

Decimal prefix

A

A prefix to define the magnitude of a value. Examples are kilo, mega, giga and tera. They represent factors of 10^3, 10^6, 10^9 and 10^12 respectively.

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7
Q

Binary prefix

A

A prefix to define the magnitude of a value. Examples are kibi, mebi, gibi and tebi. They represent factors of 2^3, 2^6, 2^9 and 2^12 respectively.

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8
Q

One’s Complement

A

The binary number obtained by subtracting each digit in a binary number from 1.

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9
Q

Two’s Complement

A

A method of representing signed (i.e. negative and positive) numbers where the most significant bit has a negative place value.

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10
Q

Overflow

A

A condition when the result of a calculation is too large to fit into the number of bits defined for storage.

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11
Q

Binary coded decimal (BCD)

A

Storage of a binary value representing one denary digit in a nibble (4 bits)

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12
Q

Packed BCD

A

When two BCD (binary coded decimal) nibbles are stored in one byte

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13
Q

ASCII

A

American Standard Code for Information Interchange. An encoding format that allocates a numeric code to characters (e.g. digits, letters, punctuation marks, etc.) in order for them to be represented in binary within a computer system

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14
Q

Unicode

A

An encoding format that allocates a numeric code to characters in order for them to be represented in binary within a computer. Unicode covers the characters for the most known alphabets and special symbols (e.g. mathematical operators, geometric shapes, arrows, emojis, etc.)

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15
Q

Bitmapped graphic

A

A type of digital image that is stored as pixels. Each pixel is represented by a single colour code. Also called bitmapped image.

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16
Q

Colour depth

A

Also known as bit depth. The number of bits used to represent the colour of a pixel in a bitmapped graphic. Represents each of the red, green and blue colours.

17
Q

Pixel

A

Short for picture element. The smallest addressable part of a bitmap image that corresponds to a single colour

18
Q

Image resolution

A

The number of pixels in the bitmap file defined as the product of the width and height values

19
Q

Screen resolution

A

The product of the width and height values for the number of pixels that the screen can display

20
Q

Vector Graphic

A

An image that is stored as a set of instructions to recreate it. Uses a drawing list made up of a set of objects and their properties.

21
Q

Drawing Object

A

A component defined by geometric formulae and associated properties

22
Q

Drawing list

A

Contains one set of values for each drawing object

23
Q

Property

A

Defines one aspect of the appearance of the drawing object

24
Q

Metadata

A

Data about data. Data that provides information about other data.

25
Q

File Header

A

A set of bytes at the beginning of a bitmap file which identifies the file and contains information about the coding used.

26
Q

Analogue Data

A

Data obtained by measurement of a physical property which can have any value from a continuous range of values. For instance sound made by the human voice.

27
Q

Digital Data

A

Data that has been stored as a binary value which can have one of a discrete range of values.

28
Q

Sample Resolution

A

The number of bits used to encode each sample. Determines how accurately the sample can be represented. Also called bit depth.

29
Q

Sampling Rate

A

The number of samples captured per second. Expressed in hertz (where 1Hz is 1 sample per second)

30
Q

Sampling

A

A method of capturing analogue data sot that it can be converted to digital form, for example, by measuring sound at fixed intervals

31
Q

Sampling interval

A

The amount of time (measured in seconds) between two consecutive samples.

32
Q

Bit pattern

A

A unique string of binary digits used in a representation.

33
Q

Compression

A

The process of reducing file size by applying a compression algorithm

34
Q

Lossy Compression

A

A method where data is permanently lost during the compression process and must be approximated when the file is decompressed

35
Q

Lossless compression

A

Coding techniques that allow subsequent decoding to recreate exactly the original file

36
Q

Encoding

A

The process of representing data in binary form

37
Q

Dictionary-based method

A

A lossless method of compression where each different word or group of characters is assigned a code. When the file is compressed, the words or character groups are substituted by the codes.

38
Q

RLE

A

Run Length Encoding. A lossless compression method where repeated runs of binary data are represented by a single instance of the data and the number of repetitions.

39
Q
A