Ultralearning Flashcards

Learn how to learn.

1
Q

What is an Ultralearning Project?

A

A self-directed, challenging and time-consuming project.

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2
Q

What is Metalearning?

A

The process of learning how to learn. Metalearning is looking for the big picture and then using it to devise your optimal learning strategy.

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3
Q

What is a Metalearning Map?

A

Breakdown of the topic into three categories: concepts (what needs to be understood), facts (what needs to be memorized) and procedures (what needs to be done).

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4
Q

What is the Metalearning process?

A
  1. Create a Metalearning Map.
  2. Identify which aspects of the map might prove challenging and brainstorm techniques for overcoming them.
  3. Establish how you’re going to learn.
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5
Q

How much time should be spent Metalearning?

A

10%

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6
Q

How do we establish how to learn?

A

Research people who’ve acquired a similar skill or institutions that offer accreditation in your field of study.

Use online course lists or syllabi to find the resources, tools, and texts that are considered essential in the field.

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7
Q

What is the pomodoro technique?

A

Switch between 20 minutes of work and 5 minutes of rest.

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8
Q

What does it mean to switch into ‘autopilot’ mode?

A

When you might feel like you’re getting a lot done, but you’re not fully engaged with your task and thus you’re less likely to retain new material.

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9
Q

What is interleaving?

A

A strategy to combat autopilot where you deliberately alternate between materials and modes of learning. Ideally, tackle your project in short, regularly-spaced sessions. For example, 5 2-hour sessions rather than 1 10-hour session. In each session, focus on a different aspect or skill set, like vocabulary or grammar.

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10
Q

What is mental arousal?

A

Level of energy or alertness.

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11
Q

What happens with high mental arousal?

A

Intense and narrow focus. Ideal for repetitive tasks.

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12
Q

What happens with low mental arousal?

A

More relaxed and wide-ranging type of focus. Ideal for lateral thinking and forming connections.

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13
Q

How should we alter our behavior based on mental arousal?

A

Focus on simple tasks with high mental arousal and more complex tasks with low mental arousal.

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14
Q

What is Transfer?

A

Transfer is the process of learning something in one context and transferring it to another.

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15
Q

What is Target Environment?

A

The context in which learned skills and knowledge are actually applied.

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16
Q

What is Directness?

A

A quality of ultralearning where an ultralearner keeps the path between their learning environment and their target environment as direct as possible.

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17
Q

What is Project-Based Learning?

A

Situating skill learning directly in your target environment. No transfer required.

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18
Q

How do you practice Directness?

A

The most direct way to learn something is to do it.

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19
Q

What is Immersive Learning?

A

Total immersion in the target environment.

20
Q

What is the Flight Simulator Method?

A

Learn by replicating the conditions and pressures of your target environment as closely as possible.

21
Q

What is Drilling?

A

Repeated exercise of a technique in order to perfect it.

22
Q

What is Direct-Then-Drill?

A

Start with direct practice and identify areas that would benefit from drilling. After drilling, go back to direct practice until it becomes necessary to drill again.

23
Q

What is Rate-Determining Step?

A

The step that unlocks the next level of knowledge or opens up the broadest range of applications.

24
Q

What is Time-Slicing?

A

Isolate one step in a more involved process and repeat the step until you’ve perfected it.

25
Q

What are Cognitive Components?

A

Separate high-level areas of the topic. For example, vocabulary, pronunciation, and spelling in learning a language. These can sometimes benefit from drilling.

26
Q

What is Copycat Method?

A

Choose something in your topic that you admire and try to emulate it as closely as you can.

27
Q

What are the two methods for improving retrieval?

A
  1. Review: Going back over the materials you’ve just studied.
  2. Recall: Trying to recall facts and concepts from memory.
28
Q

Which retrieval method is more effective?

A

Recall.

29
Q

What is Free Recall?

A

After a study session, write everything you’ve learned in as much detail as possible.

30
Q

What is the Question Approach?

A

Rather than writing notes, write questions that force recall.

31
Q

What is the Project Approach for retrieval?

A

A recall-based challenge where you set yourself a task to complete that will test what you’ve learned so far.

32
Q

What is Outcome Feedback?

A

Feedback based on the outcome of the task. Typically hard to glean additional information aside from success or failure.

33
Q

What is Informational Feedback?

A

Informational feedback alerts you to the fact that you’re doing something wrong. It might help in isolating problem areas and mistakes, but it doesn’t do much to tell you how to fix the problems.

34
Q

What is Corrective Feedback?

A

Feedback that tells you both what you’re doing wrong and how you can fix it.

35
Q

What is Fail for Feedback?

A

Extending yourself to the point where you fail in order to get Informational or Corrective Feedback. Pushing beyond your limits will elicit helpful feedback; acting on that feedback will extend your limits.

36
Q

What is Meta-Feedback?

A

Feedback on your learning rate.

37
Q

What is Spaced-Repetition-System?

A

A system for learning discrete chunks of information.

38
Q

What is Refresher Project?

A

A way to test your retention by regularly putting your skills into practice.

39
Q

What is Overlearning?

A

Pushing yourself beyond your skill level.

40
Q

What is Embrace the Struggle?

A

Resist taking shortcuts in your learning. Instead take the long and hard route.

41
Q

What is Struggle Timer?

A

Force yourself to sit with every challenge or obstacle for at least ten minutes before looking for a simpler solution.

42
Q

What is another way to deepen the understanding of core concepts?

A

Look at the theorems, ideas, and processes that expert practitioners in your field have formulated, then try and prove them or replicate them. Try to understand the procedure and thought patterns behind it.

43
Q

What is Experimentation?

A

The act of going from a skilled practitioner to an innovator.

44
Q

What is Copy-Then-Create?

A

A technique where you start from a known good example, master it and then innovate on top of it.

45
Q

What is the Constraint method?

A

Impose constraints on your learning to force yourself to try something new. For example, paint a picture using only shades of green.

46
Q

What is the Hybridization method?

A

Combining two possibly orthogonal techniques or skills to produce something new.