Types of Animation Flashcards

1
Q

This statement literally means “to give life to”.

A

“To animate”

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2
Q

The process of creating the illusion of motion and change by rapidly displaying a sequence of images or frames

A

Animation

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3
Q

A theory that claims the brain retains an image for a fraction of second after it disappears from our sight.

When a series of still images is shown in rapid succession, the brain blends them together, creating the illusion of continuous motion

A

Persistence of Vision Theory

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4
Q

Refers to the number of individual frames (or still images) displayed or recorded per second to create the illusion of motion. It is a measure of the smoothness and fluidity of motion in an animation or video.

A

FPS

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5
Q

One of the oldest and most traditional forms of animation

A

Traditional Cel Animation

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6
Q

This involves hand drawing every scene on clear celluloid sheets

A

Traditional Cel Animation

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7
Q

Characters and backgrounds are drawn directly into the computer, and software assists in creating the animation by sequencing the drawings.

A

2D Animation

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7
Q

This involves creating movements using static images in two dimensions

A

2D Animation

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8
Q

This involves creating characters, objects, and environments in a three-dimensional digital space

A

3D Animation

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9
Q

This is used extensively in animated films, video games, and visual effects for movies. Artists uses specialized software like Blender to model, rig, animate, and render scenes

A

3D Animation

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10
Q

Type of animation that involves moving text with effects

A

Animated Typography or Kinetic Typography

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11
Q

This kind of animation is often used in movies and other videos as title screens, intro segments, credit segments.

A

Animated Typography or Kinetic Typography

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12
Q

Another term for Animated Typography

A

Kinetic Typography

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13
Q

A display that contains many pages, with each page being only slightly different than the next. When the pages are flipped at a rapid rate, the image appear to have movement.

A

Flipbook Animation

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14
Q

A technique where the objects used in the scene are physically moved in every frame and photographed.

A

Stop Motion Animation

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14
Q

Give examples of Stop Motion Animation. (5)

A

Cutout, Erasure, Claymation, Silhouette, Puppetry

15
Q

The standard amount of FPS for films

A

24

16
Q

The twelve principles of animation were introduced in the booked titled, __________________________.

A

The Illusion of Life: Disney Animation

17
Q

Refers to the technique used in animation and visual effects to trace over live-action footages to create realistic movement.

A

Rotoscoping

18
Q

Refers to the process of creating a three-dimensional representation of an object or character by shaping and sculpting its geometry to achieved desired appearance.

A

Modelling

19
Q

Refers to the process of creating a digital skeleton for a character or object to control the movement and deformation of the character

A

Rigging

20
Q

This is used to create a translucent guide to trace over frames.

A

Onion Skin

21
Q

The most essential part in animation that involves drawing / sketching the scenes before animating

A

Storyboarding