12 Principles of Animation Flashcards

1
Q

They are two animators in Disney that introduced the 12 principles of animation

A

Frank Thomas and Ollie Johnston

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2
Q

Gives the characters the illusion of gravity, weight, mass and flexibility

A

Squash and Stretch

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2
Q

Prepare the viewers for what’s about to happen and gives out the effect of making the object’s action more realistic

A

Anticipation

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3
Q

Keeps focus on what’s important within the scene and keep the motion of everything else of non-importance to a minimum

A

Staging

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4
Q

Involves drawing frame-by-frame from start to finish

A

Straight-Ahead Action

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5
Q

Involves drawing the beginning frame and the end frame then filling in the frames in the middle. (or, the process of first drawing your key poses at significant points in the action, refining the key drawings, and then doing the in-betweens)

A

Pose-to-Pose

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6
Q

The way parts of a body continue to move after the body is stopped

A

Follow Throughand Overlapping Action

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7
Q

Refers to the way all movement starts slowly, builds speed and finishes slowly. (like a car!)

A

Slow In, Slow Out

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8
Q

Another way to refer to Slow In, Slow Out

A

Ease In, Ease Out

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9
Q

Operates along a curved trajectory that adds illusion of life to animated objects in action.

A

Arcs

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10
Q

Gestures that support the main action to add more dimension to character animation

A

Secondary Action

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11
Q

Refers to when on a timeline you put each frame of action. It allows to control mood and reaction of characters

A

Timing

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12
Q

Uses extreme form of facial features and movements for comedic or dramatic effect.

A

Exaggerration

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13
Q

It makes sure the animated forms feel like they’re in a 3D space

A

Solid Drawing

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14
Q

It ensures that the animation should be pleasing to look at and have a charismatic aspect to them

A

Appeal

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