12 Principles of Animation Flashcards
They are two animators in Disney that introduced the 12 principles of animation
Frank Thomas and Ollie Johnston
Gives the characters the illusion of gravity, weight, mass and flexibility
Squash and Stretch
Prepare the viewers for what’s about to happen and gives out the effect of making the object’s action more realistic
Anticipation
Keeps focus on what’s important within the scene and keep the motion of everything else of non-importance to a minimum
Staging
Involves drawing frame-by-frame from start to finish
Straight-Ahead Action
Involves drawing the beginning frame and the end frame then filling in the frames in the middle. (or, the process of first drawing your key poses at significant points in the action, refining the key drawings, and then doing the in-betweens)
Pose-to-Pose
The way parts of a body continue to move after the body is stopped
Follow Throughand Overlapping Action
Refers to the way all movement starts slowly, builds speed and finishes slowly. (like a car!)
Slow In, Slow Out
Another way to refer to Slow In, Slow Out
Ease In, Ease Out
Operates along a curved trajectory that adds illusion of life to animated objects in action.
Arcs
Gestures that support the main action to add more dimension to character animation
Secondary Action
Refers to when on a timeline you put each frame of action. It allows to control mood and reaction of characters
Timing
Uses extreme form of facial features and movements for comedic or dramatic effect.
Exaggerration
It makes sure the animated forms feel like they’re in a 3D space
Solid Drawing
It ensures that the animation should be pleasing to look at and have a charismatic aspect to them
Appeal