TP2 Economic Foundations Flashcards

1
Q

Sources of economic growth (Aggregate production function)

A

GDP=A(K, L, Anything else)
A=Technology
K=Physical Capital
L=Labour

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2
Q

Neoclassical (Exogenous) Growth theory, Solow (Swan) theory

A

*You get decreasing returns to any single factor of the production function.
*Constant returns if all input factors remain in the same proportion.
*Due to decreasing marginal returns, capital-poor countries will grow faster, and there should be convergence in long-run income levels.
*High population growth will lead to low level of income per capita
*Investment rate (growth rate of capital) is a key determinant of national wealth
*Decreasing MP produces convergence.
*Only technological progress can explain persistent increase in per capita growth - and this is exogenous (To the exogenous model)

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3
Q

Endogenous growth models

A

*We remove the assumption of decreasing Marginal Product of Capital (MBK) and instead assume constant MBK.
*Although each category of capital on its own has decreasing MP, together they have constant MP (Key point: Due to externalities and spill-overs).
*Human capital’s importance due to enabling a higher steady-state level of output and capital.
*Output = A X ((D+K)^b) X (K^a) X (L^c)
D = Human capital
K = Physical Capital
Note (D+K)^b is expressing there is spillover between human and physical capital
*Private return does not equal social return
*Increasing MP produces divergence
*An endogenous growth theory implication is that policies that embrace openness,
competition, change and innovation will promote growth.

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4
Q

Endogenous growth - Conditional convergence - What determines the steady state?

A

*Level of investment and savings
*Accumulation of human capital
*Institutions:
-Property Rights
-Regulatory institutions
-Macroeconomic Stabilisation
-Social Insurance
-Conflict management
-Political rights

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5
Q

World bank Worldwide Governance Indicators

A

*Voice and accountability
*Political Stability and lack of violence
*Government effectiveness
*Regulation quality
*Rule of law
*Corruption

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6
Q

Neutral VS Biased technology shift in production possibility frontier

A
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7
Q

3 forms of economic efficiency

A

*Productive efficiency: The economy could not produce any more of one food without sacrificing production of another good, production possibility frontier.
*Allocative efficiency: Every good or service is produced up to the point where the last unity provides a marginal benefit to consumers equal to the marginal cost of producing
*Dynamic efficiency: Not just static efficiency, but over time as well (particularly important for R&D, innovation)

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8
Q

Economic efficiency definition (Surplus)

A

Total surplus = Consumer surplus + Producer surplus

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9
Q

Pareton criterion

A

Not possible to make one person better off without making another worse off.

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10
Q

Compensation principle

A

Choose policies that yield the highest total economic surplus (Winners could compensate the losers and still be better off)

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11
Q

Sources of Market failure

A
  • Monopoly power
    • Asymmetric information
    • Externalities
    • Public goods - Often lead to free-rider
      *Non-rival: A good for which the marginal cost of its provision to an additional consumer is zero
      *Non-excludable: You cant exclude someone from consuming, so cant charge for its use.
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12
Q

Replacement Effect (Monopolists view of innovation)

A

*Monopoly provides less incentive to innovate than a competitive industry.
*This is because new market entrants see the entire profit increase of entering the market, whilst monopoly’s new profit is destrys old profits.
*(Arrow, 1962)

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13
Q

Cournout competition

A

*A fixed number of firms in the market
*All firms produce a homogeneous good
*Firms compete in terms of the quantities that they produce
*Firms do not cooperate

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14
Q

Nash equilibrium

A

The Nash Equilibrium is a component of game theory. It states that no player’s outcome can be determined by changing strategy. It was devised by 1994 Nobel Prize for Economics winner John Nash.

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15
Q

Efficiency Effect (Monopolists view of innovation)

A

*As with ‘Replacement effect’, however introduces the risk of a new market entrant entering as a low-cost firm in a duopoly.
*Now the cost of not innovating is losing the monopoly and its business.
*(Gilbert and Newbury, 1982)

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16
Q

Innovation vs Competition

A

*Neck-and-neck firms have the same technology
*Lead-and-follower firms have different technologies
*Low competition - limited motivation for neck-and-neck innovation as they are already recieving moderate profits.
*As competition increases, firms raise innovation to “escape competition”.
*In high competition, firms have conducted significant innovation, leading to more lead-follower industries, so there is less motivation to innovate (Schumpetarian efffect).

17
Q

Optimal patent length

A

During the life of the patent, innovators earn profit area A
Patent expires in T years, firms will choose x(T) research intensity
*Present value for A for T years is V(x, T)
*Cost of research activity is r(x)
*So net gain to firm is V(x, T) - r(x), we want to maximise this gain - x
(T)
When the patent expires, consumers gain surplus A, plus B (Formerly static deadweight loss)
*The present value of A+B in T years is CS(x, T)
*Optimal patent length maximises:
V[x
(T), T] - r[x
(T)] + CS[x*(T)]
*The optimal patent length is positive but finite
*Optimal patent length is shorter the more elastic demand is, or the lower the cost of R&D

18
Q

Optimal patent breadth

A

*Patents must be broad enough to prevent firms inventing around other patents.
*Patent lenght and breadth depends on market conditions: The more competitive, the longer, narrower patents should be (Denicolo, 1996)

19
Q

Efficiency: Pareto, Productive, Allocative, Dynamic

A
20
Q

Cumulative innovations

A

Cumulative innovation:
* A single innovation leads to several 2nd generation innovations (Or applications of the original innovation)
* A 2nd generation product requires many existing products
○ Anti commons problem: Everyone will want a piece of the innovators profits.
○ Double marginalisation. (Each firm in chain adds their margins.
○ Solution is vertical integration/consolidation.
And patent pools: Compile related patents into a pool to perform joint licensing as a one stop shop.

21
Q

Sequential innovations

A

Sequential innovation:
Different innovators sequentially developing on the previous innovation.
This leads to the ‘Hold up problem’:
* Due to the sunk cost nature of R&D investment, once you have invested you are exposed to the other parties opportunistic behaviours. So B doesn’t invest, and A will only invest if v1>c1
Because of the hold-up problem, a broad patent covering later developments of an innovation is not more efficient than a sequence of narrow patents.

22
Q

Cournot licensing

A

Pro:
* Increases the use of knowledge (benefit for both innovators & consumers)
* If a firm licenses its lower cost technology to a high cost firm, so long as fee<P-C, everyone is happy!

Con:
* Encourages the creation of alliances between firms that affect production & pricing decisions (anti-competitive practice; higher prices; loss for consumers)
*Will not happen if competition is Bertrand

23
Q

Types of Diffusion

A

Technology Diffusion
- Adoption of a good by new users in new places
Knowledge diffusion
-Where ideas spread from one agent to another

24
Q

Absorptive capacity

A

You need to already be at the forefront to actually understand external knowledge.

25
Q

Spillover summary

A
26
Q

Drivers of diffusion.

A