Topic 7 Flashcards

1
Q

User-Centered Design

A

A design method focusing on the users: needs, wants, limitations, thoughts, values and beliefs.

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2
Q

5 Stages of UCD

A
  1. Research 2. Concept 3. Design 4. Implementation 5. Launch
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3
Q

Define: Usability

A

How easy it is to use a product or system

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4
Q

List: Usability Objectives

A

Usefulness, Effectiveness (how good the product is at doing its job), Attitude, Efficiency (how much effort the product uses to do its job), Learnability (how easy it is to learn)

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5
Q

List: Characteristics of a Good Interface

A

Simplicity, intuitive, visibility, feedback, affordance, mapping, constraints.

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6
Q

Define: User Population

A

Group expected to use the product

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7
Q

Define: Classification of User

A

Grouping people based on common characteristics ie. gender, age, etc.

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8
Q

Define: Personae, secondary personae & anti personae

A

Personae: fictional character representative of the user population
Secondary Personae: Not target market but a group whose needs should be met
Anti Personae: People who are not being targeted

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9
Q

Define: Scenario

A

A fake situation for personae to interact with.

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10
Q

List: Strategies for UCD

A

Field research, observation, questionnaires, focus groups, affinity diagraming, participatory design sessions, natural environment, and usability labs.

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11
Q

Define: Four Pleasure Frame Work

A

Physiopleasure: pleasure produced from physical interactions with a product ie. touch
Sociopleasure: pleasure from belonging to a community or group
Psychopleasure: pleasure from being made to feel smart about a product
Ideopleasure: The pleasure that comes from doing the morally/ethically correct thing.

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12
Q

Define: Designing for Emotion

A

Visceral: Look of a product
Behavioral: Function of a product
Reflective: The stories and emotions a product holds.

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13
Q

Define: ACT - Beyond Usability

A

Attract: Catch your eye
Converse: Interaction with the product
Transact: Purchase of the product

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