Topic 5 Flashcards

1
Q

Define: Invention

A

A novel way of solving a problem

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2
Q

Define: Lone Inventor

A

Works in or outside a company often hyper-focused on a single product.

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3
Q

Define: Product champion

A

Individuals/groups who believe in a product, often well connected.

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4
Q

List: Drivers of Invention

A

Personal interest, constructive discontent, scientific/technical curiosity, commercial necessity, Desire to help others.

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5
Q

List: IP - Types and Uses

A
Copyright - Art
Trademark - Branding
Servicemark - Service
Registered - Appearance
Patent - Invention
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6
Q

Define: Innovation

A

Successful commercialization of an invention to the marketplace.

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7
Q

List: Hurdles to Innovation

A

Marketability, financial support, need, price, risk, resistance to change.

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8
Q

Define: Sustaining Vs. Disruptive Innovation

A

Sustaining: Increases the lifecycle of a product
Disruptive: changes how a task is done.

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9
Q

List: Innovation Strategies

A

Architectural innovation - Changes the location/layout of the parts.
Modular - Adds/changes one or more of the components
Incremental - Small improvments to existing products
Radical - Completely new ideas (paradigm shift)

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10
Q

List: Strategies for Innovation

A

Act of Insight: Light bulb moment
Adaption: Taking ideas from one field and applying them in another.
Analogy: Making a product function like something else
Technology Transfer: Applying tech in a new way
Chance: Accident (ie. penicillin)
Technology Push: New tech changes the product
Market Pull: Changes based on consumer demand.

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11
Q

List: Stakeholders in Innovation

A

Lone Inventor, Product Champion, Investor

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12
Q

Outline: Product lifecycle

A

Research and development, Introduction, Growth, Maturity, Decline

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13
Q

List: Life Cycle Extension Strategies

A

Advertising, price reduction, product versioning, exploring new markets, new packaging

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14
Q

List & Define: Obsolescence - Types

A

Style: product goes out of fashion
Functional: product stops working
Planned: intentional deterioration of the product
Technological: new technologies make the product obsolete

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15
Q

List: Reasons a Product Diffuses into the Marketplace

A

Relative advantage, compatibility, complexity, observability, trialability.

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16
Q

List: Adopter Groups - Rogers

A

Innovators, Early adopters, Early majority, Late majority, Laggards

17
Q

List: Catagories of Design Specifications

A

Aesthetics, cost, customer requirements, environment, size, safety, performance, material, manufacture.

18
Q

List: Catagories of Marketing Specifications

A

Target market, target audience, market analysis, user need, competition.

19
Q

List: Research Methods

A

Literature search, user trial, user research, expert appraisal.