Topic 5: Object Perception Flashcards

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1
Q

Object Recognition

A

the ability to identify objects

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2
Q

Inverse Projection Problem

A

the idea that a particular image on the retina could have been caused by an infinite number of different objects

this means that the retinal image does not unambiguously specify a stimulus

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3
Q

Viewpoint Invariance

A

the condition in which object properties don’t change when viewed from different angles

responsible for our ability to recognize objects when viewed from different angles

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4
Q

Perceptual Organization

A

the process by which small elements become perceptually grouped into larger objects

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5
Q

Grouping

A

in perceptual organization, the process by which visual events are “put together” into units or objects

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6
Q

Segregation

A

the process of separating one area or object from another

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7
Q

Gestalt Psychologists

A

an approach to psychology that developed as a reaction to structuralism

the Gestalt approach proposes principles of perceptual organization and figure-ground segregation and states that “the whole is different than the sum of its parts”

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8
Q

Structuralism

A

the approach to psychology, prominent in the late 19th and early 20th centuries, that postulated that perceptions result from the summation of many elementary sensations

the Gestalt approach to perception was, in part, a reaction to structuralism

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9
Q

Apparent Movement

A

an illusion of movement that occurs when two objects separated in space are presented rapidly, one after another, separated by a brief time interval

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10
Q

Illusory Contours

A

contour that is perceived even though it is not present in the physical stimulus

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11
Q

Principles of Perceptual Organization

A

principles describe how elements in a scene become grouped together

many of these principles were originally proposed by the Gestalt psychologists, but new principles have also been proposed by recent researchers

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12
Q

Principle of Good Continuation

A

points that, when connected, result in straight or smoothly curving lines are seen as belonging together, and the lines tend to be seen in such a way as to follow the smoothest path

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13
Q

Pragnaz

A

a Gestalt principle of perceptual organization that states that every stimulus pattern is seen in such a way that the resulting structure is as simple as possible

also called the principle of good figure or the principle of simplicity

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14
Q

Principle of Similarity

A

similar things appear to be grouped together

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15
Q

Principle of Proximity

A

things that are near each other appear to be grouped together

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16
Q

Principle of Common Fate

A

things that are moving in the same direction appear to be grouped together

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17
Q

Principle of Common Region

A

elements that are within the same region of space appear to be grouped together

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18
Q

Principle of Uniform Connectedness

A

a connected region of the same visual properties, such as lightness, color, texture, or motion, is perceived as a single unit

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19
Q

Figure-Ground Segregation

A

the perceptual separation of an object from its background

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20
Q

Figure

A

when an object is seen as separate from the background (the “ground”), it is called a figure

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21
Q

Ground

A

in object perception, the background is called the ground

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22
Q

Reversible Figure-Ground

A

a figure-ground pattern that perceptually reverses as it is viewed, so that the figure becomes the ground and the ground becomes the figire

the best known reversible figure-ground pattern is Rubin’s vase-face pattern

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23
Q

Border Ownership

A

when two areas share a border, as occurs in figure-ground displays, the border is usually perceived as belonging to the figure

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24
Q

Figural Cues

A

visual cues that determine how an image is segregated into figure and ground

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25
Q

Recognition By Components (RBC) Theory

A

theory that states that objects are comprised of individual geometric components called geons, and we recognize objects based on the arrangements of those geons

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26
Q

Geons

A

according to recognition by components (RBC) theory, individual geometric components that comprise objects

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27
Q

Scene

A

a view of a real-world environment that contains (a) background elements and (b) multiple objects that are organized in a meaningful way relative to each other and the background

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28
Q

Gist of a Scene

A

general description of a scene

people can identify most scenes after viewing them for only a fraction of a second, as when they flip rapidly from one TV channel to another

it takes longer to identify the details within a scene

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29
Q

Persistence of Vision

A

a phenomenon in which perception of any stimulus persists for about 250 ms after the stimulus is physically terminated

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30
Q

Visual Masking Stimulus

A

a visual pattern that, when presented immediately after a visual stimulus, decreases a person’s ability to perceive the stimulus

this stops the persistence of vision and therefore limits the effective duration of the stimulus

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31
Q

Global Image Features

A

information that may enable observers to rapidly perceive the gist of a scene

features associated with specific types of scenes include degree of naturalness, degree of openness, degree of roughness, degree of expansion, and color

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32
Q

Regularities of the Environment

A

characteristics of the environment that occur regularly and in many different situations

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33
Q

Physical Regularities

A

regularly occurring physical properties of the environment

for example, there are more vertical than horizontal orientations in the environment than oblique (angled) orientations

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34
Q

Light-From-Above Assumption

A

the assumption that light usually comes from above, which influences our perception of form in some situations

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35
Q

Semantic Assumptions

A

characteristics associated with the functions associated with different types of scenes

these characteristics are learned from experience

for example, most people are aware of the kinds of activities and objects that are usually associated with kitchens

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36
Q

Scene Schema

A

an observer’s knowledge about what is contained in typical scenes

an observer’s attention by knowledge of what is usually found in the scene

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37
Q

Likelihood Principle

A

the idea proposed by Helmholtz that we perceive the object that is most likely to have caused the pattern of stimuli we have received

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38
Q

Unconscious Principle

A

the idea proposed by Helmholtz that some of our perceptions are the result of unconscious assumptions that we make about the environment

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39
Q

Bayesian Influence

A

a statistical approach to perception in which perception is determined by taking probabilities into account

these probabilities are based on past experiences in perceiving properties of objects and scenes

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40
Q
A
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41
Q

Prior Probability

A

in Bayesian influence, a person’s initial estimate of the probability of an outcome

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42
Q

Likelihood

A

in Bayesian influence, the extent to which the available evidence is consistent with a particular outcome

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43
Q

Predictive Coding

A

a theory that describes how the brain uses our past experiences to predict what we will perceive

44
Q

Lateral Occipital Complex (LOC) Area

A

area of the brain that is active when a person views any kind of object – such as an animal, face, house, or tool – but not when they view a texture, or an object with the parts scrambled

45
Q

Fusiform Face Area (FFA)

A

an area in the human inferotemporal (IT) cortex that contains neurons that are specialized to respond to faces

46
Q

Prosopagnosia

A

a form of visual agnosia in which the person can’t recognize faces

47
Q

Extrastriate Body Area (EBA)

A

an area of the temporal lobe that is activated by pictures of bodies and parts of bodies

48
Q

Parahippocampal Place Area (PPA)

A

an area in the temporal lobe that is activated by indoor and outdoor scenes

49
Q

Spatial Layout Hypothesis

A

proposal that the parahippocampal cortex responds to the surface geometry or geometric layout of a scene

50
Q

Binocular Rivalry

A

a situation in which one image is presented to the left eye, a different image is presented to the right eye, and perception alternates back and forth between the two images

51
Q

Neural Mind Reading

A

using a neural response, usually brain activation measured by fMRI, to determine what a person is perceiving or thinking

52
Q

Multivoxel Pattern Analysis

A

in neural mind reading, a technique in which the pattern of activated voxels is used to determine what a person is perceiving or thinking

53
Q

Decoder

A

a computer program that can predict the most likely stimulus based on the voxel activation patterns that were previously observed in the calibration phase of neural mind reading

54
Q

Expertise Hypothesis

A

the idea that human proficiency in perceiving certain things can be explained by changes in the brain caused by long exposure, practice, or training

55
Q

What kind of information is required to identify a distal stimulus?

A

light sources: primary (sun, light bulbs), secondary (moon, walls)

reflectance of surfaces: proportion of light reflected; absorption spectra: surfaces absorb certain wavelengths

surface orientation: position of surface causes different amount of light to fall on it/reflect off it

viewing position: scene appears different from different viewing angles

56
Q

What is the inverse projection problem?

A

how do you go from the proximal stimulus to identifying the distal stimulus?

“uncreate” the image, using reverse geometry?

retinal image is 2-D, real world is 3-D

any 2-D image may have many potential 3-D sources that created it (underdeterminism)

but the visual system selects the proper interpretation (most of the time)

how does it do this?

57
Q

What is contour?

A

border between light and dark areas in an image

58
Q

What is the Ganzfeld (“total field”) experiment on contour detection?

A

sort of sensory deprivation; developed to test for telepathic communication

translucent ping-pong ball halves placed over eyes; headphones deliver white noise

causes some observers to “blank out” or hallucinate

sharp luminance contours must be important to visual system

59
Q

What are microsaccades?

A

minute, involuntary, almost imperceptible eye movements that occur during fixations; purpose seems to be to change the position of the image on the retina

60
Q

What is the Pritchard (1961) experiment on dynamic stimuli?

A

observers wore contact lenses with attached device

projected constant image onto retina

image disappeared within ~3 seconds

eye responds best to changing stimuli; static pattern will quickly fade from view

61
Q

What is the basis of Gestalt psychology?

A

movement could be produced by a succession of stationary stimuli

62
Q

What is the motto of Gestalt psychology?

A

“the whole is different than the sum of its parts”

63
Q

What are illusory contours?

A

contours not present on the retina, but still affect contour perception

end-stopped cell are activated by illusory contours

64
Q

What are the general properties of figures as stated in figure-ground segregation?

A

appear to be in front

are smaller

have well-defined shape

are meaningful

have more detail

differ from background in lightness

65
Q

What is the law of proximity/nearness?

A

things near to each other tend to be grouped together

66
Q

What is the law of similarity?

A

similar things tend to be grouped together

67
Q

What is the law of good continuation?

A

points that, if connected, would result in either straight or smoothly curving lines, tend to be seen as belonging together; and lines tend to follow the smoothest path

68
Q

What is the law of closure?

A

a space enclosed by a contour (real or illusory) tends to appear as a figure

69
Q

What is the law of common fate?

A

things that are moving in the same direction tend to be grouped together

70
Q

What is the law of meaningfulness/familiarity?

A

things that are meaningful or familiar tend to form groups

71
Q

What is the law of pragnanz?

A

“good figure” or “simplicity”

every stimulus pattern is seen in such a way that the resulting structure is as simple as possible

72
Q

What are the pros and cons of Gestalt psychology?

A

pro: holistic approach

cons: operates post hoc (not good for predictions), not good at explanations, vague definitions (simplicity)

73
Q

What is recognition?

A

perceiving something as previously known

74
Q

What is identification?

A

naming or classifying an object

75
Q

What are template theories of object perception?

A

compare input to a model or “template” stored in memory

stimulus categorized by exact match

76
Q

What are the pros of template theories?

A

successfully used by machines

e.g., MICR numbers at the bottom of a cheque

77
Q

What are the cons of template theories?

A

intolerant to variations in a stimulus

too many templates required

cannot handle novel stimuli

cannot handle context

78
Q

What are feature-based theories of object perception?

A

Pandemonium (Selfridge, 1959)

stage 1: “image demon” gets sensory input (has a big eye)

stage 2: “feature demons” analyze input in terms of features (each have a t-shirt with symbol they’ll shout if they see their symbol)

stage 3: “cognitive demons” determine which groups of features are present (also have a t-shirt, listening to their features so they shout)

stage 4: “decision demon” identifies pattern by listening for cognitive demon shouting the loudest (listen to the loudest demon)

79
Q

What are the pros of feature-based theories?

A

evidence: “feature-detectors” physiologically relate to cells in visual system

can identify wide range of stimuli – just specify component features

80
Q

What are the cons of feature-based theories?

A

doesn’t define “feature”: single line segment? two lines forming an angle? curved line?

cannot handle Gestalt organizational principles: when is a row of dots a line?

cannot handle context

what about real-life/3-D objects?

81
Q

What is the computational approach?

A

multi-stage approach that applies precise mathematical formulas

82
Q

What is the primal sketch stage in the computational approach?

A

image analyzed to determine “primitives”: contours, object edges

based on natural constraints: consistent, universal properties of the world

e.g., changes in luminance at borders are abrupt; fuzzy border doesn’t delineate a different object – it’s a property of shading

83
Q

What is the 2 1/2-D sketch stage in the computational approach?

A

primitives are grouped (e.g., via Gestalt principles), and processed using depth information

structured with reference to the observer’s point of view

84
Q

What is the 3-D model representation stage in the computational approach?

A

3-D component parts and their relations are determined, and matched to stored knowledge to identify object

is independent of viewing angle/point of view

only this last stage is available to consciousness

85
Q

What are the pros of the computational approach?

A

can be highly accurate

takes world knowledge into account, top-down processing

86
Q

What are the cons of the computational approach?

A

difficult to identify neural circuits for this processing

87
Q

What is recognition by components?

A

basis: visual scene can be decomposed into basic elements that are constant

components called “geons” (geometric icons): 36 basic volumetric shapes that can be modified (length, width, etc.), and yet remain identifiable (cylinder, brick, cone)

88
Q

What is the principle of componential recovery?

A

if an object’s geons can be determined, then the object can be identified – even if the object is partially obsured

89
Q

What are the pros of recognition by components?

A

has well-defined features

can handle variation, novel stimuli

90
Q

What are the cons of recognition by components?

A

cannot handle context

may be too broad – objects also differ in their details

not all 3-D objects easily decompose into parts (e.g., puddle)

91
Q

What is shape constancy?

A

perceived shape of an object remains constant despite variations in orientation

knowledge of depth is important (indicates orientation of object), as is assumption of rigidity

92
Q

What is the objective view?

A

what is the real shape of the object?

distal stimulus

93
Q

What is the projective view?

A

what is the shape of the image on the retina?

proximal stimulus

94
Q

What was the Thouless (1931) experiment on shape constancy?

A

observers viewed a circle at different angles

task: match retinal images with given ellipses

observers never produced correct projective view; there was always some shape constancy at work

critical factor in shape constancy: knowing your viewing angle/orientation of the object

95
Q

What is bottom-up processing?

A

data-driven, data-based

incoming sensory stimuli are gathered by receptors and combined into a whole

representation created via Gestalt laws

96
Q

What is top-down processing?

A

conceptually driven, knowledge-based

higher-level cognitive processes like memories, beliefs, or expectations affect interpretations of (possibly ambiguous) stimulus input gathered by the senses

may tell us “where to look”

97
Q

What is perceptual priming?

A

perceiving and identifying an object is affected by previous experience with that object (or another one similar in form)

e.g. seeing the word boat will subsequently enhance processing of the word goat

98
Q

What is a perceptual set?

A

predisposition to interpret a stimulus in a particular way, based on past experience of knowledge

e.g., Stroop effect: you can’t help but read the words

99
Q

What are schemas?

A

mental structures that help us organize the world into a coherent, meaningful whole

are learned, thus affected by context, culture, and experience

100
Q

What is pareidolia?

A

illusion or misperception involving a vague or obscure stimulus being perceived as something clear and distinct

101
Q

Why is a balance needed between top-down and bottom-up processing?

A

only top-down –> see only what you expect to see, even if it differs from reality

only bottom-up –> you can’t use anything you’ve learned about the (perceptual) world

102
Q

What is telepathy?

A

direct mind-to-mind communication

103
Q

What is clairvoyance?

A

perception of distant events, beyond the range of vision

104
Q

What is precognition?

A

perception of future events (not just guessing)

105
Q

What is telekinesis/psychokinesis?

A

acting upon objects directly with the mind