topic 5 Flashcards
Q: What is punishment in behavioral psychology?
A: Punishment occurs when a behavior is followed by an immediate consequence that results in the weakening of the behavior, making it less likely to occur in the future.
Q: What are the two main effects of consequences on behavior?
A:
- Reinforcement increases behavior.
- Punishment decreases behavior.
Q: What is positive punishment?
A: Positive punishment involves adding something aversive after a behavior occurs to decrease the likelihood of that behavior happening again in the future.
Q: What is negative punishment?
A: Negative punishment involves removing something appetitive (desirable) after a behavior occurs to decrease the likelihood of that behavior happening again in the future.
Q: Define punishment and punisher in behavioral psychology.
A:
Punishment: The procedure of providing consequences for a behavior that decreases its probability in the future.
Punisher: Any event or stimulus that follows an operant response and decreases its future probability.
Q: What is the difference between a positive punisher and a negative punisher?
A:
Positive punisher: A stimulus that is presented after a behavior to decrease its future occurrence.
Negative punisher: A stimulus that is removed after a behavior to decrease its future occurrence.
Q: What are two key considerations when using punishment?
- Punishers are defined by their effect on behavior—if a stimulus does not decrease behavior, it is not a punisher.
- People and animals tend to escape or avoid punishers whenever given the opportunity.
Q: What is the Premack Principle?
A: The Premack Principle states that a high-probability behavior can reinforce a low-probability behavior, making the low-probability behavior more likely to occur.
Q: How does the Premack Principle increase the likelihood of a low-probability behavior?
A: If a low-probability behavior must be completed before a high-probability behavior can occur, the low-probability behavior becomes more likely over time.
Q: Give an example of the Premack Principle in action.
A: If someone must play the piano (low-probability behavior) before drinking coffee (high-probability behavior), they will be more likely to play the piano in the future.
Q: Can a low-probability behavior reinforce a high-probability behavior?
A: No, low-probability behaviors do not reinforce high-probability behaviors.
Q: What is the Premack Principle for Punishment?
A: It states that a low-probability behavior can punish a high-probability behavior, making the high-probability behavior less likely to occur.
Q: How does a low-probability behavior punish a high-probability behavior?
A: If the low-probability behavior must be completed after the high-probability behavior, the high-probability behavior becomes less likely over time.
Q: Give an example of the Premack Principle for Punishment.
A: If drinking coffee (high-probability behavior) is followed by playing piano (low-probability behavior), the person may be less likely to drink coffee in the future.
Q: Can a high-probability behavior punish a low-probability behavior?
A: No, high-probability behaviors do not punish low-probability behaviors.
Q: What is contingency in relation to punishment?
A: Contingency refers to the degree of correlation between a behavior and its consequence. A punisher follows the behavior consistently, leading to stronger learning.
Q: How does high contingency affect punishment?
A: High contingency creates a strong predictive association between the behavior and the punisher, leading to strong learning and behavior reduction.
Q: How does low contingency affect punishment?
A: Low contingency results in a weak or inconsistent association between the behavior and the punisher, leading to weaker/slower learning.
Q: In an experiment with rats, what were the effects of contingent vs. non-contingent punishment?
A:
Control Group: No shocks, continued pressing the lever.
NC Shock Group: Non-contingent shocks, had a moderate effect.
Punishment Group: Contingent shocks, led to the greatest suppression of lever pressing.
Q: What is contiguity in punishment?
A: Contiguity refers to the nearness of events in time (temporal contiguity) or space (spatial contiguity) between behavior and punishment.
Q: How does temporal contiguity impact learning?
A: If a punisher is delivered immediately after the behavior, learning occurs faster. Delayed punishment weakens learning.
Q: What happens if the delay between behavior and punishment increases?
A: The larger the delay, the weaker the learning effect, making punishment less effective.
Q: What does the punishment suppression ratio graph suggest?
A:
0” delay (immediate punishment) = strongest suppression of behavior.
2” delay = moderate suppression.
30” delay = weakest suppression (least effective punishment).
Q: What is intensity in relation to punishment?
A: Intensity refers to the magnitude or severity of a punisher. More intense punishers produce stronger learning.