Third section Flashcards

1
Q

Things that can affect performance

A

Physical fatigue, arousal, and motivation

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2
Q

What does cerebellum damage cause

A

decreased learning

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3
Q

Supramarginal gyrus

A

forearm/hand , encoding of movement errors, involved in proprioception for action and visual motor transformations

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4
Q

Superior parietal lobule

A

encoding of reaching errors between proprioception and vision

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5
Q

posterior frontal cortex

A

working memory and aiming strategies

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6
Q

The posterior lobe of the cerebellum

A

involved in learning from movement errors and adapting the body to the environment

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7
Q

Blocked Practice

A

improves performance during practice

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8
Q

Random practice

A

improves how much learning we retain

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9
Q

Varied VS constant practice

A

Constant - One skill at a time
Variable - One random sequence repeated

Constant is good for special skills (like free throw shooting)

Varied aids in retention, may decrease short term performance

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10
Q

Augmented feedback

A

Feedback from an external source (video, instructor, coach etc)

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11
Q

Knowledge of results

A

Goal outcome-focused
Often redundant
Provided as a score
used in lab research

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12
Q

knowledge of performance

A

Movement pattern-focused
distinct from inherent feedback
Kinematic information
often provided in everyday activities

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13
Q

Tapered feedback

A

Lots of feedback in early learning, progressively withdraw feedback as the learner becomes skilled

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14
Q

Instant feedback vs Delayed feedback

A

Delayed feedback results in better retention, as there is less depenancy

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15
Q

Terminal, Concurrent, and guidance

A

Terminal (no instant feedback, no guidance) leads to best performance despite worst practice.

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16
Q

Summary feedback

A

after a series of trials, informs about each attempt
causes a focus on proprioception

17
Q

Average feedback

A

after a series of trials, information about average performance
caused information about what needs to change

18
Q

Dorsal stream

A

“where pathway” uses vision for action guidance

19
Q

Ventro dorsal stream

A

Visuomotor transformations for grasping, also important in interpreting the actions of others

20
Q
A