Thinking (8) Flashcards

1
Q

Cognition

A

The mental activity that includes thinking and the understandings that result from thinking.

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2
Q

Thinking

A

Knowledge about the world is stored in the brain in representations, and thinking is the mental manipulation of these representations.

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3
Q

Analogical representations

A

Mental representations that have some of the physical characteristics of objects; they are analogous to the objects.

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4
Q

Symbolic representations

A

Abstract mental representations that do not correspond to the physical features of objects or ideas.

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5
Q

Concept

A

A category, or class, of related items; it consists of mental representations of those items.

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6
Q

Prototype model

A

A way of thinking about concepts: within each category, there is a best example – a prototype – for that category.

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7
Q

Exemplar model

A

A way of thinking about concepts: all members of a category are examples (exemplars); together, they form the concept and determine category membership.
The exemplar model assumes that, through experience, people form fuzzy representations of a concept because there is no single represation of any concept. And the exemplar model accounts for the observation that some category members are more prototypical than others.

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8
Q

Stereotypes

A

Cognitive schemas that allow for easy, fast processing of information about people based on their membership in certain groups.
E.g. gender roles, a type of schema that operates at the unconscious level.

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9
Q

Script

A

A schema that direct behaviour over time within a situation. Dictate appropriate behaviours and the sequence in which they are likely to occur. What is viewed as appropriate is shaped by culture.
These are likely to affect children’s behaviour when they are older. Have adaptive element, because they usually work well, they minimise the amounts of attention required to navigate familiar environments.

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10
Q

Decision making

A

Attempting to select the best alternative from among several options. Usually, we identify important criteria and determine how well each alternative satisfied these criteria.

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11
Q

Problem solving

A

Finding a way around an obstacle to reach a goal.

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12
Q

Heuristics

A

Shortcuts (rules of thumb or informal guidelines) used to reduce the amount of thinking that is needed to make decisions. Often occurs unconsciously. Useful partly because it requires minimal cognitive resources and allows us to focus our attention on other things – adaptive.
Can result in biases, which may lead to errors, faulty decisions, etc.

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13
Q

Anchoring

A

The tendency, in making judgements, to rely on the first piece of information encountered or information that comes most quickly to mind.

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14
Q

Framing

A

In decision making, the tendency to emphasise the potential losses or potential gains from at least one alternative. Research indicates that people may way losses and gains differently, placing emphasis on the costs – loss aversion.

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15
Q

Availability heuristic

A

Making a decision based on the answer that most easily comes to mind.

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16
Q

Representativeness heuristic

A

Placing a person or an object in a category if that person or object is similar to one’s prototype for that category. We use this when we base a decision on the extent to which each option reflects what we already believe about a situation.
We usually ignore base rate when using this heuristic.

17
Q

Somatic markers

A

Bodily reactions that arise from the emotional evaluations of an action’s consequences. May guide people to engage in adaptive behaviours.

When people have damage in the middle of the prefrontal region, they are often insensitive to somatic markers.

18
Q

Affective forecasting

A

The tendency for people to overestimate how events will make them feel in the future (both positive and negative events).

19
Q

Restructuring

A

A technique that consists of representing the problem in a novel way. Ideally, the new view reveals a solution that was not visible under the old problem structure.

20
Q

Mental sets

A

Previous mental strategies, problem-solving strategies that have worked in the past. They are often useful, but sometimes make it difficult to find the best solution.

21
Q

Functional fixedness

A

In problem solving, having fixed ideas about the typical functions of objects. To overcome this, the solver needs to reinterpret an object’s potential function.

22
Q

Insight

A

The sudden realisation of a solution to a problem.

23
Q

Language

A

A system of communication using sounds and symbols according to grammatical rules. Can be viewed as a hierarchical structure. Sentences can be broken down into smaller units, etc etc.

24
Q

Morphemes

A

The smallest language units that have meaning, including suffixes and prefixes. Each word consists of one or more morphemes.

25
Q

Phonemes

A

The basic sounds of speech, the building blocks of language.

26
Q

Aphasia

A

A language disorder that results in deficits in language comprehensions and production. Most strokes that cause aphasia occur in the left hemisphere.

27
Q

Broca’s Aphasia

A

The are of the brain that produces speech, Broca’s area, is located in the left hemisphere. When it is damaged, people develop Broca’s aphasia, which interrupts their ability to speak. Patients can understand what is said to them, and can move their lips and tongues, but cannot form words or put one word together with another to form a phrase.

28
Q

Wernicke’s area

A

An area of the left hemisphere where the temporal and parietal lobes meet, involved in speech comprehensions. Patients can speak fluently, but what they say is nonsensical. They have trouble understanding the meaning of words.

29
Q

Linguistic relativity theory

A

The claim that language determines thought. Does not appear to be true.

30
Q

Telegraphic speech

A

The tendency for toddlers to speak using rudimentary sentences that are missing words and grammatical markings but follow a logical syntax and convey a wealth of meaning.