Theorists Flashcards

1
Q

PROPPS THOERY

A

Typical characters to exist in a narrative

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2
Q

Todorovs narrative theory

A

Typical narrative follows a three part structure
Equilibrium
Disruption
New equilibrium

Could link to KOTV

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3
Q

Semiotic theory Barthes

A

Hermeneutic codes/enigma code
Any mysterious part of a media text that engages an audience

Symbolic code
Image represents something else bats= vampires

Semantic codes
Understand have a hidden meaning or connotations colour red and black semantic codes for horror

Proairetic/action codes
Something is going to happen as a result

Cultural/ referential codes
Beyoncé antebellum dresses hard to understand sometimes

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4
Q

Levi Strauss binary opposites

A

Represented as opposites

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5
Q

Gauntletts theory of identity

A

1 get their identity through media products
2 did have simple representations of people stereotypical super human

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6
Q

Van zoonen

A

Ideas about gender through discourse (media)
Ideas about gender change depending on historical and cultural contexts
Women are objectified in the media
Believes we live in a patriarchal culture
Men’s bodies are spectacles admire while women’s are something you should lust

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7
Q

Hesmondhalgh cultural industries

A

Minimise risks and maximise profit
Be vertically and horizontally integrated
Work across a variety of media platforms and technologies
Focus on popular genres

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8
Q

Butlers theory of gender performativity

A

Biological sex and gender which is a social construct
Performing certain activities makes you feel more masculine or feminine

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9
Q

Livingston and Lunt regulation

A

Regulating media is hard
Protect once 18 should watch and consumer whatever they want
Easy to get hold of it
Impossible to control
Powerful companies can avoid regulations

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10
Q

Fandom theory Jenkins

A

Fans play a key role in the media
Distribute by sharing, interpret
Textual patching audiences taking a media product and remaking or reworking it to create their own meaning
Improvement in domestic technology

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11
Q

Postmodernism Baudrillard

A

Features
1) Irony
2) parody/homage
3) bricolage, sampling
4) Intertextual reference
5) Fragmented narrative
6) self reflexivity aware in a media product
7) what ifs
8) loss of reality lack of versimiltude amount of realism surrealism

Theory:

Reality vs fictional
Now in a world of a fakeness
Heightened reality
Artificial copies= simulacra no link to orange it’s Fanta
Simulacra hard to tell apart from reality= hyperreality
Audiences order prefer simulacra to real life

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12
Q

Curran and seaton power in media industries

A

Media dominated by small numbers of companies
All about profit and power
Concentrated ownership results in lack of choice, lots of the same product
About more for some companies

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13
Q

Clay shirkey end of audience theory

A

Audiences no longer passive
Active Audiences like to interact, take part and like and comment
Development if technology

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14
Q

Banduras media effects

A

Bobo doll experiment
Children watching violent things means they’d copy behaviour

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15
Q

Gilroy postconoliaism

A

Still see effects of colonisation in the media now
People from ethnic minorities being showed as ‘other’
Dehumanised, not powerful or successful

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16
Q

bell hooks theory

A

Feminism is the struggle to end patriarchal oppression
Isn’t a life style choice need to be politically active
Women are not all discriminated against tied to ethnicity and class

17
Q

Steve Neal genre theory

A

Genres are made of repetition and difference
Conventional elements audiences enjoy this

18
Q

Gerbners cultivation theory

A

Repeat reps of groups and overtime the effects build up
Accept as realistic engrained into our brains
Manipulate and change our brains

19
Q

Halls Reception theory

A

Preferred
Oppositional
Negotiation

20
Q

Stuart halls representation theory

A

Media often use stereotypes reduce people to oversimplified cliches
Stereotypes result from inequality of power media owned by white rich men

21
Q

Uses and grats

A

Why audience choose to consume a product
1) Entertainment/escape
2) Education
3) Social interaction
4) Identification/Relatability