Theories Flashcards

1
Q

Porter’s 5 Forces:

A

Five major forces of competition determine industry structure and how economic value is divided among the industry players in an industry

–> Threat of New Entrants

–> Bargaining Power of Suppliers

–> Bargaining Power of Buyers

–> Threat of Substitute Products or Services

–> Rivalry Among Existing Competitors

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2
Q

Christensen’s Theory of Disruptive Innovation:

A

–> New, simpler, and cheaper products or services initially target a small, overlooked customer base

–> These innovations gradually improve and eventually disrupt established market leaders

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3
Q

Osterwalder’s business model canvas:

A

A strategic tool for developing and visualizing business models. It consists of nine key building blocks:

–> Customers: Who we serve

–> Value: What we offer

–> Channels: How we deliver

–> Relationships: How we interact

–> Revenue: How we make money

–> Resources: What we need

–> Activities: What we do

–> Partnerships: Who helps us

–> Costs: What it costs us

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4
Q

SWOT Analysis

A

A strategic planning tool used to identify and analyze the internal and external factors that can impact an organization’s success

–> Strengths: What we do well

–> Weaknesses: What we can improve

–> Opportunities: External factors we can use to our advantage

–> Threats: External factors that could harm us

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5
Q

VMOS Analysis

A

A strategic tool used to assess and prioritize opportunities or challenges based on their potential impact and feasibility

–> Visibility: How clear is the situation?

–> Momentum: How much progress has been made?

–> Opportunity: What are the potential benefits?

–> Solution: What actions can we take?

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6
Q

Porter’s Competitive Strategies:

A

Strategies that businesses can use to gain a competitive advantage within their industry

–> Cost Leadership: Be the cheapest

–> Differentiation: Be unique or special

–> Focus (Niche) Strategy: Target a specific group

–> Stuck in the Middle: Company lacks clear strategy, vulnerable to competitors; not cheapest or most unique

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7
Q

McFarlan’s Strategic Grid:

A

A framework used to assess and categorize information technology (IT) projects based on their strategic importance and level of management attention.

It consists of four quadrants:
–> Strategic Segment:
Depends on existing and new IS for competitive advantage

–> Turnaround Segment:
Current IS not beneficial, but future investment could improve competitiveness.

–> Factory Segment:
Relies on current IS, but further investment won’t enhance competitiveness.

–> Support Segment:
Doesn’t expect competitive advantage from IS, present or future.

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8
Q

Balanced Scorecard:

A

The Balanced Scorecard helps organizations align business activities to the vision and strategy, improve internal and external communications, and monitor performance against strategic goals

–> Financial Measures: Traditional financial metrics (e.g., revenue, profit)

–> Customer Perspective: Customer satisfaction and retention

–> Internal Business Processes: Efficiency and effectiveness of operations

–> Learning and Growth: Innovation and employee development

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9
Q

IS Affordance

A

–> IS Affordance: How technology helps users perform specific actions

–> Design Focus: Clear, consistent, and intuitive mapping of technology capabilities to user actions

–> Goal: Make technology easy to understand and use

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10
Q

Picture Framework

A

A tool for making complex information more accessible and understandable

–> People: What is the IT used for?

–> Inspiration: What other IT will serve as inspiration or analogy?

–> Context: Which social context is the IT to be used in

–> Technology: What technology will be used to implement the IT?

–> Users: Who are the users of the IT?

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11
Q

Gartner’s Emerging Tech Hype Cycle

A

Helps businesses understand the trajectory of emerging technologies and make informed decisions about investment and adoption

–> Innovation: Introduction of new tech

–> Hype Peak: Maximum excitement

–> Disillusionment: Real-world challenges arise

–> Understanding: Improved comprehension

–> Maturity: Wide adoption and productivity

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12
Q

TOE Framework

A

Helps businesses understand the various factors that influence the adoption and implementation of technological innovations

–> Technological Context: Characteristics of the technology

–> Organisational Context: Internal factors within the organization

–> Environmental Context: External factors outside the organization

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13
Q

Dynamic Capabilities Theory

A

Helps organizations build and leverage their internal and external competencies to achieve sustainable competitive advantage in dynamic and uncertain environments

–> Capabilities: Internal competencies

–> Absorptive Capacity: Ability to learn and apply new knowledge

–> Environmental Turbulence: External instability and change

–> Agility: Quick and effective response to change

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14
Q

Technology acceptance model (TAM)

A

Helps in understanding and predicting individuals’ acceptance and adoption of new technologies based on their perceptions of usefulness and ease of use

–> Perceived Usefulness: How valuable the system is perceived to be

–> Perceived Ease of Use: How easy it is perceived to be to use the system

–> Behavioural Intention to Use: Willingness to adopt and use the system

–> System Usage: Actual use of the system

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