Theories Flashcards

1
Q

Skinner (operant conditioning)

A

conditioning was more effective by manipulating behaviour towards a stimulus
rather than modifying the stimulus (trial n error)

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2
Q

Thorndikes law (s-r bond)

A

Law of exercise, effect and readiness

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3
Q

Banduras social learning theory

A

Learn from s/o by attention, retention, motor production and motivation

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4
Q

Fitts and Posner’s three stages of learning

A

Cognitive stage, associative stage, autonomous stage

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5
Q

Trait theory

A

Type A and B personality
Stable and unstable personality
Extroversion and introversion

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6
Q

Interactionist theory

A

Behaviour is a function of our personality and environment

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7
Q

Inverted U theory

A

As arousal increases so does performance but only to an optimum level.
Over arousal= decline (anxiety)

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8
Q

Catastrophe theory

A

As arousal increases so does anxiety, dramatic decline in performance
Somatic low and cognitive high improves performance

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9
Q

Drive theory

A

Relationship between arousal and performance is linear

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10
Q

Zone of optimal functioning

A

Perfect fun confident effortless

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11
Q

Instinct theory of aggression

A

Aggression is innate in everyone and needs to be released

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12
Q

Frustration aggression hypothesis

A

Frustration leads to aggression, success leads to catharsis, but punishment leads back to frustration

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13
Q

Aggressive cue hypothesis

A

Certain stimuli must be present for an athlete to act aggressive eg recognising a opp player u used to argue with

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14
Q

Social learning theory

A

We learn by copying aggression from
S/o

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15
Q

Social facilitation

A

Coactors and spectators can put pressure on novices or performers of complex skills, but increase professionals/simple skills’ performance

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16
Q

Steiners model of group effectiveness

A

Group performance declines due to motivation or coordination problems

17
Q

Ringelmann effect

A

The larger the group, the worse the performance (social loafing) due to motivational and coordination issues

18
Q

Craik and Lockharts level of processing memory

A

Athletes need to understand why they’re doing something to remember it (meaning).

19
Q

Wieners model of attribution

A

Ability, task difficulty, effort and luck
Only effort is controllable

20
Q

Vealeys model of sport confidence

A

Trait confidence and competitiveness
Subjective outcomes

21
Q

Banduras theory of self efficacy

A

If it is low, we’re more likely to avoid a activity, vice versa good performance