The Paradigm's Flashcards
1
Q
The three ages and the four paradigm’s
A
- Agricultural age
- Industrial age - 20th century
- Industrial economy
- Experience economy
- Information age - 21th century
- Knowledge economy
- Transformation economy
2
Q
The 4 industrial revolutions
A
- Industrial age
- 1st, mechanisation, waterpower, steampower
- 2nd, mass prod., assembly line, electricity
- Information age
- 3rd, Computer and automation
- 4th, Cyber physical systems
3
Q
Sociocultural changes of the industrial eco.
A
- Industrial revolution
- mass production
- electrification
- functionality
- machine aestethics
- the look of “available to the masses”
- building and products expressed the look of being produced by a machine
4
Q
Value creation during industrial eco.
A
- Efficient production - cost reductions
- faster
- less manual labor
- Product improvements
- continous improvements for mass prod.
5
Q
Sociocultural changes of the experience eco.
A
- Emanicipation of the 1960’s
- Black civil rights (M.L.King)
- Young culture (Beatles)
- Gay liberation
- Branded products
- A step away from the mass production - expressing lifestyle
- The change of efficiency to luxury and lifestyle (1980’s)
- “less is more” became “less is bore”
- The change from functionalism to formalism
- mass prod –> limited edition
- good quality –> aestethic recognizable
6
Q
Value creation of experience eco.
A
- Competing preoducts became similar
- Branding - stand out from the rest
- Market segmentation
- Tailored solutions
7
Q
Sociocultural changes in the knowledge economy
A
- The digital revolution
- analog - digital - smart
- Web 2.0
- online communities
- people reaffirm thier personality through creative expressions. Twitter etc.
- 1st paradigm: church
- 2nd paradigm: subcultures
- 3rd paradigm: online communities
- online communities
- The “sharing” economy
- online-platforms for sharing
- objects, places, skills, knowledge
- Also: “the access economy”
- company between customers
- bla bla car
- company between customers
- online-platforms for sharing
- The maker culture
- 3D printing
- DIY
- Open-source, hacker culture
8
Q
Value creation of knowledge eco.
A
- User knowledge
- Expert knowledge
- Knowledge about use
9
Q
Sociocultural change of the transformation economy.
A
- Concern about downsides from the first paradigm’s
- pollution
- global warming
- wealth disparity
- poor overseas labor condition
- Starting to appriciate products ethically and sustainabely produced and traded
- Social network’s make it hard for companies to hide for example poor labor conditions
10
Q
Value creation for transformation eco.
A
- Competence networks
- bottom-up approach, takes time to build.
- Parametric approach
- companies need to create platforms that local designers can shape to fit their needs
- Competences
- Designer approach from P3 not sufficient. Designers need to focus meaningful living rather than self-actualisation.
11
Q
Explain the Philips Ambient Experience
A
- Computer Tomography Scanning.
- Patients need to be still for a good image
- High patient anxiety
- 1st Paradigm approach
- Improved tech -> better image quality
- 2nd Paradigm approach
- Improved experience -> less movement on patients
- color light
- sound
- projected images
- Improved experience -> less movement on patients
In the article “changing your hammer: the implications of paradigmatic innnovation for design practice” by Gardien, Hummels Djajadinigrat and brombacher