The Paradigm's Flashcards

1
Q

The three ages and the four paradigm’s

A
  • Agricultural age
  • Industrial age - 20th century
    • Industrial economy
    • Experience economy
  • Information age - 21th century
    • Knowledge economy
    • Transformation economy
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2
Q

The 4 industrial revolutions

A
  • Industrial age
    • 1st, mechanisation, waterpower, steampower
    • 2nd, mass prod., assembly line, electricity
  • Information age
    • 3rd, Computer and automation
    • 4th, Cyber physical systems
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3
Q

Sociocultural changes of the industrial eco.

A
  • Industrial revolution
    • mass production
    • electrification
    • functionality
    • machine aestethics
      • the look of “available to the masses”
      • building and products expressed the look of being produced by a machine
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4
Q

Value creation during industrial eco.

A
  • Efficient production - cost reductions
    • faster
    • less manual labor
  • Product improvements
    • continous improvements for mass prod.
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5
Q

Sociocultural changes of the experience eco.

A
  • Emanicipation of the 1960’s
    • Black civil rights (M.L.King)
    • Young culture (Beatles)
    • Gay liberation
  • Branded products
    • A step away from the mass production - expressing lifestyle
  • The change of efficiency to luxury and lifestyle (1980’s)
    • “less is more” became “less is bore”
  • The change from functionalism to formalism
    • mass prod –> limited edition
    • good quality –> aestethic recognizable
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6
Q

Value creation of experience eco.

A
  • Competing preoducts became similar
    • Branding - stand out from the rest
    • Market segmentation
    • Tailored solutions
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7
Q

Sociocultural changes in the knowledge economy

A
  • The digital revolution
    • analog - digital - smart
  • Web 2.0
    • online communities
      • people reaffirm thier personality through creative expressions. Twitter etc.
      • 1st paradigm: church
      • 2nd paradigm: subcultures
      • 3rd paradigm: online communities
  • The “sharing” economy
    • online-platforms for sharing
      • objects, places, skills, knowledge
    • Also: “the access economy”
      • company between customers
        • bla bla car
  • The maker culture
    • 3D printing
    • DIY
    • Open-source, hacker culture
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8
Q

Value creation of knowledge eco.

A
  • User knowledge
  • Expert knowledge
  • Knowledge about use
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9
Q

Sociocultural change of the transformation economy.

A
  • Concern about downsides from the first paradigm’s
    • pollution
    • global warming
    • wealth disparity
    • poor overseas labor condition
  • Starting to appriciate products ethically and sustainabely produced and traded
  • Social network’s make it hard for companies to hide for example poor labor conditions
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10
Q

Value creation for transformation eco.

A
  • Competence networks
    • bottom-up approach, takes time to build.
  • Parametric approach
    • companies need to create platforms that local designers can shape to fit their needs
  • Competences
    • Designer approach from P3 not sufficient. Designers need to focus meaningful living rather than self-actualisation.
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11
Q

Explain the Philips Ambient Experience

A
  • Computer Tomography Scanning.
    • Patients need to be still for a good image
    • High patient anxiety
  • 1st Paradigm approach
    • Improved tech -> better image quality
  • 2nd Paradigm approach
    • Improved experience -> less movement on patients
      • color light
      • sound
      • projected images

In the article “changing your hammer: the implications of paradigmatic innnovation for design practice” by Gardien, Hummels Djajadinigrat and brombacher

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