The book + Charles Owen Flashcards

1
Q

UE C10 Product Architecture

  • What is product architecture?
  • Example: Printer
  • Three types of product architecture
  • Why prod. arch. and modularity?
A
  • What is product architecture?
    • The layout between functional and physical piecies or “chunks”.
  • Example: Printer
    • Functions: “Store paper”…
    • Physical: Parts, components etc.
  • Three types of product architecture
    • Slot-modular
    • Bus-modular
    • Sectional-modular
  • Why prod. arch. and modularity?
    • Easy to upgrade
    • Enable add-ons
    • Product variety
    • Standardization
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2
Q

UE C6 Product Specifications

  • Process for setting up spec.
A
  • Product spec. = Product req.
    • “What the product is supposed to do”
      • METRIC + VALUE
  • Process for setting up spec.
    • Prepare list,
    • Benchmarking,
    • Set values,
    • Reflect
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3
Q

UE C16 Patents and Intellectual property

  • Four types of IP
  • Create a patent - process
A
  • Four types of IP
    • Patent
      • 20 years
      • Temporary monopoly
    • Trademark
      • Typically brand or product
    • Trade secret
      • Coca-cola
    • Copyright
      • Music, art…
  • Create a patent - process
    • Strategy and plan,
    • Study prior inventions,
    • Outline claims,
    • Describe patent,
    • Refine claims,
    • Pursue application,
    • Reflect
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4
Q

The chapters of the book

A
  • C2 - Development Proc. and Org.
  • C4 - Product Plan.
  • C6 - Product Spec.
  • C7 - Concept Generation
  • C8 - Concept Sel.
  • C10 - Product Arch.
  • C11 - ID
  • C16 - IP
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5
Q

UE C11 Industrial Design

  • What is Industrial Design?
  • Tech vs User-driven product
A
  • What is Industrial Design?
    • Primary mission to design the aspects of a product that relate to the user, aesthetics and ergonomics. First introduced in the early 1900’s, for example Braun.
  • Tech vs User-driven product
    • User-driven products benefits from having ID through the whole process, for tech-driven products ID can be implemented later in the process.
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6
Q

Charles Owen: Design Thinking: Notes on its Nature and Use 2007

  • “Design thinking is the obverse of scientific thinking”
  • “Two types of creative people”
  • Design thinking vs others:
  • Owen’s characteristics for design thinking
A
  • “Design thinking is the obverse of scientific thinking”
    • Scientist:
      • Facts to discover patterns and insights
    • Designer:
      • Invents new patterns and concepts to address facts and possibilities
  • “Two types of creative people”
    • Finders:
      • Creativity through discovery, ex. scientist
    • Makers:
      • Creativity through invention, ex engineers
  • Design thinking vs others:
    • “Design and science are strongly complementary”
      • Science rely on true/false desicions. Can only be one “true” or correct explanation.
      • Design can rely on multiple solutions equally successful, thereby having use for better/worse.
  • Owen’s characteristics for design thinking
    • Human-centered focus
    • Environmental concern
    • Ability to visualize
    • Tempered optimism
    • Predispotion toward multifunctionality
  • Different fields requires different values
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7
Q

UE C7 Concept Generation

  • Concept generation process
  • Five steps for concept genereation
A
  • Concept generation process
    • Customer needs,
    • Target specifications,
    • Generate concepts,
    • Selection process
  • Five steps for concept genereation
    • Clarify problem,
    • Search externally,
    • Search internally,
    • Explore systematically,
    • Reflect
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8
Q

UE C2 Development processes and organizations.

  • Two important choices
  • PD process, six steps
  • Different products
  • Different organization types
A
  • Two important choices
    • Process type
    • Org. type
  • PD process, six steps
    • Planning,
    • Concept development,
    • System level design,
    • Detailed design,
    • Testing,
    • Production,
  • Different products
    • Regular (martket pull),
    • Tech. push,
    • Platform,
    • Custom,
    • High risk,
  • Different organization types
    • Functional,
    • Project,
    • Lightweight,
    • Heavyweight,
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9
Q

UE C8 Concept Selection

  • “Definition”
  • Different methods for chosing concepts
A
  • “Definition”
    • Evaluating concepts with respect to customer needs comparing strengths/weaknesses
  • Different methods for chosing concepts
    • External decisions,
    • Product experts,
    • Voting,
    • Intitution,
    • Pros. and cons.
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10
Q

UE C4 Product planning

  • Product planning in 5 steps
  • Four types of PD projects
A
  • Product planning in 5 steps
    • ID oppurtunities,
    • Evaluate and prio.,
    • Allocate resources,
    • Complete pre-planning,
    • Reflect
  • Four types of PD projects
    • New product platform
    • Derivate products
    • Improvements
    • Fundamentally new products
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