The Media Landscape 4 Flashcards
week 4
Mature Market
Until 1990s, media market was “mature.”
a) Slow growth
b) Strong competition between known players
c) High barriers to entry
d) Knowledgeable customers
4 types of innovation
tool to think about business implications of technological change
1) Routine/incremental
2) Radical/discontinuous
3) Disruptive (market-based)
4) Architectural
Inertia
inflexibility in the face of
changing demands
Possible causes:
Physical resources (e.g., equipment)
Less tangible (e.g., skills, cultures)
Dominant Design
During periods of change/uncertainty, a ‘dominant
design’ emerges until the next radical shift. The one that succeeds * Becomes de facto standard; market favorite
* Companies must conform, or risk failure
* Other subsequent (small) innovations are
constrained/limited by this technological approach
Convergence
Technologically-driven fusing of
content, computing, and conduits—the “3Cs”
Value Chain
Set of activities that an organization
carries out to create value for its customers. In media, produce content> aggregate content > distribute content> consumer
3 key disruptions of the value chain
- Unbundling, 2. Fragmentation, 3. Contraction
Vertical Integration
Owning multiple steps in the chain, why ?
Historically, a good idea
Efficiency + relative security of how resources will be
used
Economies of scale & perhaps scope, too
It is difficult for new players to enter the market
Costs, resources, competition, etc.
Remember high first-copy costs
Format Producers
concept & branding of a
copyrighted TV program
3 main threats from digital platforms
A) weakening of traditional media’s market power
(eg ad revenues)
B) gatekeeping at end of traditional media’s value
chain
Facebook, google distribute news, and Apple distribute
movies/music; what/how is no longer controlled
C) competing in content production and aggregation
Multiple effects and changes at multiple stages
Incremental/routine innovation
Processes and materials improved; industry shifts
slightly
* Extension of existing skills and capabilities
* Continuous improvement of processes
products
Radical/discontinuous innovation
Technology and methods new to incumbents
* May make existing competencies obsolete
Market-based Disruptive innovation
Technologically simple; new
business models central.
1) Market structure
New products/categories are initially unattractive for incumbents
2) Business model
Eventual shifts in strategy, products, etc. will have to occur
3) Not a single event but a process
Architectural innovation
New technology & new business
models; difficult to pull off. New technology & new business model/market
* Incumbents may fail to see the potential
* e.g. DVRs with on-demand
TV service packages
new tech: digital, on demand
new bus. model: allows ad skipping
* e.g. internet search for news
new tech: search engine optimization
new bus. model: people find content w/o
browsing site (ads); also subscribe risks
Unbundling
Previously bound steps are “unbundled” from a (vertical)
chain, and new companies can come in and focus on
specific steps. Leads to a new platform for format producers.