The Learning Approach Flashcards

1
Q

Initiation of Gambling

A

Operant conditioning

Any behaviour that produces a consequence that Indi finds rewarding = becomes more frequent

Griffiths: gambler playing slot machines may become addicted because of the physiological rewards (buzz from wining, psychological rewards (near miss), social rewards (peer praise) and financial rewards if win

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2
Q

2 theories of maintenance for gambling

A

Intermittent reinforcement

Social approval

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3
Q

Social approval

A

Type of behaviour maintained because reinforcement is provided in form of social approval

Peers + fam members of problem gambler = more likely to approve of gambling

Peoplewho received this form of reinforcement = not only gambled more but also intended to continue doing so in future

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4
Q

Intermittent reinforcement

A

Operant conditioning = people continue to gamble because of occasional reinforcement, characteristic of most gambling = they become used to long periods without reward + gambling behaviour is reinforced by occasional pay out

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5
Q

2 theories for Relapse of Gambling

A

Conditioned cues

Approach-avoidance conflict

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6
Q

Conditioned cues

A

Addicts learn (classical conditioning) to associate other stimuli with their gambling behaviour (sights + sounds of casino) these stimuli = triggers for gambling because have ability to increase arousal.

If after period of abstinence, an indi come in contact with one of these conditioned cues = higher risk of relapse

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7
Q

Approach-avoidance conflict

A

Gambling has both +ve + -ve consequences for an indi = motivated to approach + to avoid situations where gambling is involved

This creates an approach-avoidance conflict = motivation fluctuates tween wanting to gamble + wanting to stop

Whether or not the gambler will gamble when faced with urge is related to their ability to control the increased arousal + delay need for reinforcement

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8
Q

2 Initiation theories of Smoking

A

Availability of role models

Popularity as a positive reinforcer

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9
Q

Availability of role models

A

Young people begin smoking as a consequence of the social models they have around them who smoke

Experimental smoking is primarily a function of parental + peer role modelling + vicarious reinforcement that leads young people to expect +ve and social consequences from smoking

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10
Q

Popularity as a positive reinforcer

A

Pop among peers may also serve as +ve reinforcer in initiation of smoking
Found +ve relationship between smoking at age 16 + boys pop in 2 years later

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11
Q

Maintenance of Smoking

A

Conditioned association

Repetition of act of smoking leads to strong conditioned association tween sensory aspects of smoking + reinforcing effects of nicotine

Although effects of nicotine in brain are important when first starting, smoking related sensory cues become conditioned stimuli + activate same brain areas = Cessation more difficult

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12
Q

2 theories for relapse of Smoking

A

Conditioned cues

Refusal self-efficacy

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13
Q

Conditioned cues

A

e.g. smoke smell increase likelihood smoker will respond by smoking

Hogarth et al: amount of craving increased sig when a conditioned stimulus related to smoking was presented to smoker

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14
Q

Refusal self-efficacy

A

A person’s belief in his or her ability to succeed in a particular situation

Those who smoke more frequently have less confidence in their ability to abstain = more likely to relapse

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15
Q

Gender Bias

A

According to Lopez et al, women start smoking later than men + that there are gender related differences in relation to both stages + context of smoking

Explanations of smoking fail to address these gender differences

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16
Q

Can’t explain all forms of gambling

A

Operant conditioning can’t explain all forms of gambling

Some have short-time period between behaviour + consequence (scratch card) + some have much longer period (sports betting), also less to do with chance + more to do with skill

17
Q

Limitation of Gambling explanantion

A

Many people gamble at some time in their lives + experience reinforcements associated with this behaviour

Few become addicts =suggests there are other psychological factors involved in transition from gambling behaviour to gambling addiction

18
Q

Real-world Application

A

Botvin: effective forms of drug prevention programmes should target beginner adolescents

Resistance training= not only teaches how to say no but also informs them of influences of peers + adults on drug use

It is imperative to equipt adolescents with anti-smoking + drug messages to counter pro-smoking + drug messages in environment

19
Q

Role models

A

Peer influence been found to be primary influence for adolescents who smoke

Adolescents who smoke = more likely to hang out with other adolescents who smoked

If close friends smoked = 8x more likely to smoke than if parents, siblings + friends didn’t

20
Q

Support for Smoking relapse

A

Study tested importance of environmental contexts in urge to smoke

In one room presented 33 smokers with cue predicting smoking

In 2nd room = cue predicting smoking unavailability

Results supported view that a cue predicting smoking led to greater urge to smoke

21
Q

Implications for treatment

A

Cue exposure: involves presenting cues without opportunity to engage in the smoking behaviour

Stimulus discrimination = without reinforcement provided by actual nicotine, the association between the cue + smoking is extinguished = reducing craving for ciggs that arises when exposed to cue