The Hero's journey Flashcards

1
Q

ACT I

A
Ordinary world
Call to adventure
Refusal of the Call
Meeting with Mentor
Crossing the first threshold
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2
Q

ACT II

A

Tests, allies & enemies

Approach the inmost cave (villain’s lair), evil

Ordeal

Reward-seizing the sword

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3
Q

ACT III

A

The road back to the ordinary world (hero’s normal)

Resurrection

Return with elixir

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4
Q

Ordinary world

A

Ordinary to the hero

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5
Q

Special world

A

Where the hero’s journey takes hi.

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6
Q

Call to adventure

A

Hero presented with challenge
Cannot stay in ordinary world
Establishes stakes and hero’s goal- sole a. Axe, right a wrong, Mr. or Mrs. Right

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7
Q

Refusal of the Call

A

Reluctant hero

Fears and issues to overcome

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8
Q

Meeting with the Mentor

A

Advisor
Gives gifts
Accompanies part way

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9
Q

Crossing 1ST Threshold

A

Hero
Accepts Call
Fully commits to special world

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10
Q

Tests, Allies, Enemies

A

Provide hero character development &
Advances the plot
Not main confrontation w/ Antagonist

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11
Q

Approach to Inmostcave

A

Antagonist’s lair

Any preparation time before crossing 2nd Threshold

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12
Q

Ordeal

A

Hero hits bottom
Faces possibility of death or death of relationship
Audience in suspense
Necessary for hero to experience next phase

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13
Q

Reward

A

Having survived Ordeal Hero may claim Reward

Knowledge, experience, physical object, romantic relationship, reconciliation

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14
Q

Road Back

A

Return to Hero’s ordinary world

May be pursued by Antagonist

Beginning of ACT III

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15
Q

Resurrection

A

Cleansing of Hero

Second Ordeal

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16
Q

Return with Elixir

A

Hero brings back something special.

Physical treasure or knowledge, freedom, love, etc.

Failure results in repeating journey.