The Cone Of Experience Flashcards
How is The Cone utilized?
Select instructional resources and activities
What is Dale’s Cone of Experience?
A pictorial device to explain interrelationships of audio visual media and “positions” in the learning process
The Cone is based on the relationships of educational experiences to
Real life
The bottom level of The Cone is
Direct purposeful experiences representing reality or closest to things to real, everyday life
Which part in The Cone allows the use of all senses?
Direct experience
Which one in The Cone involves only hearing?
Verbal symbols
Which one is better? Less sensory or more sensory channel learning?
More sensory channel involvement
The Topmost part of The Cone is
Verbal symbols
Each level of the cone above its base moves the learner _______real life experience
Further away from
An observational experience with little or no opportunity to participate or use senses other than seeing and hearing
Motion pictures
Highly participatory and simulate real life situations or activities
Contrived experiences
Learner acts out a role or activity
Dramatized experiences
People recall how many percent of what they read?
10
People recall how many percent of what they hear?
20
People recall how many percent of what they see?
30
People recall how many percent of what they hear and see?
50
People recall how many percent of what they say and write?
70
People recall how many percent of what they do?
90
Principal medium of communication
Verbal symbols
Fits the tempo of presentation of idea, topic or situation
Chalkboard, whiteboard, flat maps, diagrams, charts
Visual and auditory materials used by individuals or groups
Recordings radio still pictures
A solution to time and space constraints
TV and motion pictures
Present objects or processes otherwise impossible inside the classroom
Exhibits
Visualized explanation of an important fact or idea or process
Demonstrations
Undertaken primarily for the purpose of experiencing something that cannot be encountered within the classroom
Field trips
Help get closer to certain realities that are no longer available at first hand
Dramatized experiences
Making use of models or mock ups of reality to make real life accessible
Contrived experiences
Unabridged version of life itself
Direct purposeful experiences
Learning by doing and learning by teaching others result in how many percent retention rates
75 and 90
Why use instructional media in the classroom?
DSLR-QC Distant Small Large Remote : time and space Quickly Complex
Guidelines in Selection of Instructional Materials
NSP-TCS Need Source Preview Try Compare Select
Distracters of Instruction
SEC
Subject / Knowledge
Environment / Emotional Psychological
Culture
Contributions of Instructional Technology to Instructional Process
Quality Uniform / Standard Access Learning dynamism Interest heightened Time maximization Varied
4 things to consider in the proper use of materials
Prepare yourself
Prepare students
Present material
Follow up
Who formulated the PPPF and proposed guide to effective use of instructional materials?
Hayden Smith and Thomas Nagel