TG. 4 - AI, Robotics Flashcards

1
Q

AI

A

subfield of computer science that studies the thought process of humans, recreating effects of those processes through information systems

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2
Q

what does AI do?

A
  • perform tasks that normally require human intelligence

- tasks that human perform, not how humans think

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3
Q

strong AI

A
  • hypothetical AI
  • matches or exceeds human intelligence
  • considered to have consciousness or sentience
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4
Q

Weak AI (Narrow AI)

A
  • performs useful specific function
  • performed at human levels or better
  • ex. character/speech recognition, machine vision, robotics, data mining, medical informatics, automated investing, etc.
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5
Q

advancements in chip technology

A

GPU chips - created to meet the visual + parallel processing demands of video games

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6
Q

Big data

A

diverse, high-volume, high-velocity information assets that require new types of processing to enable enhanced decision making, insight discovery + process optimization

being used to train deep learning software

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7
Q

the internet and cloud computing

A

make big data available to AI systems (specifically neural networks) + provide computational capacity needed for AI systems

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8
Q

algorithim

A

problem-solving method expressed as a finite sequence of steps

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9
Q

improved algorithms

A
  • rapidly improving capabilities of AI algorithms

- run much faster on GPU chips

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10
Q

expert systems

A

systems that mimic humans

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11
Q

machine learning (ML)

A

algorithms that learn and make predictions about data

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12
Q

deep learning

A
  • subset of ML

- discovery of new patterns without exposure to labelled historical or training data

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13
Q

neural networks

A
  • set of virtual neurons or CPUs

- work in parallel to simulate the way the brain works

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14
Q

AI applications

A
  • computer vision
  • natural language processing
  • robotics
  • speech recognition
  • intelligent agents (ex. shopping bot)
  • monitoring + surveillance agents (predictive agents)
  • user agents (personal agents)
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15
Q

robotics

A
  • branch of science + engineering
  • dedicated to design, construction and use of robots
  • intersection of science, engineering + technology
  • produce robots that can help + assist humans, or substitute or replicate human actions
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16
Q

aspects of robotics

A
  • mechanical construction
  • electrical components
  • computer programming
17
Q

robot applications

A
military 
industrial
collaborative
construction
agriculture
medical
kitchen
sport - robot combat
domestic