test1 Flashcards

1
Q

how does efteling call themselves

A

the enchanting dutch fairytale theme park in the netherlands

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2
Q

year efteling

A

1952, as a fairytale forest

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3
Q

definition theme park

A

an amusement park in which the structures and settings are based on a central theme

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4
Q

elements theme park

A
  • thematic identity
  • closed space with controlled access
  • hybrid consumption (combi of passive and active activities)
  • performative labor
  • merchandising
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5
Q

6 disney parks

A
  • disneyland anaheim, disney world orlando, tokyo disneyland, disneyland paris, hong kong disneyland, shanghai disneyland
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6
Q

zeitgeist

A

tijdsgeest, the attitudes and ideas that are generally common there at that time

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7
Q

leisure parks time

A

16th centurty, european medieval fairs

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8
Q

theme park invented time

A

20th century

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9
Q

first real themepark

A

disneyland anaheim, 1955

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10
Q

glocalisation in theme parks

A

Locally familiar elements to cater to the culture and tastes of visitors

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11
Q

failure themepark

A

euro disney, Euro Disney gave people who couldn’t afford to go to America an identical experience as same as in America. However, the Euro Disney was failed to please French visitors, even European visitors but made them to complain about the long lines, and poor service. + mismanagement

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12
Q

3 types television programmes

A
  • home-grown
    -remakes and formats
  • canned programmes(friends)
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13
Q

canned programs

A

Different options
* IP that is ‘intrinsically’ global or international
* Subtitles or dubbing
* Small tweaks
* Censorship
* changing the title

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14
Q

formats

A

Not a completed programme but a formula for making a programme
* Not just ‘an idea’ but a detailed way of realising it, of ‘making it work’
* Not just ‘an idea’ but often a brand and a multiplatform experience (X Factor,
The Voice, Strictly Come Dancing, Masterchef, etc. )
* Common across different genres: not only reality TV and talent shows but also
“scripted” entertainment: sitcoms, drama etc.

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15
Q

format license (chalaby)

A

Moran: ‘license to produce and to broadcast a national version of a copyrighted foreign
tv programme and to use its name

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16
Q

included in the format bible

A
  • Format guide and production “bible”
  • Scripts
  • Blueprint and specification of set
  • Music
  • Visual graphics
  • Titles
  • Programme tapes
  • Computer software
  • Ratings
  • Scheduling slots
  • Consultancy
17
Q

closed adaptations

A
  • Studio programmes such as quiz shows
  • Limited room for adaptation (often only the host, contestants, and questions)
18
Q

open adaptations

A
  • Remakes of fiction series
  • Reality shows in a ‘natural’ setting: Farmer wants a Wife, Married at First
    Sight, etc.
  • A certain amount of room for adaptation (e.g. locations, culture, etc
19
Q

geocultural paradox

A
  • Globalisation: international market
  • Cultural appropriation: local market
20
Q

common focus in media studies

A

production, content, audience

21
Q

production

A

Location and logistics
* Technical and technological aspects
* Expertise of company and crew
* Local talent: actors, hosts, etc.
* Legal aspects: different laws regarding filming permits, labor, copyright, product
placement, censorship etc.
* Budget: should cover all aspects of production and any additional expenses
* Local partners
* Structure of the local television market
* Scheduling patterns: time slot length, series length
* Different distribution channels (e.g., for marketing and promotion)
* Etc.

22
Q

audience

A

Size of target market, its demographics and socio-economics
* Language
* Sociopolitical context
* Media and entertainment consumption, viewing habits
* Local competition
* Cultural differences and preferences : norms and values (e.g., Hofstede model!),
cultural symbols, history, etc.

23
Q

content/text

A

Language: includes dialogue, but also idioms and slang
* References to local culture, history, traditions, music, norms and values,
preoccupations and prejudices, or current events
* Humour: often relies on language, culture, and context
* Names of people, places, products, etc.
* Storyline, storytelling, character (development)
* Cast
* Etc.

24
Q

keinonen (2016) finland application:

A

an interactive process of negotiation between production, text and audience /// an adaptation always demands individual authorship and creativity

25
Q

examining formats: moran (2004) using heylen (1994):

A
  • Linguistic codes: form and style
  • Intertextual codes: TV production customs, role of broadcaster, genre features, etc
  • Cultural codes: language, ethnicity, history, religion, geography and culture
26
Q

examining formats:van keulen & krijnen (2014)

A

Filmic layer: clothing, environment, set, camera position, sound, accommodation and
other productional choices
* Narrative layer: characters, story pace, story structure and cultural identity
* Symbolic layer: norms and values, behaviour, lifestyle and central themes/messages

27
Q

why not moana in italy

A

porn star name

28
Q

4 specific elemnts to make format (chalaby)

A

legal dimension -> license
you need to have copyrighted and a license

cultural adaptation: glocalisation / cultural proximity
glocalisation: international global market adapted to the local taste

proof of concept: risk management for broadcasters (or streaming services)
the risk of buying a format is less when knowing a format did well in another country

a method of production: expertise (ex. format bible)

29
Q

how do transaction within formats stack up

A

format adaptation
format rights
optioned format
season renewal

30
Q

top themes for formats

A

game shows
appealing due to creativity, IQ, chance and social deduction
dating
singing
cooking
talent competition
adventure/sports
(allllllll human social conflicts)

31
Q

elements when setting goals

A
  • clear
  • specific and measurable
  • relevant
  • realistic
  • time-bound and balance
  • flexible
  • actionable steps
  • accountability
  • resources
  • reflection
  • peer support
  • resilence: be prepared for setbacks
  • celebrate achievements
32
Q

walt disney imagineering

A

oversees theme park development and attractions -> governed by 15 guiding principles when building theme park: imagineering toolbox

33
Q
A