TEST Flashcards

1
Q

Critical Media Studies

A

The analysis of media technologies, texts, institutions, with a focus on the historical,cultural, political, and economic contexts in which the phenomena operate

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2
Q

Circuit of Culture

A

Method for studying the dynamic & multiple factors that constitue culture

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3
Q

regulation

A

policy

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4
Q

representation

A

content analysis, message sends

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5
Q

identity

A

how it constructs, shape how we see ourselves

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6
Q

production

A

on location filming, ways camera, lighting, and other factors

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7
Q

consumption

A

how audiences consume and implications

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8
Q

media literacy

A

analyze the information and respond to it

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9
Q

media industry

A

regulation, production, distribution

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10
Q

passive vs. active

A

passive: accepts whatever, median spoon feeds, what to believe about the world
- active: actively crticize and think about what you see, question the world

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11
Q

cultivation theory

A

focus on long term, heavy viewing

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12
Q

hypodermic needle model

A

direct and immediate effect (brainwashing)

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13
Q

uses and gratification theory

A

we choose to attend mass communication to gratify ourselves

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14
Q

agenda setting theory

A

media’s ability to select and call to the public’s attention ideas, events, and people and to offer frames, or way of seeing, those phenomena

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15
Q

Political economy

A

industry, ceap, new twist, edge, and rand identity

*ask about

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16
Q

cultural studies theories

A

reader response, or encoding/decoding, possibility of resistnt reading-reading against the grain

17
Q

niche programming

A

advertisements fund TV, so target audiences that will buy their products

18
Q

frame analysis

A

examination of constant paterns and the ways that pheomenea is represented
-picking michellle obamas fashion sense rather than her philanthropy

19
Q

global village

A

increase acess to information made possible by electonic communication led McLuhan to claim that electronic media created a global village

20
Q

gatekeepers

A

describe peeople and grups that decide which messages pass through the gates that control information flow to reach consumers

21
Q

mean world syndrome

A

cultivation theory, focus on long term heavy viewing <- certain beliefs cultivated *ask

22
Q

mainstreaming

A

cultivationtheorists identify two mechanisms to eplain cultivatiion process, 1.mainstreaming and 2. resonance
-stabilizing and homogenizing of views within a society

23
Q

product placement

A

practive of featuring products in media and ensuring that viewers recognize the prouct so that the products are associated with particular characters, paid for by advertisement and program sponsers

24
Q

immersive advertising

A

encorperates a product or brand into an actual storyline in books, television programs, and films

25
Q

genre

A

how story is told, structural elements of storyline

26
Q

codes

A

rule-driven

27
Q

conventions

A

phrases, quotes, themes, explanations

28
Q

big 6 media owners

A

Time warner, GE, disney, CBS, viacom, news corporations

29
Q

spyware

A

allows a 3rd party to track individuals online acativity, gain personal information, and send piop up ads tailored to users profiles

30
Q

resonance

A

the extent to which media representations are congruent with personal experience

31
Q

how media technology affects thinking

A
  • encourages multitasking
  • encorages response to visual stimuli
  • discourages independet critical thinking
32
Q

interconnectivit

A

connecting of various devices to each other and to the internet so users don’t have to independetly configure each new system

33
Q

epideictic

A

ceremonial or commemeorative, present orientated0noble and shameful, value oriented

34
Q

Burke

A

Drama, audience centered,

35
Q

dramatistic pentad`

A

how the communicator tries to get the audience to accept is orher view of reality as truer

36
Q

identification (consubstation)

A

recognized common ground between speaker and audience, or consubstantial similarities

37
Q

motivation

A

helps to motivate change, identification creates motivation