test 3 basics Flashcards
Transhumanism
- study of ramifications
- beyong human
- implies merging of human and machine/ artificial intelligence
Computational theory of mind
- philosophical theory
- brain is information processing system, thinking is form of computing
Artificial intelligence
- use of digital tech to create systems capable of performing tasks commonly thought to require intelligence
Persuasive technologies
- increasingly smart and intimate tech that coerce, seduce, or otherwise move ppl towards a belief, position, or course of action
Societies of control
- evolving form of power
- controls without confinement
Neuropolitics of control
- economic and social political condition
- views humans as brains and neural networks that can be coded, decoded, and recoded
7 forces that are re-engineering our brain
1) Digital mirrors
2) Automated/ Autonomous networks
3) Biometric technologies
4) Adaptive interfaces
5) Gaming interfaces & cultures
6) Immersive reality technologies
7) Neural augmentation
Digital mirrors
- algorithms
- health records, fitness logs, social contact lists, media prefs
Automated/ Autonomous networks
- increasingly automated steady-stream networks
- no human oversight
- create new baselines for normalcy as users compare their own data w group or crowd-sourced data
Biometric technologies
- sensory technologies that detect images, heat, motion
- border security tech, self-driving cars, geo-located advertising
Adaptive interfaces
- personalized user interfaces adapt according to needs of user
- “no click” interfaces that make decisions for user
- Urbanspoon
Gaming interfaces and cultures
- designed to entertain, persuade and impart a point of view to their players through ideologies embedded in their core logic and narratives
- e.g. first-person shooter games w embedded military doctrines
Immersive reality technologies
- tools that dramatically expand capacities to visualize our environments and ourselves in augmented reality
- e.g. VR headsets
Neural augmentation
- bio and nano neurotechnologies that are implanted surgically to augment intelligence
Proteus effect
phenomenon in which behaviour of an individual within virtual worlds is changed by characteristics of their avatar