Test 3 Flashcards

1
Q

Learning dilemma

A

A situation in which existing responses are not rewarded, which leads to change

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2
Q

Gradient of approach and avoidance

A

The strength of approach and avoidance tendencies increases as the person comes closer to the point of actual behavior. Avoidance rises more steeply

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3
Q

Frustration-aggression hypothesis

A

Frustration always leads to aggression and aggression is caused by frustration

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4
Q

Punishment

A

Contingent on a response and has the effect of decreasing the rate of response

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5
Q

Extinction

A

Reduction in the rate of responding when reinforcement ends

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6
Q

Schedules of reinforcement

A

The specific contingency between a response and reinforcement

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7
Q

Suppression and the rebound effect

A

The suppression of a particular thought often resulted in the increased return of the unwanted thought.

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8
Q

Basic behavioral repertoires

A

Learned behaviors fundamental to later learning of more complex behavior. 3 categories: language-cognitive, emotional-motivational, and sensory-motor

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9
Q

Constructive alternativism

A

The assumption that people can interpret the world in a variety of ways

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10
Q

Slot movement

A

Abrupt change from one pole of a construct to its opposite; often because of stress

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11
Q

Fragmentation corollary

A

Describes the inconsistency of people

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12
Q

Individuality corollary

A

Different people use different constructs

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13
Q

Choice corollary

A

We choose an alternative choice to extend our range of future choices

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14
Q

Dichotomy corollary

A

We construct events in an either/or manner

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15
Q

Threat

A

Awareness of imminent comprehensive change in one’s core structures

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16
Q

Hostility

A

Continuing to try to validate constructs that have already been invalidated

17
Q

Fixed role therapy

A

The client experiments with new constructs by role-playing a fictitious personality

18
Q

Creativity cycle

A

The process of changing constructs by loosening and tightening them

19
Q

Delay of gratification

A

The ability to give up immediate gratifications for larger and more distant rewards

20
Q

Trait vs situation debate

A

The controversy over which explains more of the variation in behavior (personality or environment)

21
Q

Consistency paradox

A

The mismatch between intuition, which says that people are consistent, and research findings, which says they are not

22
Q

Behavioral outcome expectancy

A

Expectancies about what will happen in a person behaves in a particular way

23
Q

Stimulus outcome expectancy

A

Expectancies about how events will develop in the world (what events will follow environmental stimuli)

24
Q

Self-efficacy expectancy

A

Subjective beliefs about what a person will be able to do

25
Q

Subjective stimulus value

A

How much an outcome is valued by an individual

26
Q

Reciprocal determinism

A

The interacting mutual influences of the person, the environment, and behavior

27
Q

Self efficacy

A

One can organize and execute given courses of action required to deal with prospective situations (pg 252)

28
Q

Optimism

A

Bandura says human well being and attainments require an optimistic sense of efficacy

29
Q

Vicarious learning

A

Learning by observing others, without being directly rewarded

30
Q

Modeling

A

Behavioral changes that result from exposure to models