Test 3 Flashcards

1
Q

Learning dilemma

A

A situation in which existing responses are not rewarded, which leads to change

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2
Q

Gradient of approach and avoidance

A

The strength of approach and avoidance tendencies increases as the person comes closer to the point of actual behavior. Avoidance rises more steeply

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3
Q

Frustration-aggression hypothesis

A

Frustration always leads to aggression and aggression is caused by frustration

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4
Q

Punishment

A

Contingent on a response and has the effect of decreasing the rate of response

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5
Q

Extinction

A

Reduction in the rate of responding when reinforcement ends

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6
Q

Schedules of reinforcement

A

The specific contingency between a response and reinforcement

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7
Q

Suppression and the rebound effect

A

The suppression of a particular thought often resulted in the increased return of the unwanted thought.

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8
Q

Basic behavioral repertoires

A

Learned behaviors fundamental to later learning of more complex behavior. 3 categories: language-cognitive, emotional-motivational, and sensory-motor

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9
Q

Constructive alternativism

A

The assumption that people can interpret the world in a variety of ways

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10
Q

Slot movement

A

Abrupt change from one pole of a construct to its opposite; often because of stress

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11
Q

Fragmentation corollary

A

Describes the inconsistency of people

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12
Q

Individuality corollary

A

Different people use different constructs

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13
Q

Choice corollary

A

We choose an alternative choice to extend our range of future choices

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14
Q

Dichotomy corollary

A

We construct events in an either/or manner

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15
Q

Threat

A

Awareness of imminent comprehensive change in one’s core structures

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16
Q

Hostility

A

Continuing to try to validate constructs that have already been invalidated

17
Q

Fixed role therapy

A

The client experiments with new constructs by role-playing a fictitious personality

18
Q

Creativity cycle

A

The process of changing constructs by loosening and tightening them

19
Q

Delay of gratification

A

The ability to give up immediate gratifications for larger and more distant rewards

20
Q

Trait vs situation debate

A

The controversy over which explains more of the variation in behavior (personality or environment)

21
Q

Consistency paradox

A

The mismatch between intuition, which says that people are consistent, and research findings, which says they are not

22
Q

Behavioral outcome expectancy

A

Expectancies about what will happen in a person behaves in a particular way

23
Q

Stimulus outcome expectancy

A

Expectancies about how events will develop in the world (what events will follow environmental stimuli)

24
Q

Self-efficacy expectancy

A

Subjective beliefs about what a person will be able to do

25
Subjective stimulus value
How much an outcome is valued by an individual
26
Reciprocal determinism
The interacting mutual influences of the person, the environment, and behavior
27
Self efficacy
One can organize and execute given courses of action required to deal with prospective situations (pg 252)
28
Optimism
Bandura says human well being and attainments require an optimistic sense of efficacy
29
Vicarious learning
Learning by observing others, without being directly rewarded
30
Modeling
Behavioral changes that result from exposure to models