Test 2 Flashcards

0
Q

Edward Thorndike

A

Box for cats (lever to get out of box)

Had to put cats back in box himself

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1
Q

Differences between Classical and Operant Conditioning

A

Classical Biological

Operant Learning is passive (operant learner must instigate behavior)

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2
Q

Law of Effect

A

behavior followed by a satisfying state of affairs is more likely to be repeated.
A behavior that is followed by an annoying state of affairs is less likely to be repeated

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3
Q

Skinner Box

A
Answer to Thorndike
Animal can live entire life without human interventon
Lever or button to create behavior
food dispenser
loud speaker
lights
water freely available
floor can provide shocks
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4
Q

Operant Learing

A

tendency of a behavior to reoccur or not reoccur as a function of its consequences

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5
Q

Operant

A

behavior being performed

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6
Q

Reinforcement

A

increase in a probability that a response will occur

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7
Q

Punishment

A

decrease probability that a response will occur

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8
Q

Positive

A

a stimulus is added to the situation

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9
Q

Negative

A

a stimulus is removed from the situation

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10
Q

Positive Reinforcement

A

add something and behavior is more likely

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11
Q

Negative reinforcement

A

remove something and behavior is more likely

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12
Q

Escape Learning

A

tendency to repeat behavior that decreases or ends some aversive event from occurring (seat belt noise when its beeping)

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13
Q

Avoidance Learning

A

tendency to repeat a response that prevents a potentially aversive even from occuring (seat belt noise before its beeping)

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14
Q

Primary Reinforcers

A

stimuli that are innately (biologically/needed for survival) reinforcing
If need already met, may not work

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15
Q

Secondary Reinforcer

A

things in the environment that do not innately make a behavior more likely to occur, but are the result of learned associations or experiences
Token economy
normally weaker but will take longer to wear out
Don’t disrupt learning

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16
Q

Generalized reinforcers

A

been paired with a variety of different primary reinforcers

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17
Q

natural reinforcers

A

reinforcing occurrences that spontaneously follow from a behavior
tasting what you cooked

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18
Q

Contrived reinforcers

A

reinforcing occurrences that intentionally given by someone for the express purpose of modifying or changing a behavior
bonus at work

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19
Q

Premack Principle

A

higher probability behaviors reinforce lower probability behaviors

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20
Q

Shaping

A

desired target behavior; every time closer to it positive reinforcement
parents and tantrums

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21
Q

Chaining

A

trying to get 2+ behaviors into a single chain

22
Q

Forward Chaining

A

Keep moving reinforcer forward learining new behaviors

23
Q

Backward Chaining

A

last link and backwards

24
Creativity
Genetics or learned
25
Learned hlplessness
dog wall shock never able to get out remove wall still wont move
26
Leaned Industriousness
if ever learned it can be okay, will try to find a way out
27
Superstitions
associating something with a random reinforcer/punishment
28
Continuous reinforcement
reinforcement delivered each time a behavior is performed | ideal for first learning a behavior
29
Partial/Intermittent schedules
reinforcer not present every time behavior occurs
30
Fixed Ratio Schedule
any situation where reinforcer is performed a fixed number of times
31
Post-reinforcement pause
pause where behavior isn't performed | as ratio goes up pause is longer
32
Run rate
steep slope (how quickly behavior is done)
33
Variable Ratio Schedule
reinforcement based on the number of behaviors you make but the number is random relatively no pauses
34
Fixed Interval Schedules
Reinforcement given after fixed amount of time if the behavior is performed increased behavior when it comes closer to the interval
35
Variable interval schedule
time is variable | not in control of waiting (always know there is waiting involved)
36
Fixed Duration Schedule
continuously performed behavior with reinforcement after a specific period of time
37
Variable duration Schedule
continuously performed behavior with some variable amount of time
38
Duration Schedules
the continuous behavior will become reinforcing itself
39
Fixed Time Schedule
Reinforcement after a fixed period of time even without behavior
40
Variable time Schedule
variable time reinforcement even without behavior
41
Progressive Schedule
number of behaviors to get reinforcement changes systematically over time
42
Progressive ratio
fixed ratio that goes up or down
43
Break Point
where in the schedule will the learner stop performing behavior delicate procedure, if you move too quickly learner may give up behavior
44
Extinction
a previous reinforced behavior is no longer reinforced
45
Extinction burst
short burst of behavior with extinction | aggression, emotional, resurgence
46
Partial Reinforcement Effect (PRE)
behavior that is maintained on an intermittent schedule is more resistant/ or less likely to be extinguished than a behavior maintained on a continuous reinforcement schedule
47
Discrimination Hypothesis
harder to discriminate between an extinction schedule and an intermittent schedule than an extinction schedule and a continuous reinforcement schedule
48
Frustration Hypothesis
not getting reinforced for behavior is frustrating. However, in an intermittent schedule, feeling frustrated is a behavior that gets reinforced
49
Sequential Hypothesis
with intermittent schedules, a sequence of presses without reinforcement becomes a signal that reinforcement is nearing
50
Response Unit Hypothesis
PRE is not a real phenomenon, but appears so because we fail to take into account what the actual unit of behavior is using this, you see that continuous can actually be better
51
Concurrent Behavior
options for behaviors on different schedules | quicker reinforcement more of the chosen
52
Matching Law
amount of behaviors performed will respond almost identically to the rate at which the behavior is reinforced
53
Self-Herding
making the same choice because you made that choice before