Test 2 Flashcards

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1
Q

Viewpoint-invariant

A

Something that doesn’t change or is not affected by the angle or perspective from which you look at it. The object can still be recognized no matter the angle.

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2
Q

Viewpoint-dependent

A

The recognition of the object is dependent on the angle it is presented from. When presented from an angle that is less used, it might not be recognized or recognized as fast.

Example: bicycle from the side view or front view.

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3
Q

Geons

A

The notion that the human visual system uses basic geometric shapes to recognize and understand objects.

Proposed by the recognition-by-components theory.

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4
Q

When do top-down processes play a larger role in object recognition?

A

When the visual information is limited, for example, a blurry photo or a partially hidden object, or an object that is shown for a short time.

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5
Q

Response bias

A
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6
Q

Blindsight

A

A rare condition where people who can’t see certain things due to brain damage can still react to them without realizing they’re seeing anything.

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7
Q

Face superiority effect

A

The ability of humans to be exceptionally good at recognizing and processing faces compared to other objects or patterns.

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8
Q

Tatcher illusion

A

Some elements of the face are flipped upside down, others are not.

The resulting face looks normal when viewed upside down. However, when the face is turned right-side-up, the eyes and mouth are also inverted, causing the face to look strange.

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9
Q

Two-process model

A

A theory that two processes work together at the same time:

  • Holistic processing enables rapid and efficient recognition of familiar faces based on their overall configuration and arrangement.
  • Feature-based processing allows for the detailed analysis of individual facial components (e.g., identifying a suspect’s distinctive nose or eyes).
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10
Q

Visual cliff expriment

A

An experiment where infants and animals were led to a cliff, which was a visual illusion of a cliff, as it was actually just a transparent surface.

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11
Q

Face recognition (Bruce & Young model)

A

A theoretical framework that outlines the different stages and processes involved in recognizing faces.

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12
Q

Prosopagnosia

A

The inability of individuals to recognize people’s faces.

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13
Q

Face inversion effect

A

The phenomenon of faces being much harder to recognize when they are upside down compared to when they are upright.

It is not the same when it comes to other objects.

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14
Q

Arguments in favor of the existence of a specific mental mechanism for face processing

A
  • The face inversion effect, where faces are much harder to recognize when inverted compared to other objects, demonstrates the uniqueness of face processing. This effect suggests that faces are processed differently and rely on holistic processing mechanisms distinct from other visual stimuli.
  • Individuals with prosopagnosia, a condition characterized by difficulty in recognizing faces, often due to brain injury or impairment in specific brain areas, provide evidence for the specificity of face processing mechanisms. Often they have no problems with the perception and recognition of other objects.
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15
Q

Research methods on perceptual development

A
  • Research of the perception of newborn babies
  • Research on animals kept in sensory deprivation
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16
Q

Nature vs. nature debate nurture in perceptual processing issues

A
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17
Q

Fusiform face area

A

A specific area in the brain that has been linked to facial recognition.

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18
Q

Visual information processing levels

A
19
Q

Principles of perceptual organization and segregation of the figure from a background

A
  • Principle of closure
  • Principle of continuity
20
Q

Marr’s computational approach

A
21
Q

Recognition theories dependent on the observer’s point of view versus
recognition theories independent of the observer’s point of view

A
22
Q

Diffused attention, concentrated attention, focused/selective attention, divided attention

A
  • Focused or selective attention - the attention is directed to one of two or more stimuli using top-down processes.
  • Divided attention (also known as multi-tasking): the attention is being split between two separate stimuli or tasks.
23
Q

Cocktail party effect

A

The ability to focus on and extract relevant information, such as a particular conversation, in a crowded and noisy environment, like a cocktail party.

24
Q

Dichotic listening and shadowing technique (experimental paradigm)

A

Dichotic listening - an experiment technique where a different auditory message is presented to each ear and the attention has to be directed to one message.

Shadowing technique - an experiment technique that involves the person repeating one auditory message while the other message is being played simultaneously.

25
Q

Filter theory, attenuation theory, membership theory

A

Different theories explaining the cocktail party problem.

26
Q

Psychological refractory period and attentional blink

A
  • Psychological refractory period: the inability to respond fast to a second stimuli if it comes in short succession of the first one.
27
Q

Inattentional blindness

A

Inability to notice things and events in the surroundings if person’s attention is directed elsewhere (for example, talking on a phone).

28
Q

Change blindness

A

Inability to notice changes that were made to some less important or background aspects of an image.

29
Q

Mnesic processes and structures

A
30
Q

Memory processes: recording (coding), archiving, retrieval and forgetting

A

Decay - the notion that memories fade or weaken over time if they are not accessed or rehearsed.

Interfecence - different memories get mixed up or interfere with each other, making it hard to remember specific things. New memories are coming in, while the previous ones were not stored in long-term memory.

31
Q

Mnesic structures (primary/immediate memory; secondary/long-term memory)

A
32
Q

Multi-file model and specific procedural characteristics of different files

A
33
Q

Sensory memory (iconic, echoic, haptic)

A

Iconic memory - a sensory state that holds visual information for a very short time (miliseconds).

Echoic memory - a sensory state that holds auditory information for a very short time (seconds).

Haptic memory -

34
Q

Serial effects on memory (primacy and recency)

A
35
Q

Retrograde amnesia

A

A medical condition of a person in which they don’t remember anything that happened prior to the brain injury.

36
Q

Memory span and chunking

A

Chunking - the organization of information in separate groups or chunks, it could be based on a pattern.

e.g. Phone numbers used to be written in chunks of 3 digits.

37
Q

Interference mechanisms

A
38
Q

Articulatory suppression

A
39
Q

Working memory and its components: central executive, phonological loop system,
visual-spatial sketch

A
40
Q

Word length effect

A

An observation that longer words are harder to remember in short term memory than shorter words.

41
Q

Phonological similarity effect

A

If several words sound similar, they are harder to remember because of this. If they sound very different, they are easier to remember.

42
Q

Lexicality effect

A
43
Q

Episodic warehouse

A