Test 1 (My Study Guide) Flashcards
What is cognition? How do we study it?
- Collection of mental processes and activities used in perceiving, remembering, thinking, and understanding
- Experiments (majority), neuropsychology, neuro imaging
Common types of studies?
- True experiments
- Quasi experiments
- Individual differences/correlational studies
True Experiments
- An IV was manipulated
- Random assignment
- High control
- Manipulate a variable
- Pros:
- high control
- isolate cause and effect
- Cons:
- ecological validity (has to do with how much experiment is like real world)
- Ex: Research question: Do people study better with or without a TV on in background?
- IV: background noise (silence or TV)
- DV: reading comprehension
Quasi Experiments
- An IV was manipulated, but they also used a quasi-IV (grouping variable)
- Medium control
- 1 or more IVs
- 1 or more variables that can’t be manipulated (quasi IV or grouping variable)
- Pros:
- individual differences (things we’re interested in that we can’t necessarily manipulate)
- high control for the manipulated variable
- Cons:
- less control overall
- ecological validity still possible
- Ex: Is the effect of background TV noise the same for introverts and extroverts?
- IV: background noise (silence, TV)
- Quasi IV: trait
- DV: reading comprehension
Individual Differences/Correlational
- Asks: Is there a relationship between the variables?
- You haven’t manipulated anything
- Pros:
- examine complicated relationships between variables
- Cons:
- no control → no cause (only observing, so you can’t make causal declines)
- Ex: What’s the relationship between age and memory?
- Variable 1: age
- Variable 2: memory
- No IV or DV
Independent variables?
- IV
- What is manipulated
Quasi-Independent variables?
- aka grouping variable
- 1 or more variables that can’t be manipulated
Dependent Variables?
- DV
- What is measured
Correlation vs. Cause?
- Correlational: -only comparing variables
- low control
- relationship between variables
- examine complicated relationships between variables (pro)
- no control = no cause (con)
- Cause: -x causes y
- high control
- IV was manipulated
- experiments
Control vs. Ecological Validity?
- Control:
- experimenters have high control in lab, but doesn’t always translate
- pro for true experiment
- Ecological validity: has to do with how much experiment is like the real world
- generalizability to real-world situations in which people think and act
- similar to external variables
- con for true experiment and quasi experiment
A Little History – Aristotle and Behaviorism
- Aristotle: said memory and remembering are different
- still stands today, but it’s remembering and familiarity
- Behaviorism (1910-1950s)
- cognitive psychology wasn’t really a thing in America yet (kind of in England though)
- conditioning (classical and operant) was popular
History of cognitive psychology?
-Wasn’t really a thing in America yet (kind of in England)
Behaviorism:
-Conditioning (classical and operant) was popular
-People after Skinner (and Skinner himself) said all human behavior was explained by operant conditioning (stimulus, response, reinforcement)
- Applicability to real world
- Presented challenge to conditioning: applicability to world
- Ex: How do we reduce plane crashes? Conditioning doesn’t explain something this complicated.
- Verbal learning research
- talked about stimulus and response
- eased way for cognitive revolution to come
- Linguistics
- idea: Skinner wanted to explain language with conditioning (ex: you coo, and mom looks you in eye, smiles, and that reinforces you)
- Chomsky: reviewed Skinner and pointed out they were not even using the proper definition anymore
Cognitive Revolution: Assumptions of Cognitive Pysch:
- mental processes exist
- they’re subject to objective measurement (can’t see your memory, but can give you a test)
- animals are active information processors
Computer analogy?
- Analogy for information processing; looking at mind as a computer
1. Receive input – stages are one at a time (earlier version)
2. Transform input into symbolic form (humans: neural transmission… computers: 0s and 1s)
3. Recode it
4. Decide (if… then)
5. Make new expression (ex: change up info – reword)
6. Save – remembering
7. Output - Save and Output are like “save and print”
Information processing as stages: The Modal Model
(most common model) (“mode” is statistical term)
- Environmental input
- Sensory registers
- (visual, auditory… haptic) (all of different senses) - Short-term store; Temporary working memory
- control processes: rehearsal, coding, decisions, and retrieval strategies
- consciousness and a few seconds ago
- can do response output OR 4. - Long-term store; Permanent memory store
- can choose to retrieve something from here
EARLY information processing model
- stages are fixed
- stages do not overlap = serial processing
- Ex: Modal Model
Updated Information Processing Models (cognitive science approach)?
- Parallel Processing: stages can overlap
- Ex: constantly taking in info and short-term is working on its own thing
- Some processing is serial and other is parallel (serial = when things are harder; parallel = when things are easier)
- Use brain structure and function in theoretical development
- When looking at how things work, we take into account the brain
Neurons
- Dendrites - take in info
- Soma - regulate cell function (biological stuff)
- Axon, axon terminals - delivers info
- Myelin Sheath
LTP
- Long-term potentiation
- Strengthening connections between two neurons
- How we build memories
- Likes neurotransmitter, so creates growth, and then it’s easier to accept info
- Ex: Glutamate taken in by receptors, it likes the glutamate, so it creates more receptors
-Brain plasticity - changing all the time
Cortical regions
- about 3 mm thick; 2.5 sq. ft. if stretched; most higher mental functions; white matter (more myelinated; grey matter: not as myelinated, darker stuff (cortex))
- Frontal Lobe
- Broca’s Area
- Motor Cortex
- Somatosensory Cortex
- Parietal Lobe
- Occipital Lobe
- Primary Visual Cortex
- Wernicke’s Area
- Temporal Lobe
Frontal Lobe
- Abstract thinking
- Planning (short and long-term)
- Social skills
- Emotion regulation
- Attention
- Working memory (aka short-term memory)
Broca’s Area
- Speech production
- Grammar
- Part of frontal lobe
- Know what they want to say, but have trouble saying it
Somatosensory Cortex
- Part of parietal lobe
- Sensation (physical usually, like touch)
Parietal Lobe
- Touch
- Spatial orientation (where you and other things are in space)
- Nonverbal thinking (special awareness)
- Attention
- Hemineglect (cannot pay attention to things in left field; only able to attend to one side of visual field)
Occipital Lobe
-Vision
Primary Visual Cortex
-Part of occipital lobe
Wernicke’s Area
- Speech comprehension
- When speak, fluidity is fine, but it doesn’t make sense
Temporal Lobe
- Language
- Hearing
- Visual pattern
- Recognition
- Long-term memory
Connectionism
- Connectionist models (parallel distributed processing PDP models) refer to a computer-based technique for modeling complex systems that is inspired by the structure of the nervous system
- Fundamental principle is that simple nodes or units that make up the system are interconnected
Brain imaging
- fMRI
- ERP
fMRI
- Functional magnetic residence imaging
- Getting images of brain function through blood flow
- When brain is active, it recruits oxygenated blood (tells you where brain is active)
- Cannot get causal explanation, only correlation
- Benefit: good at spatial localization (where things are happening)
- Limitations:
- temporal (bad at timing) - blood shows up 2 seconds after
- correlational (feedback loop)
- involved regions - shows only what is involved in a task, not what is critical for it (ex: hippocampus critical for memory, but when fMRI, you’ll see frontal lobe and parietal lobe and hippocampus have blood flow, but parietal and frontal lobe are NOT critical)
ERP
- Event-related potential
- Takes electrical output activity
- Quick with timing
- Looks at electrical signals
- Benefit: good at time
- Limitations:
- coarse spatial localization (bad at showing exactly where)
- involved regions (can only tell us what’s involved, not what’s critical)
Lesion studies
- Causes: (damage to the brain; all death)
- stroke (blood and/or oxygen loss)
- disease (ex: alzheimer’s)
- surgery (ex: H.M. guy who had hippocampus taken out)
- TBI (traumatic brain injury - concussion)
- Heart attacks
- Limitations:
- widespread damage - can only use data in very specific areas (ex: like with stroke - sometimes concussion)
- small numbers of subjects - so not able to generalize very well; have to do same study over and over to generalize
- plasticity - brain tries to recognize to make up for damage
- indicates necessary areas (is not a limitation) - indicates what part of brain is critical
Perception Themes
-Incoming stimuli are ambiguous – we’re not getting perfect stimulus
- Perception is problem solving – a lot of cognitive processing happening; massively parallel; brain takes apart info before putting it back together
- Parallel processing
-Your perceptual experience is a cognitive construct – my perceptual experience doesn’t have to match what’s actually out there in the world (ex: illusions)
Sensation
- Reception of stimulation from the environment and encoding in nervous system
- Contact between organism and environment
- Ex: How much light is needed before you detect it?
- Retina: rods and cones, fovea
Perception
- Interpreting and understanding sensory information; organizing and interpreting sensation
- Discontinuous information, but continuous sensory experience
- Ex: What is it? How far away is it?
Proximal vs. Distal Stimulus?
- Distal Stimulus: thing out there in the world
- Proximal Stimulus: pattern of energy that is contacting our sensory system; upside down; 2-D
Blind Spot
-Big gap at back of retina
Visual Stimuli (How does it work?)
- Distal Stimulus: thing out there in the world
- Informational Medium: for vision = light waves; medium by which we get information
- Proximal Stimulus: pattern of energy that is contacting our sensory system; upside down; 2-D
- Perceptual Object: your perceptual experience (what you see)
- There’s no one-to-one correspondence between physical reality and visual perception
- This just gets 2-dimensional information
- Can be learned and unlearned
Rods
- Used for dim light (ex: in dark rooms, relying on rods)
- Poor acuity (why it’s hard to see in the dark)
- Don’t have color
- *Seeing and reacting to info
Cones
- Color
- Light
- Good acuity
- *Seeing and reacting to info
Information Loss
-Compression: idea that you have information loss as you go through the eye’s system
- We don’t experience blindspot because our eyes are constantly moving
- Blindspot: big gap at back of retina
Saccades
- Quick movement from one fixation to another
- Variable in speed (250175 ms)
- About 200 ms to “plan” a saccade
- Vision is suppressed during saccades
- 3-4 fixation-saccade cycles a second
- Input to our visual system is not continuous (but that’s how we experience it)
- Saccades → Change blindess (vs. inattention blindess)
Change Blindness
- A failure to notice changes in the visual stimuli because of a disruption of the image (e.g., saccade)
- Ex: of plane picture
What’s the difference between change blindness and inattention blindness?
- Change blindness is due to disruption of the image and inattention blindness is due to focus on something else
- *IMPORTANT
Summary: Discontinuous (gaps) in visual input
- Saccades (vision suppressed) and fixations
- Blind spot
- Proximal (inverted; 2-D) vs. distal stimulus
- Our experience of continuity depends on a very short term memory store
Goal of vision?
-Understand what you’re seeing, not seeing reality perfectly
Iconic Memory
- A buffer that holds visual information for brief periods of time
- Allows visual system to integrate information into a continuous experience
- It’s a memory system, but it’s dedicated to perception
- Properties:
- Size: large capacity
- Duration: very brief (about one second)
Whole Report vs. Partial Report Procedures?
- Whole: Ex: Exam is to write down everything we’ve learned
- Partial: Ex: answer certain questions
Beta Movement
-Example of moving picture of horse
Depth Perception
-We get 2-D information, not three
- Two kinds of depth cues:
- Binocular:
- Monocular:
Binocular Cues
- Info from both eyes
- Binocular disparity: slightly different images from the two eyes
- Ex: 3-D movies
- Convergence (crossing eyes; is a depth cue)