Test 1 Flashcards
Program
Is a designed opportunity for leisure experience to occur
Programming
is designing, staging and delivering leisure opportunities by intervening in social interaction
Program development
the overall management process in which the programmer designs, stages, manages and delivers and evaluates services within the context of a specific agency
What is the program trilogy?
Evaluation, design and staging
What goes under design?
- outcomes, goals, value statements
- your intended outcomes
What goes under staging?
- interactions in framed encounters
- your programmed activities using the 6 elements of a situated activity system
What goes under evaluation?
- verifying/documenting a leisure experience
- were intended outcomes achieved?
- using data to verify and recommend
Lesiure
An experience that is most likely to occur during the chosen interactions characterized by a high degree of personal engagement that is motivated by the intrinsic satisfaction that is expected to result
Types of leisure (6)
games, recreation, play, sport, tourism, events
Freedom from
- economic restraints
- social role constraint
- political
- religious
Intrinsic satisfaction
- autotelic activity
- satisfaction through interactive engagement
- personally interpreted
- demand and consumes ones focused attention
Experiencing desire: conscious behaviour (3)
- freely choose to engage, perceived freedom from and to
- perceive it is intrinsically satisfying
- provide for positive affect
- fun, relaxing, enjoyable
What is theory?
ideas or sets of ideas that help us to predict and or explain human behaviour. They also provide a basis for understanding the reasoning behind an action
Benefits-based management
identify benefits of involvement in leisure service/programs and is outcome driven
What does benefits-based management focus on?
the impacts or effects on a recreational activity
Special events
identifiable tasks, timelines, task delegation
Flow theory (3):
- experience or state-of-mind
- matching participant skills with challenges of activity
- match as best as possible in all activities participant skill and activity challenge
Motivation theory (mallows hierarchy) (2)
- needs
- recreation programmers create environments that support individual motivators and help satisfy needs
Socio-cultural theory
community impact, culture, politics, values, demand, social need: all impact recreation programs
Symbolic Interaction theory (4)
- being intentional about what your planning and why
- people interact to gain meaning from others, equipment, facilities, rules
- programmers guide the participant experience, but can’t determine beyond the participant behaviour
- participants are active in shaping the nature of the leisure experience
Phases of leisure experiences
Anticipation
Participation
Reflection
Nature of leisure objects (describe)
- physical (objects needed to run the program)
- social (people involved and how they interact with each other)
- Symbolic (theories used to guide your program)