Test 1 Flashcards
Operating System
A program that acts as an intermediary between a user of a computer and the computer hardware
Operating system goals:
Execute user programs and make solving user problems easier
Make the computer system convenient to use
Use the computer hardware in an efficient manner
What OSs do?
Depends on the point of view
Users want convenience, ease of use and good performance
Don’t care about resource utilization
But shared computer such as mainframe or minicomputer must keep all users happy
Users of dedicated systems such as workstations have dedicated resources but frequently use shared resources from servers
Handheld computers are resource poor, optimized for usability and battery life
Some computers have little or no user interface, such as embedded computers in devices and automobiles
4 components of Computer System Structure
A computer system can be divided into four components:
Hardware – provides basic computing resources
CPU, memory, I/O devices
Operating system
Controls and coordinates use of hardware among various applications and users
Application programs – define the ways in which the system resources are used to solve the computing problems of the users
Word processors, compilers, web browsers, database systems, video games
Users
People, machines, other computers
resource allocator
An OS is one
Manages all resources
Decides between conflicting requests for efficient and fair resource use
control program
An OS is one
Controls execution of programs to prevent errors and improper use of the computer
kernel
“The one program running at all times on the computer” is the kernel.
Everything else is either
a system program (ships with the operating system) , or
an application program.
bootstrap program
bootstrap program is loaded at power-up or reboot
Typically stored in ROM or EPROM, generally known as firmware
Initializes all aspects of system
Loads operating system kernel and starts execution
Computer System operation
One or more CPUs, device controllers connect through common bus providing access to shared memory
Concurrent execution of CPUs and devices competing for memory cycles
I/O devices and the CPU can execute concurrently
Each device controller is in charge of a particular device type
Each device controller has a local buffer
CPU moves data from/to main memory to/from local buffers
I/O is from the device to local buffer of controller
Device controller informs CPU that it has finished its operation by causing an interrupt
Types of Processing Units
CPU – Central Processing Unit
GPU – Graphics Processing Unit
TPU – Tensor Processing Unit
FPGA – Field Programmable Gate Array
ASIC – Application Specific Integrated Circuit
CPU
Brain of the computer
Traditional processing unit
Responsible for most or all executed instructions
Performs operations sequentially
What’s your processor speed?
GPU
Has actually been around since the 1970s
A GPU is geared toward dealing with images and graphical ‘things’
Good at matrix operations
Performs operations in parallel; has many ALUs in a single processor
GPU program: __global__ - indicates a function that runs on the device called form host code
The ‘«_space;»’ mark a call from host code to device code
TPU (Tensor Processing Unit)
Designated architecture for deep learning/machine learning computations
Tasks developed using TensorFlow – a programming framework
A tensor is an n-dimensional matrix. Matrix and dense vector processing.
Designed by Google around 2016
FGPA (Field Programmable Gate Array)
As the name implies, they are field programmable
Customizable for specific applications
Large datasets, high speed search (Bing search algorithms)
Can be changed to support new algorithms
ASIC Application Specific Integrated Circuit
A non-standard IC designed for a specific use of application
A TPU is an ASIC
Other examples:
A chip in a stuffed animal that talks
A specialized chip for a satellite
Chip in a DVD player to decode info on the disc
interrupt vector/interrupt driven
Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines
Interrupt architecture must save the address of the interrupted instruction
A trap or exception is a software-generated interrupt caused either by an error or a user request
An operating system is interrupt driven
Interrupt handling/polling/vectored interrupt system
The operating system preserves the state of the CPU by storing registers and the program counter
Determines which type of interrupt has occurred:
polling (Either CPU checks at regular intervals for interrupts or it knows an interrupt has occurred and polls to see what caused it)
vectored interrupt system
Separate segments of code determine what action should be taken for each type of interrupt
Interrupts can have priorities but generally can’t be interrupted themselves.
I/O Structure
After I/O starts, control returns to user program only upon I/O completion Wait instruction idles the CPU until the next interrupt Wait loop (contention for memory access) At most one I/O request is outstanding at a time, no simultaneous I/O processing After I/O starts, control returns to user program without waiting for I/O completion System call – request to the OS to allow user to wait for I/O completion Device-status table contains entry for each I/O device indicating its type, address, and state OS indexes into I/O device table to determine device status and to modify table entry to include interrupt
System Call
request to the OS to allow user to wait for I/O completion
Device-status table
contains entry for each I/O device indicating its type, address, and state
Main memory
Main memory – only large storage media that the CPU can access directly
Random access
Typically volatile
Secondary storage
extension of main memory that provides large nonvolatile storage capacity
Hard disks and SSDs
Hard disks – rigid metal or glass platters covered with magnetic recording material
Disk surface is logically divided into tracks, which are subdivided into sectors
The disk controller determines the logical interaction between the device and the computer
Solid-state disks (flash drives)– faster than hard disks, nonvolatile
Caching
Caching – copying information into a faster storage system; main memory can be viewed as a cache for secondary storage
Important principle, performed at many levels in a computer (in hardware, operating system, software)
Information in use copied from slower to faster storage temporarily
Faster storage (cache) checked first to determine if information is there
If it is, information used directly from the cache (fast)
If not, data copied to cache and used there
Cache smaller than storage being cached
Cache management important design problem
Cache size and replacement policy
Direct memory access structure
Used for high-speed I/O devices able to transmit information at close to memory speeds
Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention
Only one interrupt is generated per block, rather than the one interrupt per byte
There is a DMA controller…it’s like the HW can access memory and bypass the CPU
Multiprocessors
Most systems use a single general-purpose processor
Most systems have special-purpose processors as well
Multiprocessors systems growing in use and importance
Also known as parallel systems, tightly-coupled systems
Advantages include:
Increased throughput
Economy of scale
Increased reliability – graceful degradation or fault tolerance
Two types:
Asymmetric Multiprocessing – each processor is assigned a specific task.
Symmetric Multiprocessing – each processor performs all tasks
Asymmetric Multiprocessing
each processor is assigned a specific task.
Symmetric Multiprocessing
each processor performs all tasks
multicore
One chip with more than one core
Clustered Systems
Like multiprocessor systems, but multiple systems working together
Usually sharing storage via a storage-area network (SAN)
Provides a high-availability service which survives failures
Asymmetric clustering has one machine in hot-standby mode
Symmetric clustering has multiple nodes running applications, monitoring each other
Some clusters are for high-performance computing (HPC)
Applications must be written to use parallelization
Some have distributed lock manager (DLM) to avoid conflicting operations
storage-area network (SAN)
storage sharing for clustered systems
Asymmetric clustering
Asymmetric clustering has one machine in hot-standby mode
Symmetric clustering
Symmetric clustering has multiple nodes running applications, monitoring each other
parallelization
Some clusters are for high-performance computing (HPC)
Applications must be written to use parallelization
Multiprogramming (Batch system)
Multiprogramming (Batch system) needed for efficiency
Single user cannot keep CPU and I/O devices busy at all times
Multiprogramming organizes jobs (code and data) so CPU always has one to execute
A subset of total jobs in system is kept in memory
One job selected and run via job scheduling
When it has to wait (for I/O for example), OS switches to another job
Multiprogramming has to do with utilization of the CPU
Timesharing has to do with sharing the CPU among users
Timesharing (multitasking)
Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing
Response time should be < 1 second
Each user has at least one program executing in memory 🢡process
If several jobs ready to run at the same time 🢡 CPU scheduling
If processes don’t fit in memory, swapping moves them in and out to run
Virtual memory allows execution of processes not completely in memory
Interrupt driven (hardware and software)
Interrupt driven (hardware and software)
Hardware interrupt by one of the devices
Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service
Other process problems include infinite loop, processes modifying each other or the operating system
Using a timer for resource management
Timer to prevent infinite loop / process hogging resources
Timer is set to interrupt the computer after some time period
Keep a counter that is decremented by the physical clock.
Operating system set the counter (privileged instruction)
When counter zero generate an interrupt
Set up before scheduling process to regain control or terminate program that exceeds allotted time
Dual-mode
Dual-mode operation allows OS to protect itself and other system components
User mode and kernel mode
Mode bit provided by hardware
Provides ability to distinguish when system is running user code or kernel code
Some instructions designated as privileged, only executable in kernel mode
System call changes mode to kernel, return from call resets it to user
multi-mode operations
Increasingly CPUs support multi-mode operations
i.e. virtual machine manager (VMM) mode for guest VMs
privileged instruction
Mode bit provided by hardware
Provides ability to distinguish when system is running user code or kernel code
Some instructions designated as privileged, only executable in kernel mode
System call changes mode to kernel, return from call resets it to user
process management
A process is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity.
Process needs resources to accomplish its task
CPU, memory, I/O, files
Initialization data
Process termination requires reclaim of any reusable resources
Single-threaded process has one program counter specifying location of next instruction to execute
Process executes instructions sequentially, one at a time, until completion
Multi-threaded process has one program counter per thread
Typically system has many processes, some user, some operating system running concurrently on one or more CPUs
Concurrency by multiplexing the CPUs among the processes / threads
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passive vs active entity
A process is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity.
program counter
Single-threaded process has one program counter specifying location of next instruction to execute
Process executes instructions sequentially, one at a time, until completion
Multi-threaded process has one program counter per thread
The operating system is responsible for the following activities in connection with process management
Creating and deleting both user and system processes
Suspending and resuming processes
Providing mechanisms for process synchronization
Providing mechanisms for process communication
Providing mechanisms for deadlock handling
Memory Management
To execute a program all (or part) of the instructions must be in memory
All (or part) of the data that is needed by the program must be in memory.
Memory management determines what is in memory and when
Optimizing CPU utilization and computer response to users
Memory management activities
Keeping track of which parts of memory are currently being used and by whom
Deciding which processes (or parts thereof) and data to move into and out of memory
Allocating and deallocating memory space as needed
Storage Management
OS provides uniform, logical view of information storage
Abstracts physical properties to logical storage unit - file
Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-transfer rate, access method (sequential or random)
File-System management
Files usually organized into directories
Access control on most systems to determine who can access what
OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
There are utilities on Linux to let you map a Windows filesystem – Samba is the most popular
file
Abstracts physical properties to logical storage unit - file