Terminology Flashcards

Memorize

1
Q

Auteur

A

From the French ‘author’. A director who has control over the style of the film

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2
Q

Cinematography

A

Camerawork in film-making

composition and framing, focus, depth of field, camera angles and movement, shots and duration

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3
Q

Genre Conventions

A

Methods, ingredients, things necessary for the style/category of film.

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4
Q

Diegetic Sound

A

Sound that is part of the film world

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5
Q

Non-diegetic Sound

A

Added sound to create a certain atmosphere (sound

FX, soundtrack)

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6
Q

Iconography

A

The images or symbols associated with a certain subject

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7
Q

Key lighting

A

Lighting design to create different light/dark ratios. High-key lighting is bright and produces little shadow, whereas low-key lighting is used to specifically create shadow and contrast.

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8
Q

Mise-en-scène

A

‘what is in the frame’: setting, costume & props,

lighting & colour, body language, positioning/performance

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9
Q

Rule of Three

A

‘Imaginary lines’ sectioning the screen into portions

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10
Q

Cut

A

A transition between one shot to another

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11
Q

Continuity Editing

A

Visual editing where shots are cut together in a clear and linear flow of uninterrupted action

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12
Q

Discontinuity/Non-continuity

A

Shots are mismatched to disrupt the impression of time and space.

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13
Q

Cross-cutting

A

Technique used to give the illusion that two story lines of action are happening at the same time by rapidly cutting back and forth between them

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14
Q

Montage

A

A sequence of shots assembled to condense a story/convey an idea

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15
Q

Jump-cut

A

an abrupt transition from one scene to another

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16
Q

Composition

A

how the shot is framed/what’s inside and where it’s placed

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17
Q

Depth of field

A

the distance between the nearest and the furthest objects giving a focused image

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18
Q

Long/wide shot

A

can see actors whole body

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19
Q

Medium shot

A

see actor from waist up

20
Q

Close-up

A

only see actors face

21
Q

Extreme close-up

A

only see part of the face e.g. eyes

22
Q

Establishing shot

A

wide shot portraying the setting/spatial relationship between objects and actors

23
Q

Pan

A

the movement of a stationary camera on a horizontal axis

24
Q

Tilt

A

the movement of a stationary camera on a vertical axis

25
Q

Tracking/dolly shot

A

the movement of the shot when the camera is no longer stationary. (The term refers to the tracks that cameras were
once rolled on when creating one of these shots)

26
Q

Handheld shot

A

camera held by operator; tends to be shaky

27
Q

Crane/birds eye view shot

A

Taken from a crane. Shot from above. May be used for establishing shot

28
Q

POV shot

A

Look ‘through’ the eyes of the character

29
Q

High angle/Low angle shot

A

camera placement; placed low = high angle (pointing up) placed high = low angle (pointing down)

30
Q

Transition

A

how one shot turns into another (cut, dissolve etc)

31
Q

Over the shoulder shot

A

takes a shot of a character placing the shoulder of another in the shot; usually during conversation

32
Q

Ambient sound

A

background diegetic sounds

33
Q

Medium Close-up

A

the camera frame cuts figures at chest level

34
Q

Cut in

A

a shift from distant framing to a close view for details in the same space
e.g. see full wide shot, then zoom in to a face

35
Q

Cut-away

A

A cut to a different shot but within the same location/sphere of action

36
Q

Post-production effects

A

Image or sound manipulations that are added after it’s been filmed

37
Q

Fade/dissolve

A

A shot gradually fades to black or into another image

38
Q

Freeze-frame

A

Cut into a still image which could be both continuous or discontinuous

39
Q

Video effect

A

A choice of many effects which can alter the quality of the image and create juxtaposition/alternative meaning

40
Q

Overlapping editing

A

Cuts that repeat part or all of an action, expanding it’s receiving time and plot duration

41
Q

Describe Genre

A
  • Made up of codes and conventions e.g. locations (horror = isolate abandoned house/forest) techniques (e.g. lowlighting) characters (e.g. final girl) narrative/plot
  • ‘The same but different’
  • Success is copied
  • Leads to audience expectations: different expectations for a horror than a romance
42
Q

Subgenre

A

Further organisation

e.g. horror = slasher, supernatural, zombie

43
Q

Hybrid genres

A

Combination of genres
e.g. Star Wars = Sci-Fi Fantasy
Scary Movie = Comedy Horror

44
Q

Linear narrative

A

Chronological.

Majority of films.

45
Q

Non-Linear Narrative

A

Jumps around
Can be more interesting, experimental
e.g. Pulp Fiction