Ten Usability Heuristics Flashcards

1
Q

Define the Visibility of System Status principle

A

Designs should keep users
informed about what is going
on, through appropriate,
timely feedback.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Define the Match between
System and
the Real World principle

A

The design should speak the
users’ language. Use words,
phrases, and concepts
familiar to the user, rather
than internal jargon.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Define the User Control and Freedom principle

A

Users often perform actions by
mistake. They need a clearly
marked “emergency exit” to
leave the unwanted state.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Define the Consistency and Standards principle

A

Users should not have to
wonder whether different
words, situations, or actions
mean the same thing. Follow
platform conventions.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Define the Error Prevention principle

A

Good error messages are
important, but the best
designs prevent problems from
occurring in the first place.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Define the Recognition Rather Than Recall principle

A

Minimize the user’s memory
load by making elements,
actions, and options visible.
Avoid making users
remember information.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Define the Flexibility and Effciency of Use principle

A

Shortcuts — hidden from novice
users — may speed up the
interaction for the expert user.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Define the Aesthetic and
Minimalist
Design principle

A

Interfaces should not contain
information which is irrelevant.
Every extra unit of information in
an interface competes with the
relevant units of information.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Define the Recognize,
Diagnose, and
Recover from Errors principle

A

Error messages should be
expressed in plain language (no
error codes), precisely indicate
the problem, and constructively
suggest a solution.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Define the Help and Documentation principle

A

It’s best if the design doesn’t
need any additional explanation.
However, it may be necessary to
provide documentation to help
users understand how to
complete their tasks.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly