Technologies Flashcards
Antimass Deflectors
B0 Tech
> Your ships can move into and through asteroids
> When rolling Space Cannon, apply -1 to other players’ die rolls
Dark Energy Tap
B0 Tech
> You may retreat into adjacent systems that don’t contain other players’ units
> You can explore frontier tokens after performing a tactical action
Sling Relay
B1 Tech
> Action: exhaust this card to produce 1 ship in any of your systems containing a space dock
Gravity Drive
B1 Tech
> after you activate a system, apply +1 to the movement value of one of your ships during this tactical action
Fleet Logistics
B2 Tech
> During your turn, you may perform up to two actions instead of one
Lightwave Deflector
B3 Tech
> Your ships may pass through systems containing other players’ ships
Neural Motivator
G0 Tech
> during status phase, draw 2 action cards instead of 1
Psychoarchaeology
G0 Tech
> You may use tech specs of planets even when they are exhausted
> During the action phase, you may exhaust planets with tech specs to gain 1TG
Dacxive Animators
G1 Tech
> After you win a ground combat, you may place 1inf from your reinforcements on that planet
Bio-Stims
G1 Tech
> you may exhaust this card at the end of your turn to ready a tech or a planet with a tech spec
Hypermetabolism
G2 Tech
> during the status phase, draw 3 tokens instead of 2
X-89 Bacterial Weapon Omega
G3 Tech
> after one or more of your units use bombardment against a planet, if your bombard succeeds, you may destroy all infantry on that planet
Sarween Tools
Y0
> after one or more of your units use Production, reduce the coombined cost of that production by 1
Scanlink Drone Network
Y0
> when activating a system, you may explore a planet in that system which contains one or more of your units
Graviton Laser System
Y1
> All PDS hits must be assigned to non-fighter ships if able (you must exhaust to use)