Tech Industry Language Flashcards
B2B
On the Internet, B2B (business-to-business), also known as e-biz, is the exchange of products, services or information (aka e-commerce) between businesses, rather than between businesses and consumers.
B2C
While most companies that sell directly to consumers can be referred to as B2C companies, the term became immensely popular during the dotcom boom of the late 1990s, when it was used mainly to refer to online retailers, as well as other companies that sold products and services to consumers through the Internet.
Acqui-Hire
when one company buys another just to hire on talent
The Cloud
Just the internet. It’s when a bunch of computers get networked together and you can access that network from anywhere.
“Cloud storage” refers to online storage like Dropbox, SkyDrive, or Google Drive. Storing other data in “the cloud” just means it’s available online so you can get it on multiple devices.
Crowdfunding
Inventor asks the public to fund a project. These projects range from comic books to apps. The idea is that you give someone money so they can finish a project. When it’s done, you get a reward. Services that help people do this are Kickstarter or Indiegogo.
Cryptocurrency
Simple definition- internet money—the most popular form of which is Bitcoin
Complex definition- It’s a decentralized digital currency. That means a network of users keep a public transaction ledger so everyone knows where people spend them, trade them, or move them. It still works like real money, but the transaction is publicly recorded for everyone to verify, and impossible to counterfeit.
Disruptive
When a piece of technology changes the landscape of an industry. It either creates a new market by displacing an old one, or improves a product so exponentially that the old versions are barely recognizable.
The Model T or the MP3 were very “disruptive”. Now everyone calls everything disruptive.
Gamification
Seeks to turn everything you do into a game, to incentivize you to do more (usually by giving you a reward).
The Internet of Things
Refers to objects we’re not used to seeing have internet access with internet access (e.g. thermostats, fridges, coffee pots, and anything else they decide to stuff a Wi-Fi card into).
Quantified Self
Refers to the idea that you can use technology to track data about your personal daily life and use that data to make your life better. Example using data from a pedometer with a journal to see how exercise affects your mood.
Wearables
Any and all wearable technology (smartwatches, fitness trackers, Google Glass, etc.)
Big Data
Simple means huge amounts of data flowing into and out of a computing environment.
Pain Points:
- Need to have capacity to store it.
- Need to be able to transport it securely and quickly.
- Need to figure out what to do with it—retain, archive, or delete.
Need to efficiently store and retrieve the data you need when there’s so much of it
Hyperconverged/Hyperconvergence
Integrated. Basically means a system that combines storage, networking, and compute in a small footprint. It refers to infrastructure.
Service-oriented Architecture (SOA)
ecommerce
a term for any type of business, or commercial transaction, that involves the transfer of information across the Internet.