Task List B Flashcards
– an organism’s interaction with the environment; Dead man’s test refers to the fact that a behavior is anything a dead person cannot do (e.g., breathing, walking, crying, reading, etc.).
Behavior
– a specific instance of behavior (e.g., a direct support professional is walking next to a client. The client reaches out, perhaps to touch or grab the staff. The staff member quickly darts out of the way. The behavior of darting out of the way is a response, as is the reach from the client).
Response
a group of responses that produce the same effect on the environment; in other words, several behaviors that have the same function (e.g., a patient engages in head banging, screaming, and hitting staff which all produce the same effect on the environment (escape from their non-preferred activities).
Response class
events in the environment that affect the behavior of an individual (e.g., a client with a history of trauma sees a therapist’s shirt that reminds them of their abuser’s shirt, and begins to cry. The shirt (stimulus) had an impact on behavior based on individual learning history).
Stimulus
a group of stimuli that are similar along one or more dimensions; they look or sound similar, they have a common effect on behavior, or they occur at similar times relative to the response (e.g., you teach a staff member to provide help for a client when the client signs for help, says “Help,” or exchanges a picture symbol for help. You are establishing a stimulus class for the staff person. The different stimuli (modes of communication) produce a common behavioral result (provide help).
Stimulus class
AKA classical conditioning or Pavlovian conditioning; a learning process wherein a previously neutral stimulus (which would not alter behavior) acquires the ability to elicit a response (alter behavior); Respondent behavior is controlled by its antecedents (e.g., during physical therapy, the physical therapist has a client complete various physical activity, which the client greatly dislikes. Each time the client passes the physical therapy room, the client begins to shake and sweat. The previously neutral stimulus (the physical therapy room) through respondent conditioning, elicits the client’s response of shaking and sweating).
Respondent conditioning
consequences that result in an increase or decrease the frequency in the same type of behavior under similar conditions; operant behaviors are controlled by their consequences (e.g., a school uses a bell to signal when it is time to transition to the next class period. When the bell rings, a client receives praise if they initiate packing up their belongings within 10 seconds. They are more likely to respond quickly to the transition bell in the future).
Operant conditioning
a procedure that increases the occurrence of a target behavior by providing a motivating stimulus as a consequence; something is added (positive) to increase the future likelihood of a behavior (reinforcement)(e.g., there’s a coffee shop, you order coffee, you get coffee or there’s a science project, you work very hard, you get praise from your teacher).
Positive reinforcement
a procedure that increases the occurrence of a target behavior by removing an aversive stimulus as a consequence; something is removed (negative) to increase the future likelihood of a behavior (reinforcement) (e.g., it’s noisy outside, you close the window, the noise is removed or bugs are everywhere, you use a bug spray, bugs disappear).
Negative reinforcement
requires an instructor to provide reinforcement after every correct response.
Continuous schedule of reinforcement
requires an instructor to provide reinforcement after some correct responses, not every response.
Intermittent schedule of reinforcement
– a reinforcer is delivered after a specified number of responses (e.g., a child receives a cookie after every 3 correct responses. FR-3).
Fixed ratio (FR)
– a reinforcer is delivered after a non-specified number of responses. An average number for the reinforcement rate must be defined (e.g., a child receives a cookie, on average, after every 5 correct responses. VR-5).
Variable ratio (VR)
a reinforcer is delivered after a specified amount of time (e.g., a child receives a cookie after answering homework questions for 20 minutes. FI-20).
Fixed interval (FI)
because the curve in the graph tends to look like a scallop shell.
FI scallop effect
a reinforcer is delivered after a non-specified amount of time. An average length for the reinforcement interval must be defined (e.g., a child receives a cookie, on average, after every 15 minutes he spends doing homework. VI-15).
Variable interval (VI)
is a procedure that decreases the occurrence of a target behavior by providing a aversive stimulus as a consequence; something is added (positive) to decrease the future likelihood of a behavior (punishment) (e.g., you see a toy car your brother is playing with, you grab it from him, you get reprimanded from your father or you find your friend in the gym class, you talk to him, you get 30 pushups for talking in class).
Positive punishment
a procedure that decreases the occurrence of a target behavior by removing a motivating stimulus as a consequence; something is removed (negative) to decrease the future likelihood of a behavior (punishment) (e.g., you see a ball and a baseball bat, you break a vase with the bat, you lose your TV time or there is a soccer game, you hit someone, you lose the privilege to play soccer).
Negative punishment
said to produce their own consequences, without another person changing the environment in any way in response to the behavior of interest (e.g., scratching an itch; rubbing sore muscles or a patient engages in rocking back and forth on the floor to experience a reduction in anxiety (aversive private event). He is experiencing automatic negative reinforcement).
Automatic reinforcement
contingency delivered in whole or in part by another person (e.g., a client who lives in a residential treatment facility engages in pinching staff. Each time the client engages in pinching staff, they give the client a break to “calm down.” The pinching behavior is maintained by socially mediated negative reinforcement (access to a break).
Socially mediated reinforcement
reinforcement that works without prior learning (in other words, things built in). (e.g., food, water, regulated body and environmental temps, sexual stimulation).
Unconditioned reinforcer
a reinforcer which becomes reinforcing only after a learning history (e.g., money, grades, praise, and tokens).
Conditioned reinforcer