Task 5: Mechanisms of Middle- and High- Level Vision Flashcards

1
Q

Middle vision

A

loosely defined stage of visual processing that comes after basic features have been extracted from image (low level vision) and before object recognition and scene understanding (high level vision)

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2
Q

What is the goal of middle vision

A

to organize elements of visual scene into groups that we can recognize as objects

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3
Q

Perceptual organization

A

the process by which elements in environment become perceptually grouped to create our perception of objects

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4
Q

Name and explain the 2 components of perceptual organization

A
  1. Grouping: process by which visual events are put together into units or objects
  2. Segregation: process of separating one area or object from another
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5
Q

Structuralism

A

approach that believes that complex objects or perceptions could be understood by analysis of components

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6
Q

Why did Gestalt psychologists reject structuralism? (x2)

A
  • > did not accept idea that perceptions were formed by “adding up” sensation
  • > did not accept that past experience plays major role in perception
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7
Q

Name 2 demonstrations that oppose structuralists

A
  1. Apparent movement

2. Illusory contours

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8
Q

Discuss the apparent movement principle

A

principle behind illusion of movement created by stroboscope, in which nothing is actually moving, although movement is perceived

  • > 2 images flashing on/off separated by period of darkness which is not seen because our perceptual system adds perception of image moving through space between flashing image
  • > whole is different than sum of its parts
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9
Q

Discuss illusory contours

A

contour that is perceived even though nothing changes from one side of it to the other in an image

  • > edges create triangle despite no physical edges being present
  • > cannot be created y sensations
  • > whole is different than sum of its parts
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10
Q

How do the Gestalt principles act like committees?

A

some overrule, some don’t

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11
Q

Discuss law of pragnanz/good figure/simplicity

A

every stimulus pattern is seen in such a way that the resulting structure is as simple as possible e.g. olympic symbol

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12
Q

Discuss law of similarity

A

similar things appear to be grouped together due to colour, shape or orientation

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13
Q

Discuss law of good continuation

A

points that when connected result in straight or smoothly curving lines are seen as belonging together and the lines tend to be seen in such a way as to follow the smoothest path

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14
Q

Discuss law of proximity

A

things near each other appear to be grouped together

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15
Q

Discuss principle of common region

A

elements that are within the same region of space appear to be grouped together

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16
Q

What does the principle of common region override?

A

law of proximity

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17
Q

Discuss the principle of uniform connectedness

A

connected region of visual properties e.g. lightness, colour, texture is perceived as a single unit

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18
Q

Discuss the principle of common fate

A

things that are moving in same direction appear to be grouped together

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19
Q

Discuss the principle of closure

A

applies when we tend to see complete figures even when part of the information is missing

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20
Q

Differentiate between figure and ground

A

ground - background

figure - seperate object standing out from ground

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21
Q

Define reversible figure-ground

A

patterns that can be perceived different depending on what we see as figure or ground

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22
Q

Define border ownership

A

even if figure and ground share contour, border is associated with figure

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23
Q

Name 4 factors determining which area is figure

A
  1. area
  2. symmetry
  3. meaningfulness
  4. roundedness
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24
Q

How does area determine which area is figure?

A

lower region of a display tends to be seen as figure, there is no left-right preference

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25
Q

How does symmetry determine which area is figure?

A

symmetrical areas/convex regions are seen as figures

26
Q

How does meaningfulness determine which area is figure?

A

displays that look familiar to us are more likely to be seen as figures

27
Q

How does roundedness determine which area is figure?

A

a rule for figure-ground assignment stating that if one region is entirely surronded by another, it is likely that the surronded region is the figure

28
Q

Gist of a scene

A

meaning of a scene that can be recognized after only a fraction of a second

29
Q

Global image features

A

information used by us, that can be perceived rapidly and is associated with specific types of scenes, contains info on scene’s structure and spatial layout

30
Q

Name 5 global image features

A
  1. degree of naturalness
  2. degree of openness
  3. degree of roughness
  4. degree of expansion
  5. colour
31
Q

Discuss how degree of naturalness is a global image feature

A

– Natural scenes (= ocean) have undulating contours while man-made scenes (= street) have straight lines, like horizontals and verticals

32
Q

Discuss how degree of openness is a global image feature

A

Open scenes (= ocean, street less) have visible horizon line and few objects, while scenes with low degree of openness (= forest) do not.

33
Q

Discuss how degree of roughness is a global image feature

A

Low roughness scenes (= ocean) have few small elements, while high roughness ones (= forest) have small and complex elements

34
Q

Discuss how degree of expansion is a global image feature

A

High degree of expansion means that there is convergence of parallel lines (think about railroad tracks in distance).

-> dependent on observer’s viewpoint

35
Q

Discuss how colour is a global image feature

A

scenes have characteristic colours, ocean scene is blue, forest green/brown etc

36
Q

Regularities in environment

a) define
b) name 2

A

a) Characteristics of environment that occur frequently, such as landscapes are often green and smooth, and verticals and horizontals are associated with buildings.
b) physical and semantic

37
Q

Physical regularities

A

regularly occurring physical properties of the environment

  • > more verticals+horizontals in environment than oblique explaining oblique effect
  • > objects have homogenous colours
38
Q

Light-from-above assumption

A

– Assumption that light is coming from above. Made because most light in our environment actually comes from above.

39
Q

Semantic regularities

A

Characteristics associated with functions carried out in different types of scenes.

-> meaning of a scene

40
Q

How do people infer what is present in a scene?

A

use physical and semantic regularities

41
Q

Discuss retinal ambiguity in relation to Helmholtz

A

particular pattern of stimulation on retina that can be caused by many different possible objects in environment

42
Q

Discuss theory of unconscious inference in relation to Helmholtz

A

some of our perceptions are the result of unconscious assumptions we make about the environment.

43
Q

Discuss the likelihood principle in relation to theory of unconscious inference

A

we perceive object that is most likely to have caused pattern of stimuli we have received

44
Q

Nonaccidental feature

A

of an object is not dependent on the exact viewing position of the observer when occluded

45
Q

Global superiority effect

A

the finding in various experiments that the properties of the whole object take precendence over the properites of parts of the object

46
Q

Bayesian inference

A

Way of formalizing idea that our perception is combination of current stimulus and our knowledge about conditions of the world – what is and is not likely to occur.

->  Statistical technique that enables us to calculate the probability (P) that the world is in a particular state (A) given a particular observation (O).

47
Q

Link the visual areas associated with each level of vision and describe

A

V1 – Low-level vision – Cells respond best to lines and edges in specific areas of visual field.

V2 – Middle-level vision – Cells have sensitivity to border ownership and illusory contours.

V4 – High-level vision – Cells are more interested in complex attributes. No perfect stimuli have been found for this area, but warmer and darker colors generate more response, as well as stimuli with feature pointing to the right.

48
Q

The ___ the response the more likely someone can identify something

A

larger

49
Q

Binocular rivalry

A

if each eyes receives totally different images, the brain can’t fuse the 2 images therefore the observer perceives either the left-eye image or right-eye image (but not both at the same time)

50
Q

Naive template theory

A

Proposal that visual system recognizes objects by matching the neural representation of the image, with a stored representation of the same ‘shape’ in the brain.

51
Q

Discuss lock and key in relation to the naive template theory

A

Stimulus has to fall on array of spot detectors. If it falls on filled detectors and not empty ones, it is identified.

52
Q

Recognition-by-components model

A

Biederman’s model of object recognition which holds that object’s are recognized by identities and relationships of their component parts (based on Gestalt principles: symmetry, parallelism etc)

53
Q

Geon

A

Any of the ‘geometric ions’ out of which perceptual objects are built.

54
Q

Viewpoint invariant

A

Property of object proposing that representations of object do not change when observer viewpoint changes.

55
Q

Entry-level category

  • subordinate level
  • superordinate level
A

For object, label that comes to mind most quickly when we identify it (= bird).

  • Subordinate level – Object might be more specifically named (= eagle).
  • Superordinate level – Object might be more generally named (= animal).
56
Q

Pure alexia

A

inability to recognize a single word, faces, objects, digits, numerals - can speak and even write

57
Q

Neuronal recycling hypothesis

A

– Human brain contains highly organized cortical maps that constrain subsequent learning.

58
Q

Where do illusory contours evoke response?

A

area 18 of VC (V2)

59
Q

Population coding

A

information about the outside world and plans for motor action are represented by the firing patterns of neurons – temporal sequences of action potentials, also known as spikes

60
Q

Population codes

A

are neural representations at the level of groups of cells.