Story Flashcards

1
Q

Cause and effect

A

As human beings, we are logical animals who thrive on our reasoning abilities.
Because stories are metaphoric models for our lives, we have an innate desire for
logical plotlines that follow a clear cause and effect progression to a climax and
resolution. Stimulus and response are the building blocks of any story because
this is how we make sense of our lives—by understanding how things respond to
others, how they’re caused by others. We have an inner emotional need to make
sense out of things, the world, and the universe. We know that everything has
a cause, and when we know the cause, we understand the effect. E.M. Forster
once gave this example: “The king died and then the queen died.” This is just a
chronicle of events. But if you say, “The king died, and then the queen died of
grief,” it’s a more satisfying sentence because you added a cause. The cause links
the two events, which gives us emotional satisfaction and interest. Thus, a clear
plot where we understand how each event causes the next will hold more interest than one whose events are episodic and random. I’m not saying that episodic,
non-linear plots are to be avoided, or that they’re not interesting scene by scene.
Just that they won’t hold the reader’s interest as tightly as a plotline that has linear
causation—one action causing another, adding up to some meaningful point that
touches the thoughts and emotions of the reader.

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2
Q

Conflict

A

Most books and seminars emphasize conflict in stories for its dramatic effect, and
for good reason: Without conflict, there is no drama, and without drama, there is
no interest in the reader. Conflict is crucial in maintaining the reader’s interest in
the story and in the characters. Because conflict is discussed the world over, I’ll
try not to repeat what others have said. Instead, I’ll focus on some critical points
as they relate to reader’s interest. If you’re familiar with them, consider them a
basic review. If you’re not, pay close attention because conflict is the essence of
storytelling, the fuel that drives a story, and the glue that keeps the reader’s attention on the page.
This doesn’t mean you must create conflict on every page to generate interest,
since it’s one of several techniques to hold the reader’s attention. However, you
should be aware that it’s one of the best ways to do so, and you should always think about it. The impact of conflict in storytelling presents an interesting
paradox for human beings: While most of us abhor conflict in our lives, it
actually creates interest in dramatic stories. The more we hate to experience
something in real life, the more interest is created on the page when fictional
characters experience the conflict.
So what exactly is conflict? “Two dogs, one bone” is how someone once
described it. Conflict comes from the intention of a character (goal, need,
want) meeting some form of resistance (obstacle). Two committed forces in
conflict will always create interest and heighten tension. By itself, this principle of
goal versus obstacle creates drama and initial interest, but there’s a third element
which makes the conflict more dramatic—the unwillingness to compromise. If
the stakes are high, and both sides are unyielding, you have intense drama. Think
how ineffective the opposite would be. Imagine a character needs money for his
mother’s operation. He asks his best friend who’s a millionaire, but the friend says
no. The character reacts by saying, “Oh, okay. Never mind.” That’s a compromise
and a letdown for the reader. An unwillingness to compromise would have the
begging character insist, threaten his friend, pull out a gun, wound him if there
were still no agreement, or even kill him in desperation, the tension rising with
every beat in the scene. So think of conflict as a triangle—goal, obstacle, and
unwillingness to compromise.
The writer must also think of the outcome of a conflict. There are three
possible ways a conflict can proceed: A character wins or loses, but tension
disappears; the characters compromise, and as you just read, it’s not an option
if you want to maintain interest; or the conflict is aggravated. The latter is what
keeps readers glued to the page, wondering how it will all turn out in the end.
Be careful not to repeat the same conflicts. You must have a constant flow
of new information, new conflicts, and new twists and turns. You want your
script to move, each conflict leading to another without repetition, forcing the
character to take new actions and overcome more difficult challenges.
Make your conflicts compelling. If the obstacles are too easy, the reader
won’t care. If Bill Gates loses a hundred dollars, it’s not a significant problem. But
if a poor deliveryman loses his bicycle, and then his job and his ability to care
for his family, that’s compelling. The bigger the conflicts, the more things are
uncomfortable and difficult for your characters, the more the reader will want
to see how they will get out of the situation you’ve put them in. That’s interest.
Here’s what Michael Schiffer says in 101 Habits: “Good drama requires obstacles
along the way, and if a section is very flat, one of the things a writer can ask
is, ‘This is too easy for them, what could happen to make it absolutely difficult,
painful, agonizing, impossible?’ If you have a good story that goes from A to B,
ask yourself what obstacles would make the journey from A to B more exciting and interesting to watch. The more legitimate and difficult the hindrance, and the
more the characters care about reaching their goal, the more exciting the story.”
Take note that conflict doesn’t mean arguing, or fighting, as in “Yes… no,
yes… no, is too … is not, it’s red… no, it’s burgundy!” Many beginners make the
mistake of thinking two characters arguing in a scene is conflict. But arguments
or disagreements are hollow conflicts, unless there are emotional stakes for the
main character. Then, the argument is an obstacle to the character’s want or need.
Remember, conflict is desire against obstacle.

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3
Q

Change

A

Life is about change, and all stories are about change—external change, internal
change, change in the status quo. Every story, every scene, and every beat is
about a change—a change in knowledge caused by discoveries, and change in
actions caused by character decisions. A character starts at point A, in a state of
unfulfilled longing and ends at point Z, satisfied and fulfilled, or if it’s a tragedy,
destroyed. Either way this journey implies a change, meaning the end is different
from the beginning, or else what’s the point of telling that story? When anything
changes in a story, a scene, or a beat, it generates interest.
Alfred Hitchcock once said that an audience can only stand about an hour
of storytelling. After that, it starts to get tired, so it needs the injection of action,
movement, and excitement, which is all about keeping the audience occupied
mentally. Fast action, quick cutting, and people running around is not the answer.
What keeps the audience engaged is the changing of one situation to another.
This is the reason why writers are told to escalate the action and the stakes in the
story. If the conflict is the same on page 90 as it is on page 30, what’s the point of
the middle 60 pages? The same goes for inner conflicts and character arcs, which
are the emotional changes in the character at the end of the story.
The two most powerful categories of change in stories, and in our lives, are
discoveries, which are changes in knowledge, and decisions, which are changes
in actions. In a story, these moments are plot points. In a scene, they are beats.
Regardless, these discoveries and decisions create emotions in your character and
in the reader.

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4
Q

Originality and freshness

A

It shouldn’t be a revelation that another way to generate interest in the reader is
to write about new and original subjects. Since they say, “There’s nothing new
under the sun,” freshness must come from your vision, the original way you write
about common things. Readers always hope to find something unusual that will
spark their interest, whether it’s a creative approach to structure, plot, characters,
theme, or dialogue. Most professional writers focus on originality of concept,
since it drives a whole story and is the main factor in interesting potential buyers. This is where the term “High Concept” comes from—the greater the concept’s
freshness, the higher its appeal.

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5
Q

Subtext

A

Although we’ll explore subtext in depth in Chapter 10, you may use it in scenes to
evoke additional interest in the reader. As the name implies, subtext is the meaning beneath the text. It’s what the scene is really about, though the actual words
are about something else. When a scene tells the reader directly what it’s about,
it’s often dull and emotionally unsatisfying. Through subtext, you hint at the
conflicts in the scene without actually identifying them. The reason why readers
welcome subtext is that it challenges them, engages them, and makes them active
in the reading experience. When the

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6
Q

Insightful exposition

A

Another way to evoke interest is to create thoughtfulness through interesting
exposition, either through an insightful voice-over, like in the opening of
American Beauty, or through fascinating information that sets up the story, like
the scrolling exposition that opens Star Wars, or the opening graphics in Casablanca.
The key, of course, and clearly this is a subjective issue, is that the exposition must
be fresh, fascinating, insightful, and interesting.

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7
Q

Backstory

A

There are two types of backstories—character and situation. You should
already be familiar with character backstory, as it was discussed in the previous
chapter as it relates to character fascination. Obviously, if you’re fascinated by a
character’s past, you’re interested by that character’s actions on the page. But you
can also create an interesting situation backstory, which is about what happened
before the story starts. By the very nature of stories, which begin at a particular
point in time, everything before that point is technically backstory. Another word
for situation backstory would be the context of the story. For instance, before
Jurassic Park begins, the backstory is that John Hammond has successfully cloned
dinosaurs. Before The Matrix begins, most humans have been disconnected
from reality and used for energy without their knowledge, and in The Silence of the
Lambs, serial killer Buffalo Bill has already murdered several women when the
movie starts. Again, the backstory must be compelling and unique enough to be
included and to evoke interest in the reader.

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8
Q

The power of questions

A

Because curiosity comes from our desire to answer questions, the best way to
evoke it in the reader, and thereby heighten interest, is to set up story questions.
A question demands an answer. Therefore, setting up a question automatically
creates an emotional itch that needs to be scratched. Each turning point in the
plot creates a curiosity that makes the reader ask what will happen next. The
writer can accomplish this by withholding bits of information, not telling the
reader everything all at once, foreshadowing, or hinting at an outcome, all of
which force the reader to play a more active role—filling in the blanks, making
guesses, and assuming things. When the reader is active, he is involved, and
therefore interested.
As you read earlier, a plot is a sequence of events, but a well-constructed
plot will raise dramatic questions in the reader who will follow each event to its
conclusion to get answers, and satisfy his curiosity. As you’ll see in a moment,
every act within a story has its own question to answer. Within each act, every
sequence sets up a sub-question, as does every scene within each sequence, and
every beat within each scene. You basically create a trail of questions for the
reader to follow, as he develops an increasing need to know the answers to each
question, which provide a sense of satisfaction when they’re revealed at each step
of the journey.
Although the writer should set up and answer questions throughout the script,
the ideal place to do so is in the opening sequence. This is because curiosity is
almost automatic from your first words. Open with an arresting image, like fire
in Body Heat, or a grainy photograph in Chinatown, and the immediate question are,
“What is this… where are we… where are going… what does it mean?” Introduce
a character, and we want to know who this person is, and whether we care. Or
start in the middle of a scene, with dialogue, like the opening of Blood Simple, and
you set up intrigue, as the reader wonders what is going on. From the opening
page on, you move the reader through the story by evoking a series of questions.
The key, however, is not having too many at once, or keeping them unanswered
for too long, as this could backfire and produce confusion and irritation in the
reader. I’ll discuss additional opening techniques in the next chapter.
For the rest of your script, you can arouse curiosity in the reader through the
following techniques:

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9
Q

Set up one central question

A

Every story is about one central dramatic question that takes the whole script to
answer. In fact, what makes a compelling plot is the kind of questions a reader
will follow a story to the end to get answers for. For example, in Ernest Lehman’s classic North by Northwest, advertising executive Roger Thornhill is mistaken for
a spy named George Kaplan, and must then run for his life as he tries to identify
the real Kaplan. The central dramatic question, then, is “Will Thornhill survive
after being mistaken for a spy?” It isn’t answered until the last page of the script.

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10
Q

Set up a question for each act

A

Each act answers a different question. In North by Northwest, the first act sets up
the question, “Will Thornhill prove he’s not Kaplan?” The act ends at the United
Nations building where he’s framed for the diplomat’s murder. This propels us
into the second act, which sets up the question, “Will Thornhill clear his name?”
The first act question remains unanswered, though we get an exposition scene
where we find out Kaplan is a fictional character designed to draw attention
away from a real undercover spy. The second act ends when Thornhill, betrayed
by Eve, confronts her at the auction and lets himself be captured by police in
order to escape the bad guys again. This takes us into the third act where the
Professor reveals the truth about Kaplan and Eve being the real undercover spy.
This answers the second act’s question, and sets up another for act three—“Will
Thornhill be able to save Eve?” which is unanswered until the climax on top of
Mt. Rushmore.
Since your ultimate goal is constant reader engagement, asking a central question for each act is a good start, but it’s not enough. Boredom can creep into any
act, especially the second, which is always a challenge for writers. So you have to
think about the sequences in each act.

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11
Q

Set up a question for each sequence

A

I won’t go into each sequence of the entire script, but I’ll illustrate how Ernest
Lehman maintained interest throughout the second act, which begins after
Thornhill is on the run, wanted by the police for murder. The first sequence of
scenes is the train sequence, which sets up the question, “Will Thornhill escape
police capture, and get to Chicago?” The second sequence is Eve’s betrayal, which
sets up the question, “How will Thornhill be killed?” The crop duster scene
answers that question. The third and final sequence of act two is Thornhill’s payback, when he confronts Eve and Vandamm at the auction. The question for this
sequence is, “Will he get the truth about Eve?”
Having a different question for each sequence already increases reader interest
every ten pages or so, but you can go even deeper and focus on individual
scenes.

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12
Q

Set up a question for each scene

A

Let’s look at the individual scenes that make up the train sequence. I include
the questions for each. The first scene is at the train station—will Thornhill
get on the train? Then, on the train, he must elude police officers—will he escape them? He meets Eve, who helps him hide—will Eve turn him in? A bit
later, the steward sits him at Eve’s table—why? Eve and Thornhill are clearly
attracted to each other, and Thornhill gladly plays along in Eve’s seduction
game—will they sleep together? The train stops to let in detectives looking for
Thornhill—will he be discovered? Eve hides him in her bunk bed while the
detectives question her—will she lie for Thornhill? They resume their seduction,
and while Thornhill is in the bathroom, Eve gives a note to the porter—what’s
in the note? We discover Eve works for Vandamm when the note is revealed
to say, “What do you want me to do with him in the morning?” This sets up
the obvious question—what will happen to Thornhill in the morning?” which
hooks us into the next sequence.

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13
Q

Set up a question each beat in a scene

A

You can go even deeper and set up a question for each beat in a scene, but due
to space constraints, I won’t analyze a scene in depth. You may refer to Chapter
8, however, for more on scene beats. For now, you can learn that a scene is
like a mini-story composed of individual beats, which are the smallest unit of
storytelling. A beat usually changes when there’s a shift in a character’s emotion
or strategy to get what he wants in the scene. A beat is to a scene the same way
a scene is to a plot, so setting up a question for each beat in a scene will arouse
the curiosity of the reader throughout that scene.

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14
Q

Establish mystery by withholding information

A

Because a good story is carried by the questions set up by the writer, all stories are technically mysteries, not in the criminal “whodunit” sense, but in not
knowing how the question will be answered at the end. Think of these questions as little hooks to pull the reader along from beginning to end. The motion
of story is from question to answer, from doubt to certainty. Without questions,
there’s no script, and without answers, there is no emotional satisfaction.
One way to establish mystery is to withhold information the reader is itching
to know. For example, you can set up a character with unclear motives, which
will keep us wondering until the end, provided everything else in the story is
interesting. In Sergio Leone’s Once Upon a Time in the West, Harmonica Man’s
motives for the final showdown with Frank are withheld until the end.

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15
Q

Create intrigue by emphasizing illicit activity and secrecy

A

Another way to arouse curiosity is through character secrets, which create
intrigue, like Evelyn’s big secret in Chinatown. Anytime you establish secrets—a
secret scheme, a covert operation, a cover-up of information, or an assassination attempt (JFK had it all), it creates intrigue, especially if the scheme is illegal.
I’ll discuss secrets in depth in the section on surprise later in this chapter.

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16
Q

Establish character traits

A

As you learned in the previous chapter, establishing character traits is a key
requirement for building major characters. Once these traits are established, the
reader will anticipate character behavior. For example, in The Silence of the Lambs,
Hannibal Lecter is established as a vicious cannibalistic serial killer. This arouses
our anticipation that if Lecter escapes, he will be a dangerous predator. In fact,
this anticipation is fulfilled in the escape sequence where he viciously attacks the
guards, and alluded to in the last scene, when Lecter says he’s having an “old
friend for dinner.”

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17
Q

Set up character goals

A

Similarly, you can set up a goal for a character to create anticipation. Kurt
Vonnegut once said, “Always have a character want something, even if it’s a glass
of water.” And not just your protagonist and antagonist. Every single character in
your story should want something at any point because desire will always create
anticipation. It doesn’t mean you have to create a whole subplot around that desire,
but you can build a moment around it. Let’s say we cared about a character in the
story—we’ll call her Tess. We learn in a scene that the villain plans to murder
her because she witnessed him committing another crime. Once you set up this fact, we fear for Tess, and hope the villain will fail to murder her. We feel worry
and hope simultaneously because we’re looking ahead to the moment the villain
will murder Tess. It’s the anticipation of an established goal that causes forward
movement in a story, not the dialogue or the action. Imagine that the villain
visits Tess, but we’re unaware of his intentions. The dialogue is hip, fresh, edgy,
and witty, and the scene ends before the reader becomes bored. The scene lacks
forward movement because there’s no anticipation of any goal or intention. Now
imagine we know he intends to kill Tess before this scene. When he meets up
with Tess, he talks about the weather. No matter how dull the dialogue, the scene
has forward movement because the intention has been established. Now you have
suspense (will he accomplish his goal or be frustrated?) and tension (when will he
strike?). You can make the scene even more fascinating by adding curiosity to the
mix. Instead of letting the reader know he intends to kill the woman, how about
he learns she betrayed him? When he visits her, and they talk about the weather,
we are curious to know what he will do to her, and how. This compelling mix of
suspense, tension, and curiosity is evident in North by Northwest, where Thornhill
confronts Eve following the crop duster scene.

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18
Q

Overlap problems and solutions/questions and answers

A

This technique is based on the principle that a problem attracts our attention until
it is solved. Once a character accomplishes his goal, for example, we lose interest.
Therefore, to sustain continuous interest not only do you want to delay the payoff,
but also create a whole bunch of mini-problems and mini-goals throughout the
story. More important, make sure that a problem is not resolved before another
starts. In other words, try to sequence the problem-solution tracks so that there is
no point in the entire story that has a hole of disinterest. As long as there’s always
an unanswered question, the reader will remain emotionally involved and keep
turning the pages.

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19
Q

Talking about the future

A

Any time a character refers to a future event, we anticipate it, as it takes us forward
to that event. For example, in the opening of Sunset Boulevard, Joe Gillis’ voice-over
tells us, “The body of a young man was found floating in the pool of a mansion,
with two shots in his back and one in his stomach. Nobody important, really. Just
a movie writer with a couple of “B” pictures to his credit. The poor dope. He
always wanted a pool. Well, in the end he got himself a pool, only the price turned
out to be a little high… Let’s go back about six months and find the day when it all
started.” This is an interesting effect, as we technically go back to the past, and yet
look forward to the future on the movie, anticipating Gillis’ murder. The same
technique opens American Beauty, when we meet Lester through his voice-over:
“This is my neighborhood. This is my street. This… is my life. I’m forty-two years old. In less than a year, I’ll be dead.” This foreshadows his death, hooking the
reader into wondering who will kill him.
It doesn’t always have to be a voice-over. Any character talking about the
future does the trick. In the opening scene of Casablanca, the European Man
explains how things work in Casablanca: “As usual, the refugees and the liberals
will be released in a few hours… the girl will be released later.” This pulls us into
the future, as we visualize the scene and understand what he means. Later, at
Rick’s Café, we eavesdrop on a conversation, as a man says, “Waiting, waiting, I’ll
never get out of here. I’ll die in Casablanca.” And when Renault says, “Rick, there
is going to be some excitement here tonight, we are going to make an arrest in
your café.” All these are great examples of characters talking about the future.

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20
Q

Plans and daydreams

A

When a character sets up an intention to do something, going over a plan to
accomplish a goal, they automatically create anticipation in the reader. Using
Casablanca as an example again, when Renault says to Strasser that they know
who murdered the couriers, he adds, “There is no hurry. Tonight he will come
to Rick’s. Everybody comes to Rick’s.” By mentioning his plan, we anticipate the
arrest later that evening. Similarly, when Ugarte says to Rick, “After tonight, I’m
through with the whole business. Rick, I’m leaving Casablanca.” And later, “I
will sell these for more money than even I ever dreamed of. Then… farewell
to Casablanca.” Plans and daydreams are an effective tool to engage the reader
through anticipation.
But they don’t necessarily have to be revealed. They are even more effective
when they’re secret because they add curiosity to the mix. The secret plan is
when a character says, for example, “I know exactly what to do,” then whispers
it in someone’s ear, and we cut away. It can also be the villain’s secret plan to
accomplish his goals, like in Die Hard, where we think his goal is the ransom
for the hostages, but in fact, it’s to have the FBI cut off electrical power to the
building to open a vault. And remember all the Mission Impossible TV shows?
The opening scenes often included the team talking about a plan that was never
entirely revealed, but through the gadgets presented, we assumed a plan had been
formulated and we looked forward to the mission.

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21
Q

Appointments and deadlines

A

We could argue that an appointment to meet or be somewhere is a goal, and thus
creates anticipation. The same goes for a deadline. When someone is forced to
accomplish something by a certain date and time, it’s a goal too, albeit a more
intense goal. This is why limiting time has been used often to create the more
intense form of anticipation—suspense. I’ll discuss time limits, or “ticking
clocks,” in the next section, but for now, look at this technique as another way
to create anticipation in the reader. Any time a character tells another something like, “Meet me in the park at 3 P.M.” or “You’d better finish your homework
before your TV show starts,” we automatically anticipate this future event. There
are, of course, many film examples you could think of. For instance, in North by
Northwest, when Thornhill escapes from the hotel into a cab and says, “Take me
to the United Nations,” that’s technically an appointment with a location, and it
takes us there mentally.

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22
Q

Worries and premonitions

A

Worrying about something is feeling anxious about a future event. Therefore,
having a character worry or feel uneasy about something, like having a premonition, will create anticipation. This becomes a more powerful effect when you
make the reader worry as well, like when he cares about a character who may be in
danger. In North by Northwest, in the exposition scene where the agency discusses
Thornhill’s predicament of being mistaken for an agent who doesn’t exist, the
housewife worries Thornhill won’t survive much longer, while the stockbroker
adds that they can’t just wait to see who kills him first, Vandamm or the police.
This small scene makes the reader look forward to the dangers ahead, but also
worry about Thornhill.

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23
Q

Warnings

A

Warnings, which also include predictions and omens, are usually promises of
unpleasant events to come, and thus set up the anticipation of conflict. Anytime a
character warns another, it takes us into the future. You may be familiar with the
term “foreshadowing,” which is about setting up hints of future conflict. When
you foreshadow, the reader anticipates. In E.T., when Elliott’s mom says they can
call somebody to take the alien away, Elliott responds, “They’ll give it a lobotomy
or do experiments on it or something.” And in North by Northwest, when Eve
sees the detectives board the train, she warns, “Incidentally, I wouldn’t order any
dessert if I were you.” Later in her drawing room, she says, “I’ve been thinking,
it’s not safe for you to roam around Chicago looking for this George Kaplan
you’ve been telling me about. You’ll be picked up by the police the moment you
show your face.”

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24
Q

The macguffin

A

The MacGuffin is a term coined by Alfred Hitchcock, who made extensive use of
this plot device in his thrillers. Its only purpose is to motivate the characters and
advance the story. It’s often a priceless, elusive object that almost everybody in the
story is after, and some would even kill for it. Examples abound: The MacGuffin
in The Maltese Falcon is the falcon statuette; in Notorious, it’s the uranium hidden
in wine bottles; in Citizen Kane, it’s the unsolvable mystery of “Rosebud;” and
in North by Northwest, the MacGuffin is the fictitious character “George Kaplan”
who’s being chased by enemy spies and by Thornhill, who tries to figure out who Kaplan is. Again, this device works to create forward momentum because it is
technically a goal to go after it, which arouses the reader’s anticipation.

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25
Q

Moods

A

Setting the right mood can create a predisposition in the reader toward particular
emotions in the future of the story. You can look at mood as the emotional climate
of your story or scene, whether your intent is a humorous climate or suspenseful
climate. The reason it works to create anticipation is that it promises the reader
future emotions. For example, the opening sequence of The Silence of the Lambs,
and most thrillers, sets up a tense suspenseful mood, which subconsciously tells
the reader, “Stick around and you’ll experience a lot more of these emotions.”
Setting up the right mood according to the genre of your story is an effective
way to create anticipation in the reader because it’s often subliminal, rather than
the overt effect of the previous techniques. How to create specific moods will be
discussed in depth in Chapter 9.

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26
Q

Dramatic irony (reader superior position)

A

I saved the most powerful tool for last, as it’s the most effective way to create
forward momentum in a story or scene. Dramatic irony is about putting the reader
in a “superior position” to the characters by revealing information not known to
the characters. It’s like being let in on a secret. Based on this information, the
reader knows what might happen (or not happen) to the oblivious characters,
and he can only hope they make the right choices. This hope and fear takes the
reader to the future and thus creates anticipation and active involvement. Alfred
Hitchcock, to illustrate suspense, used the example of two people sitting at a table
in a restaurant with a bomb ticking away underneath, and two versions of the
same scene. In one version, like the two characters, we don’t know there’s a bomb.
When it goes off, we’re surprised and that’s it. The other more potent version tilts
the camera underneath the table so that we know there’s a bomb, and we feel a
whole gamut of emotions as the bomb is ticking down. The information doesn’t
have to be a bomb, of course. The reader can be made aware of another character
eavesdropping on a damaging secret, a killer waiting in an apartment, an ally who
is secretly the enemy, or a couple falling in love on the doomed Titanic. Using
North by Northwest, note how often Ernest Lehman uses dramatic irony to keep
us engaged: When we find out “George Kaplan” is a fictional character, while
Thornhill and Vandamm are unaware; when Eve writes the note “What do I do
with him in the morning;” when she arranges a meeting with Kaplan that turns
out to be a lethal crop duster; when Eve turns out to be the real Number One;
when Thornhill is “shot” in front of Vandamm; when Vandamm realizes Eve is
a spy and plans to throw her off the plane; and when Thornhill tries to rescue
Eve. Dramatic irony also works when the character knows something we don’t.
This would be “Reader inferior position,” where we know less than the characters.
This creates curiosity. We want to know why the characters behave in a mysterious
way, and anticipate the moment the secret will be revealed, like Evelyn’s dark
secret in Chinatown.
Dramatic irony can come from a misunderstanding between two characters,
a device often used in comedies. When we realize one character has misunderstood
another, we anticipate the moment when the error will be revealed. Think of
the wonderful comedies driven by misunderstandings: Bringing Up Baby, Dr.
Strangelove, Some Like It Hot, and Tootsie. The TV show Three’s Company was driven by
misunderstandings and misinterpretations, one character talking about one thing,
and the other understanding another. In tragedies, misunderstandings often lead
to death, like in Romeo and Juliet and Othello, where our superior position leads to
compassion for the victim and helplessness for our inability to do anything about
it. This is an effective device in horror films, where we know the killer is in the
house, and the victim is unaware.
Deception is another plot device based on this concept of superior position,
where in addition to creating anticipation, it also creates suspense, by setting up
the questions, “Will the characters we care about be harmed by the deception,”
and “Will they discover it before it’s too late?” Because anticipation to unpleasant events creates uncertainty in the mind of the reader, which is suspense, I will
expand on this technique in the next section.

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27
Q

Suspense/Tension/Anxiety/Concern/Doubt

A

As the heading states, this essential visceral response is all about tension, anxiety,
and doubt, which arise out of an uncertain, undecided, or mysterious situation.
This offers an interesting paradox: In real life, we don’t like to feel this stress,
but we gladly spend our money to experience it in theaters. It’s probably the
most important element in dramatic storytelling because it holds the reader’s
attention from beginning to end. Since every story must be maintained by
a level of uncertainty (what will happen next), and keep us guessing to avoid
predictability, suspense is an absolute requirement in all stories, not just thrillers
or action-adventures. Every story should create this feeling of eagerly wanting to
know what will happen next.
One of the main reasons scripts are turned down is lack of suspense and
uncertainty. In other words, they’re predictable. Suspense should be everywhere
in the script: At the story level—Will the hero achieve his goal? At the scene
level—Will the hero get what he wants? And at the beat level—How will the hero
react emotionally?
Suspense is more than just feeling uncertain about something. I can feel uncertain about how tomorrow will turn out, but I don’t feel anxious or tense about it. There has to be more to it. To complete the equation, let’s look at what makes up
suspense.
Caring about the character is the first crucial requirement. This is why the
chapter on character comes before this one. It all starts with character. Once you
have the tools to create connection with a character, you can set up threatening
and uncertain situations that cause suspense. If the reader doesn’t care about a
character, there won’t be any suspense when that character faces jeopardy.
The next step is establishing the likelihood of threat, meaning that the more
likely a threatening event is to happen (a bomb with seven seconds to go, a plane
running out of fuel, a diver running out of air, a bridge about to collapse, etc.) the
more intense the suspense. We wouldn’t feel the same tension if a character had
a month to diffuse a bomb because it’s unlikely it will explode soon. This is why
it’s better to use reader superior position, and let the reader in on the potential
danger, than keeping him in the dark, which only creates surprise when the bomb
explodes out of nowhere. Knowing the bomb is there increases the likelihood of
jeopardy. This is also why one of the most effective ways to create suspense is to
limit time, like a ticking bomb or running out of air, because this increases the
likelihood of failure. In fact, the more likely the threat, the more suspense we’ll
feel. For example, in Speed, we feel suspense throughout the script because it’s
unlikely that the speeding bus won’t blow up.
The last element is uncertainty of outcome. This means the sympathetic
character must have equal odds of succeeding and failing, which keeps the reader
guessing and doubting, going from anticipating victory (diffusing the bomb in
time) to dreading defeat (the character being blown to bits). In short, suspense is
about the potential of bad things happening to a character we care about. It is this
play between knowing what might happen and not knowing what will happen
that causes this potent feeling of suspense, and keeps us at the edge of our seat.
Thus, the formula for suspense is as follows: Character empathy + Likelihood of
threat + Uncertainty of outcome = SUSPENSE.
Although many refer to suspense as tension, you should be aware that tension is
a slight offshoot of suspense. Tension is about delaying anticipation of outcome.
In fact, anything that causes suspense causes tension when it’s unrelieved. Tension
comes from the Latin “to stretch.” Think of slowly stretching a rubber band,
more and more… and more… and… Are you feeling the tension? The competent
writer always tries to make the reader anxious over how things will turn out, and
then delays the resolution for as long as it’s effective. The longer the delay, the
more tension. William Goldman once said, “Make ’em laugh. Make ’em cry. But
most of all, make ’em wait.” It can be overall tension (will protagonist achieve his
goal?) or tension within a scene (will a character get what he wants?) A couple of caveats about confusing suspense with similar sensations, specifically curiosity and surprise. Curiosity is often mistaken for suspense because our
reaction is similar—intense involvement through mental doubt. In both cases,
we wonder what’s going to happen? But curiosity comes from not knowing what the
character wants, while suspense comes from not knowing whether his goal will be fulfilled or
frustrated. For example, the TV show 24 constantly plays with these two emotions:
First setting up curiosity by showing an assassin prepping a rifle and waiting. We
don’t know whom he will shoot. This arouses curiosity. When we learn his target
is the President of the United States, curiosity is out and immediately replaced by
suspense—will he accomplish his mission or not? Curiosity is our desire to find
the goal, while suspense can only exist if we know the goal. Once you know the
goal, curiosity disappears and suspense takes over.
Another common confusion is with surprise. Remember Hitchcock’s example
of the two men sitting in a restaurant with a bomb under their table? When the
bomb suddenly explodes, we have surprise—a shocking and unexpected event
that lasts for a few seconds. If, however, you show us the bomb ticking under the
table, then focus on the men calmly enjoying their meal, we would feel suspense.
The longer we have to wait until the bomb explodes, the more tension we feel, a
sensation that can last for a long as the bomb is ticking down, say fifteen minutes.
Hitchcock was right when he said that fifteen minutes of tension was better than
ten seconds of surprise.

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28
Q

Control the balance between frustration and reward

A

As you’ve just read, a key element of suspense is the uncertainty of outcome. The
way to achieve this doubt is to control the balance between frustration and reward.
In other words, play around with how often a character wins and loses. Frustration
happens from the prevention or postponement of a desired goal; reward is when
the goal is achieved. This is all about making sure your character wins some and
loses some to avoid predictability. If character always wins, or always loses, there’s
no suspense, no uncertainty of outcome. The key is to go back and forth. This
technique is often used in bad horror films where the heroine runs away from the
monster (reward) but he’s rapidly closing in on her (frustration); she reaches her
car (reward) but can’t find her keys (frustration); she finally finds them (reward)
but as she tries to unlock the door, she drops them (frustration); she picks them
up, manages to open the door, get in, and close it just as the monster reaches for
her (reward); she tries to start the car, but it doesn’t ignite (frustration); as the
monster pounds on the windshield, the car finally starts and takes off, leaving the
monster in the dust (reward).

29
Q

Create immediacy

A

Immediacy is when you have to do something now! Quick! Not a second to spare!
NOW! As human beings, we’re excited by the now because that’s when we feel
most alive. Thrillers and horror films are particularly good at creating this sense
of immediacy, which always happens when you deal with life-or-death situations.
The reason comes from the likelihood of threat. As time runs out, the stakes get
higher and higher, raising tension and immediacy. There’s an effective scene in
Sneakers when Bishop and his team call the NSA to make a deal and have set up
nine relay stations around the world to avoid any traces. As Bishop speaks on the
phone, we see a map of the world and a visual of the NSA tracing each relay, one
by one. As the last one approaches Bishop’s physical location, tension mounts,
when Whistler yells out “Hang up, they’ve almost got us!… Hang up!!” That’s
immediacy, and a compelling way to excite the reader.

30
Q

Create opposition/obstacles/complications

A

Because there can’t possibly be any doubt in achieving a goal if there’s no
opposition, creating conflict is a prerequisite to suspense. No conflict means no
doubt, and no doubt means no suspense. This is why conflict is the essence of all
dramatic stories. Since conflict is discussed in every screenwriting class and book,
and explored earlier in the tools to generate interest, I don’t want to repeat basic
information. By now, it should be clear that dramatic conflict establishes doubt
that a character will accomplish his goal, and this creates suspense.

31
Q

Cross-cut between two different events (parallel action)

A

The word “suspense” comes from the Latin meaning, “to hang.” You literary
leave the reader hanging over the edge without rescue for as long as possible.
This is part of the long tradition in television season finales when you see the
words “to be continued.” The technique of cross-cutting, also known as “Parallel
Action,” also works in scenes where you cut between two cliffhangers at the end
of each scene. A perfect example is the cross-cutting in The Silence of the Lambs with
Crawford and the SWAT team in one location, intercut with Buffalo Bill dealing
with his victim holding his dog, and Clarice investigating the first victim as she
eventually finds Buffalo Bill.

32
Q

Delay outcome for tension

A

You already know that tension is delayed anticipation. The longer you delay the
fulfillment of an expectation, the more tension you create. You can delay any
expectation, like the moment before a jury announces a verdict, or a character
makes a crucial decision. The best place to delay outcome for tension is usually
after a surprising revelation. Think again of Hitchcock’s restaurant bomb example.
We’re initially surprised when the bomb is revealed, and tense when we return to
the innocent couple talking. We’re also surprised in North by Northwest when Eve’s note to Vandamm is revealed. We’re shocked to discover she works for the enemy,
but from this point on, we feel tension until the end of the script. We also see
this in the climactic scenes of clichéd action films where the villain can kill the
hero anytime he wants but delays it with speeches, giving the hero time to think
of an escape.

33
Q

Displace your character (fish out of water)

A

Displacing your character to a contrasting environment, commonly known as
“the fish out of water,” is another popular tool that creates conflict and doubt as
to how the character will react to it. Think of a character’s trait or attitude, find
its opposite, and place that character in a corresponding setting, like sending
an introvert to a party, or an aquaphobic on a cruise. There are plenty of script
examples: Beverly Hills Cop, The Wizard of Oz, Crocodile Dundee, E.T., and One Flew
Over the Cuckoo’s Nest.

34
Q

Focus on an object

A

When an object can cause potential danger to a character we care about, focusing
on it is an effective way to create tension. Think of a rope slowly unraveling on a
rope bridge, the bomb under the table, a weapon on a table with two characters
who hate each both eyeing it, the key in Notorious or the trunk in Rope. First, make
sure you set up the object, then focus on it for tension.

35
Q

Force character into a dilemma

A

The dilemma is where the character confronts a critical choice between two
equally attractive propositions, or the lesser of two evils. This is the fork in the
road we usually see in the crisis at the end of Act 2. Remember that a good conflict
isn’t all black and white, right or wrong. A conflict with a clear answer isn’t a
conflict at all. If you had to choose between killing a pedophile or a kleptomaniac
to save your life, the choice would be clear (I hope). This is not a dilemma. But
having to choose between killing an innocent police officer or a firefighter, that’s
not such an easy choice. The longer you make the character agonizes over the
choice, the greater the tension. Think of Casablanca, where Rick must choose
between love and politics, Training Day (morality and admiration), The Godfather
(morality and family), or the mother of all dilemmas, Sophie’s Choice—having to
choose which of your two children survives.

36
Q

Force a character to face his fears

A

In the previous chapter, you saw how adding fears to a character greatly enhances
his complexity. When you force a character to face his fears, it also enhances suspense. A great example of this is the final moment of the opening sequence in
Raiders of the Lost Ark, where Indiana Jones faces a snake in the plane’s cockpit
and later in the tomb. Any fear that must be confronted in a scene will create tension—how will the character react, and what will happen next?

37
Q

Increase jeopardy

A

Anything that has a high risk of injury or death, any dangerous situation, is
jeopardy to a character, which creates doubt that he will survive. Thus, adding
jeopardy is always a good way to create suspense. And by increasing the danger,
you increase the tension. This, of course, is the way writers engage the reader in
thrillers, action-adventures, and horror films.

38
Q

Increase revelations

A

Anytime a character learns something so important it affects the plot, it can
be labeled a revelation. Traditionally, in thrillers and mysteries, an increase in
revelations means the protagonist is getting closer to his goal, which gives us a
sense of immediacy, and therefore tension. Also, in the earlier section on delaying
outcome for tension, you’ve seen how a surprising revelation can lead to tension
by delaying the consequence of that revelation. Think of the moment towards the
end of The Empire Strikes Back when Darth Vader reveals he’s Luke’s father—a
shocking revelation that creates intense suspense, as we wait to see how Luke
will react.

39
Q

Increase unpredictability

A

You already know that the threat of violence can create suspense, but when you
don’t know where or when that threat will be paid off, the tension can be unbearable. This is all about unpredictability. You can raise the tension even higher by
breaching the reader’s expectations for the worse. If the reader thinks it knows
what will happen, like when a character has seven days to rescue hostages, and
suddenly he learns something worse is in store, like a nuclear strike, you increase
tension. You can also make the deadline unpredictable, like suddenly pushing up
a due date, or a ticking bomb counting faster after cutting the wrong wire.

40
Q

Reader superior position

A

As promised, we revisit this powerful tool, also known as dramatic irony, knowing it
can arouse anticipation in the reader by revealing information that’s not known to
the characters. When this information is threatening to the characters, you also
establish suspense. This is a proven way to engage the reader through a myriad
of emotions. For example, one of the more tense scenes in Die Hard is when hero
and villain come face to face. When Gruber pretends to be one of the hostages,
we know he’s the villain, but McClane doesn’t. Suspense is established, tension
rises throughout their conversation, and peaks when McClane gives him a gun.

41
Q

Remind the reader of the stakes

A

Stakes are the consequences of a character reaching, or failing to reach, his
objective. Writers always ask themselves what’s the worst thing that could happen
if a character doesn’t get what he wants, which adds a believable and compelling
motivation to their actions. You’ve read about stakes in the previous chapter, so I won’t repeat myself here. I’ll just remind you how important they are, the same
way your characters can remind the reader of what’s at stake in the story. Think
of Casablanca and how often the importance of the letters of transit is mentioned.
Each mention is not only a reminder in case you forgot, but an additional injection
of suspense. Obviously, stakes have to be high in order to be effective, which why
most are usually about survival—life or death, physical and emotional.

42
Q

Raise the stakes

A

Knowing that the higher the stakes the more intense the suspense, gradually
increasing them adds to the tension by increasing the character’s desperation.
This is where Maslow’s Hierarchy of Needs, explored in the previous chapter,
comes in handy. As they relate to the concept of stakes, the needs are arranged
from least crucial (self-actualization) to the most vital (survival). When you
reach the top, you can then escalate the threat from individual to global survival. Make things worse and worse for your character until you finally reach
the climax. This is no longer just about the hero surviving but about the fate of
the entire world.

43
Q

Set up a character with unclear motives

A

By keeping a character’s motives hidden, you establish curiosity. As long as they
remain unclear, the reader will feel tension until they’re revealed. One of the main
drives in the classic western Once Upon a Time in the West is the Harmonica Man’s
secret motive for wanting a duel with the villainous Frank. Hints are peppered
throughout the film, but the tension remains high until the very end when his
motives are finally revealed. Obviously, you don’t have to keep a motive unclear
for the entire story. Maybe you can do so here and there for just a scene to add
extra tension.

44
Q

Set up an “odd couple” situation

A

The same way you can create suspense by contrasting a character with the setting
in the fish-out-of-water technique, you can have the same effect by pitting
contrasting characters, or odd couples, against each other. You already know this
is a good way to increase your concept’s appeal, which is why “buddy” pictures
are always popular. This technique also works in individual scenes with minor
characters, anytime you want to inject additional suspense in a scene.

45
Q

Set up dangerous work

A

We usually associate tension with individuals involved in dangerous work like
bomb diffusers, deep-sea divers, fire fighters, police officers, soldiers, or spies. So
this is about setting up a dangerous task or mission to establish suspense. It can
be brain surgery, going out in space, exploring the Amazon Jungle, searching for
a serial killer, etc.

46
Q

Set up deadlines or limit time (the ticking clock)

A

A bomb will go off in eight hours. We only have an hour’s worth of air in the submarine. You must marry before turning twenty-one. These are examples of the
famous ticking clock technique, one of the most used techniques because it works.
Time pressure creates suspense because it increases the likelihood of failure by
introducing an additional obstacle—time. The time limit can last the length of
the entire movie, as in High Noon, or just one scene, as in James Bond diffusing a
nuclear bomb in Goldfinger.
Deadlines don’t have to be just about time. They can be a potential victim,
like in most serial killer movies (The Silence of the Lambs, Se7en) where the detective tries to stop the killer before he kills again. It can be what’s at stake for an
innocent man wrongly accused, like in North by Northwest or The Fugitive where the
hero tries to clear himself before he’s caught by the cops. It can be the ground
when somebody is falling from a tall building, like Lois Lane falling to her death
in Superman—can he save her before she hits the ground? It can be the bus’ speed
in Speed, or air in Apollo 13.

47
Q

Space suspense

A

Whereas a time limit deals with doubt as to whether something will be accomplished in time, space suspense deals in not knowing where the threat is. This is
all about the anxiety of the unknown. Where is the killer? Where is the bomb?
Space suspense depends, of course, on a confined area, like when someone stalks
an alien in a confined spaceship. We’re not waiting for the clock to tick down,
but for the alien to strike out of anywhere. The chill comes knowing the threat is
hiding somewhere, but we don’t know exactly where. Most of the tension in Alien
comes from this technique.

48
Q

Unpredictable character response

A

Any kind of unpredictability creates doubt, and thus suspense. This technique is
about making a character’s response to a situation unpredictable, creating doubt
as to how a character will respond to an event. The most memorable scene in
GoodFellas is Joe Pesci’s terrifying “Do I amuse you?” speech. When Ray Liotta
innocently calls him “funny,” Pesci suddenly turns scary: “Whaddaya mean I’m
funny?… Funny how? I mean funny like a clown? I amuse you?” Another tense
scene caused by character unpredictability is the Russian roulette game in Deer
Hunter. Also, the unstable behavior of Mr. Blonde in Reservoir Dogs peaks in tension
at the cutting of the cop’s ear.

49
Q

The trap or crucible

A

Remember how conflict involves a goal, an obstacle, but more important an
unwillingness to compromise? To be effective, a character must be bonded to
his goal, meaning that he can’t just quit and walk away, or else there wouldn’t be a story to tell. He must accomplish the goal because he doesn’t have a choice.
This is called “The Trap” or “The Crucible,” which is usually a closed environment from which characters cannot run away. Think of Apollo 13, Castaway, Phone
Booth, or any “Die Hard in a (Blank)” thriller. The characters don’t want to be there,
but they have no choice. They’re stuck. The trap can be anything that causes a
character to feel trapped. It can be a marriage, family, prison, a ticking clock, an
island, a haunted spaceship, or even a character trait, like in As Good As It Gets.
The crucible in The Terminator is the cyborg himself, because Sarah Connor has no
choice but to be involved in the conflict. If she ignores him, she dies. So the trap
can be any reason a character must act, where no compromise is possible. There’s
no turning back.

50
Q

Tension releases

A

Because tension is a physical effect, too much of it can become unpleasant. When
film critic Roger Ebert reviewed Open Water, he said that after the movie was over,
he felt the need to go outside and walk in the sunshine to shake all the tension out
of him. This is because the film had constant intense tension from beginning to
end, without any tension releases. Regardless of your genre, if you plan to have
scene of concentrated tension, it’s always a good idea to have tension releases, like
laughter or crying, or any sort of relief. In The Terminator, the slow scenes act as
tension releasers in order to balance the film. Imagine what it would feel like if it
were just intense action sequence after intense action sequence from beginning
to end. One of the biggest laughs in Raiders of the Lost Ark happens when Indiana
Jones shoots the swordsman after such a long build up with the sword. All this
tension, including the prior chase sequence, is released by the quick shooting,
which was original and surprising, causing the laughter, and a release of tension. This technique is also evident in Oliver Stone’s Scarface. When Tony shoots
his boss’ two bodyguards, there’s a long, tense moment as the third bodyguard
sweats it out. Tony then says to his buddy, “Offer him a job,” and both we and the
bodyguard let out a sigh of relief. Tension release can also be established through
tears when separated loved ones are finally reunited, like at the end of The Joy
Luck Club.

51
Q

Surprise/Dismay/Amusement

A

With the four major storytelling emotions I’ve discussed so far—interest, curiosity,
anticipation, and suspense, you should be well on your way to holding the reader’s
attention. Unfortunately, there always comes a point when a script risks becoming
predictable. This is because a reader always tries to figure things out, creating
possibilities, and guessing what will happen next. It’s part of the fun. The more
his guesses turn out to be accurate, the more predictable your script becomes,
giving it the kiss of death. There is nothing more discouraging than anticipating correctly the direction of a story, a character’s next move, or what he will say. As
the writer, you can take advantage of the reader’s tendency to look ahead, thereby
avoiding predictability through surprise.
When Jean Cocteau was asked, “What can I do to be a better writer?” he
replied, “Surprise me.” Surprise is the most powerful enrichment of suspense
since it often comes before or after suspense. For instance, when we learn a killer
waits in the house, we have surprise, followed by tension until the victim enters
the house. Then, depending on the writer’s creativity, we can have predictability
if the killer strikes as expected, or surprise if the victim turns the tables on the
killer, thus twisting our expectations.
Surprise is all about the unexpected. William Goldman advises writers to
“give the audience what they want, but not in the way they expect.” The real
question in the reader’s mind is not, “Will the hero win in the end,” which is the
realm of tension, but how. If a man intends to kiss a woman, we anticipate he will.
When he does, it’s fine. It’s the way he finally gets to it that should be surprising
and unpredictable.
The way to achieve surprise is, of course, through unexpected twists and
turns. The sudden shock of the unexpected. The unforeseen revelation or unanticipated reversal. Readers love being thrown off-balance by clever twists. The
bigger the better. In fact, huge surprises, the kind that turn a story upside down,
are so rare in screenplays that they can often sell a script on the spot. Think of The
Crying Game, The Usual Suspects, The Sixth Sense, or Se7en.
Great scripts are full of surprises. But they don’t have to be just about plot.
You can create character surprises by revealing unexpected flaws in the hero, or
an unexpected virtue in the villain. You can even surprise the reader through
dialogue. It doesn’t matter how you do it as long as it’s unexpected and logical.
In other words, a twist can’t come out of nowhere. It must always come with a
rational explanation.
Because surprise comes from unfulfilled expectations, you first need to establish anticipation, which you can then play with. In fact, comedy is based on the
use of surprise to cause laughter. We laugh at a punchline because it twists our
expectations.

52
Q

Unexpected obstacles and complications

A

You’ve read about conflict in previous sections. Here, we explore it as it pertains
to the unexpected obstacle or complication. Because many writers confuse the
two, it’s helpful to discuss each one separately, though they’re two sides of the
same coin. On one side is the obstacle, which is something that stands in the
way of achieving a goal. It can be anything—a person, an object, or event that
blocks the way. The key is that it causes a character extra thought, effort, and time
to overcome it. Once the obstacle is surmounted, the character is back on track. Imagine a flooded roadway on your way to New York from Los Angeles. You just
take a little detour and eventually you’re back on track.
Complications, on the other hand, would be losing your car and having to take
a plane to New York. Same destination, but a completely different path. Like an
obstacle, a complication can be person, object, or situation, except that it alters the
course of the action that follows. An obstacle creates a temporary change, while a
complication takes you on a completely different track, and things just aren’t the
same. An elevator not working on your way to an interview is an obstacle. Falling
madly in love with the interviewer is a complication. This is why complications
are called “plot twists.” They deviate a character from a previously expected path.
As always, the key to using obstacles and complications in your story is that they
must be unexpected to create surprise in the reader.

53
Q

Discoveries and revelations

A

Whatever piece of information the protagonist learns which advances the story—
a clue, a secret, evidence, a weapon, a diary, can be considered a discovery or revelation. For discussion purposes, a discovery is an active process, meaning that it’s
the hero who finds the information, whereas a revelation is revealed to the hero—a
passive process where the hero learns the information from another source. The
hero is given that information. Chinatown’s biggest secret when Evelyn reveals
her daughter is also her sister is a revelation because it is Evelyn who tells Jake,
even if he beats it out of her. If it were Jake who discovered this shocking secret
through his own investigation, like going over records, it would have been a discovery. This minor distinction is nonetheless important in balancing your story
with active discoveries and passive revelations.
A discovery can occur when a significant fact dawns on a character—that
moment of realization, the light bulb, Eureka moment when the solution to the
puzzle appears, like In the Line of Fire when Frank Horrigan finally figures out the
killer’s plan and rushes to the hotel.
Usually, discoveries and revelations are learned simultaneously by the hero
and the reader, creating surprise in both. But only a revelation can be part of the
reader superior position technique when a key piece of information is revealed to
us, but not the hero. For example, when the George Kaplan mystery is revealed
to us by the Professor and his team in North by Northwest—a crucial reveal—
Thornhill has no idea.
When the discovery or revelation comes at the end of a story, it’s often a twist
ending that not only startles or shocks, but also changes everything we have seen
before, like the endings of The Sixth Sense and The Usual Suspects.
Obviously, for something to be discovered, first it must be hidden. To be
surprised is to discover something previously unknown. Therefore, to have
surprising discoveries and revelations, you have to master the art of hiding and revealing information. You have to control when, how often, and how much
information you give the reader. The best way to do so is to leave events offscreen, which makes their discovery emotionally satisfying. For instance, in The
Sixth Sense, leaving just one crucial scene—Malcolm Crowe’s death, funeral, or
any mention by other characters that he actually died, changes our perception of
the entire story when we discover it at the end.

54
Q

Reversals

A

Reversals are a more compelling form of discoveries or revelations because they
turn the story upside down. This is what the word means—a change from one
situation to its opposite, like going from rich to poor, happy to sad, ally to enemy,
or vice versa. In Some Like It Hot, when Joe and Jerry reappear at the train station
in drag, that’s a reversal.
The reason reversals are so compelling is that you can’t get more unpredictable
than that. 180 degrees is the most something can turn. When we expect a kiss
and we get a slap instead, like in Moonstruck, that’s a surprising reversal. When we
expect a fight with the swordsman in Raiders of the Lost Ark and we get a quick
shooting, this reversal generates the biggest laugh. This is the key to surprise: if
the reader expects one thing to happen, make sure it doesn’t always happen that
way.
Like a discovery or revelation, a reversal can be anything—an action, event,
or verbal statement, as long as it creates the opposite of what the reader anticipated. In American Beauty, we expect Lester to be fired. Instead, he blackmails his
boss and walks away richer. In Finding Nemo, one of the highlights in the film is
the Dory character, who has short-term amnesia problems. Talk about reversals
throughout the film: every time we experience hope when she helps Marlin, the
feeling reverses to disappointment and frustration when we realize Dory can’t
remember what she’s helping about. In Casablanca, one of the classic examples of
reversal is when Louis says, “Round up the usual suspects,” after Rick has shot
Major Strasser. It reverses our expectation that Louis will arrest him. Using reversals to surprise the reader is one of the most powerful tools to keep your story
fresh and unpredictable.

55
Q

Secrets

A

Secrets revealed are the essence of surprise. You can’t have one without the other.
It can be a story secret that drives the entire script, and is revealed at the end
climax, like in Chinatown, The Usual Suspects, and The Sixth Sense. It can be a scene
secret that only drives one scene, like keeping a secret from your résumé in a job
interview. Or it can be a character secret, like a secret character trait or a dark
secret from their past. We always enjoy it when a new layer of character is revealed,
especially when we thought we knew everything about that character. When the
reader knows the secret, we have, of course, superior position, as the reader is held by the tension that the secret may be reveled at any time. Think of Tootsie or
Some Like It Hot. When the secret is both unknown to the hero and the reader, we
have surprise, like in The Usual Suspects.

56
Q

Reader inferior position

A

Whereas reader superior position is about the reader knowing more than the hero
does, this is the reverse technique—the hero knows more than the reader. This
creates curiosity, but more important, it leads to a potential surprise when the
information is revealed to the reader. This tool is often used in heist films, like
Ocean’s 11 and 12, where the characters know more about their plans and schemes
than the audience. This completes the trilogy of creative choices when it comes
to revealing information: discoveries and revelations, where both character
and reader learn information simultaneously; reader superior position, where
the reader learns information but the character remains in the dark; and reader
inferior position, where the character knows information the reader doesn’t, and
which eventually leads to a surprising revelation.

57
Q

Shock

A

When a surprise is sudden and intense, or when it knocks your socks off, fills you
with disgust or revulsion, or even grips you with horror or terror, it can be said
to be shocking. Think of the most shocking moments in films—the gut buster
scene in Alien, the horse’s head in The Godfather, or most scenes in The Exorcist. It
doesn’t have to be a bloody moment in a horror film. It can happen in a comedy,
like the shock of seeing Michael in drag for the first time in Tootsie. In fact, shocking moments in comedies often create the biggest laughs. The key is to make sure
the moment is completely unexpected, sudden, and extreme. Killing off your
protagonist in the first act would be quite shocking, as Hitchcock proved in Psycho.
Only do this if it makes sense in your story, otherwise you risk frustrating the
reader.

58
Q

Red herrings and misdirections

A

Since surprise is based on unexpected anticipation, one of the best ways to surprise the reader is to make him anticipate something else by misdirecting his
attention—the same technique used by magicians, showing you their sleeve while
palming a coin. In stories, this is called the “Red Herring,” which can be a false
lead the detective pursues to solve a mystery, a clue, a suspicious character, or
an incident, like in The Silence of the Lambs when the FBI raids the wrong house.
Remember how surprised you were when Gumb answered the door and it was
Clarice standing there? We were intentionally misdirected by the writer. And we
can’t omit one of the cleverest misdirections of all time in The Sixth Sense. When
the truth is finally revealed, we revisit each scene and realize we weren’t tricked,
simply misdirected into believing Crowe survived his shooting. Although red herrings are a staple of mysteries, they can be used in any genre,
like when a character pursues a wrong goal, or trusts the wrong person who will
later betray him. It doesn’t matter what it is as long as you intentionally lead the
reader in the wrong direction, while still following the logic of your story. Just
make sure the mislead is always revealed later in order to have the surprising
effect on the reader.

59
Q

Setups and payoffs

A

Great films are memorable because they have many surprises in them. By now,
you should be aware that surprises come from the audience expecting one thing
and the writer delivering another. This is done through setups and payoffs.
Throughout your script, you should be “planting” the seeds that will come to
fruition later in the script—an object, action, place, or a line of dialogue that you
can later payoff to create surprise. Think of the matchbook in North by Northwest,
the pen in The Silence of the Lambs, the snake phobia in Raiders of the Lost Ark, the
“bad for glass” comment in Chinatown, or the “I’ll be back” line in The Terminator.
It’s important to note that although a setup can be clichéd, its consequence or
payoff should be unique enough to be surprising. One of the joys in Pulp Fiction,
despite its violent content, is the surprising payoffs to the familiar setups, such as
a couple intending to rob a diner, or a boxer who fails to throw a fight and must
skip town.

60
Q

The lifeline

A

In the book Story Sense, former USC professor Paul Lucey talks of the lifeline, which
can be a skill, a tool, a weapon, an ally, a piece of information, a strategy, or
whatever the hero uses to solve a story problem. You could look at it as the hero’s
ace in the hole. Examples of lifelines include the spacesuit in Alien, the loading
machine in Aliens, and the gun taped in McClane’s back in Die Hard. Obviously,
lifelines need to be set up earlier for an emotional payoff or else you risk a “Deus
Ex Machina” contrivance, as you’ll see next.

61
Q

Combine it with tension and relief

A

Many writers like the emotional impact created by the triple punch of surprise
combined with suspense and relief, especially in horror scripts. For example, a
teen hears a noise. We know the killer is waiting, but she doesn’t—suspense. The
teen is scared but we feel even more tension because of our superior position.
She checks the nooks and crannies in the dark—tension. She hears the noise
again. Her cat jumps off the sofa—surprise, and gradual relief. Then, the killer
strikes—shock. Sure, it’s a familiar scene, but it works, especially in the hands
of great storytellers who have mastered the art of emotional manipulation. This
combination technique involves false payoffs to suspenseful setups. We expect
tragedy so we brace ourselves for the shock, but when nothing happens, we relax,
then tragedy strikes, and we’re shocked.

62
Q

Spectacle

A

Most writers rely on spectacle to generate thrills in their reader by describing overthe-top events, death-defying stunts, or special effects that excite the senses and
make you go “WOW!” Think of the opening scenes of most James Bond movies,
the Titanic sinking sequences, the dinosaurs in Jurassic Park, the stunts and imagery
in The Matrix, and most of Star Wars. Opening your script with spectacle may also
be a good strategy since it’s such an intense attention grabber. Just remember not
to overdo it at the expense of your story. Rather, make sure it’s part of the plot and
that your main character is involved in the scene.

63
Q

Sexuality and violence

A

Another form of spectacle is sexuality and violence. Sigmund Freud said that our
simplest impulses are sex and aggression. This is why they can be so viscerally
gripping in stories—violence, the most visually gripping form of conflict; sexuality,
the most visually gripping form of love. Both produce strong emotional reactions
in the reader and should be used with caution. Like spectacle, they can be part of an
opening scene, like in Basic Instinct, which combines the two to kick-start the story

64
Q

Humor

A

Comedies have always been an appealing genre for producers and a proven
commodity at the box-office, so generating laughter is clearly a useful tool to
engage the reader. Space constraints, however, prevent me from analyzing the
dynamics of humor in depth. Note that there are many excellent sources that
analyze how laughter is created. I’d highly recommend aspiring writers take the
time to study them. For now, understand that humor is usually based on surprise,
or unexpected anticipation, so most of the techniques discussed in the previous
section on surprise are the first step in producing laughter.
Obviously, humor is the essential element in writing comedies, but it can also
be useful in any genre, including dramas. The reason is that it can act as a tension
releaser, providing the lulls that balance the dramatic intensity of the story.

65
Q

Escapes

A

Heroes escaping from dangerous situations, or confinements such as prisons,
can provide a sense of relief and exhilaration over their newfound security
and freedom. Think of Indiana Jones’ close escape from Bellock and the
Indians in the opening sequence of Raiders of the Lost Ark, or Captain Hilts’s
in The Great Escape. When they involve a character we care about, escape will
bring about joy and relief. If it involves a dangerous villain, however, it’ll
arouse dismay and dread, as exemplified in Hannibal Lecter’s brilliant escape
in The Silence of the Lambs.

66
Q

Separations and reunions

A

When you separate or reunite two characters we deeply care about, it puts the
reader in touch with the sorrow of separation and the joy of reunion. Think about
the sad feelings you experienced at the end of E.T. when Elliott and his extraterrestrial friend are separated, or in Titanic when Rose lets go of the frozen Jack.
And how about the joy of an overdue reunion between parent and child, like in I
Am Sam or The Joy Luck Club?

67
Q

Victories and losses

A

The same goes for victories and losses. When a character wins a difficult context,
for example, we experience a vicarious sense of triumph, especially when the
victory, literal or emotional, was highly unlikely (Rocky, The Karate Kid, Seabiscuit). Similarly, we experience sorrow when a character loses a contest or something very
important to him (Titanic, E.T., Ghost) As you saw in the previous chapter, any loss or
misfortune brings about pathos for the character we care about, while winning and
good fortune creates happiness. A proven technique to keep the reader’s eyes glued
to the page is to alternate your main character’s victories and losses throughout
your story. When the reader asks the central question, “Will the hero accomplish
his goal?” you answer it with a “Yes” by providing a small victory, and a “No” by
providing a defeat, back and worth—yes, no, yes, no, which makes the reader go
through hope and fear, happiness and sorrow, triumph and tragedy

68
Q

Poetic justice

A

This has more to do with the supernatural belief of karma and heavenly retribution
than with legal justice. Poetic justice is the highly satisfying emotional response we
feel when the innocent is vindicated and the guilty punished when the law doesn’t
accomplish it. For example, if you write a story about a man who kills his wife, gets
away with it, and buys a boat with the insurance money, but then, the boat sinks
and the man drowns, that would be a satisfying poetic justice. This is all about the
villain getting his due, or the good guy experiencing good fortune when all else fails,
and it works especially well in endings.